dizzylizzy, lawful female nordish Valkyrie ###------ ------------- #,,-...<| |...........| --------------- #,#|....|####|...........| |.............| #,#------,,,,-...........| ------.............| ####,###,,,,,###|...........| |%.................| ---------------------,,,,##,,##### ------------- |.................)| |....................,,####,## |..................| |...................|#,#,,,,####### |..................| |....................,,,,,,,,,,,,,# |..%............%..| |...................|############,# |..................| |...................| #,################|%.........#.......| |...................| #,,,,,,,,,,,,,))%%-..%@w......%......| -|-.----------------- #,,,,,,,,,,,######------|------------- #,#,,,,,,,,,,####################,---------|- #,# ############,,,,,,,,,,,,,,,,,,,,,,|.........| ### #######################|.........| |....._...| |.........| ----------- [Dizzylizz the Fighter] St17 Dx12 Co14 In3 Wi6 Ch4 ValNorFemLaw Dlvl:1 $27 HP-69(92) Pw23(23) AC1 Exp6 T1660 Latest messages The little dog drops an orcish spear {12}. You displaced your little dog. You see here an orcish spear {12}. You see here a killer bee corpse {1}. You hit Moldoux, the Defenceless Mold. (3x) You hit Moldoux, the Defenceless Mold! You kill Moldoux, the Defenceless Mold! This monster was under the protection of a Great Wyrm of Power! "Harharhar mortal, now you DIE!!!" You miss the great wyrm of power. The great wyrm of power claws you! [-26 -> 66] The great wyrm of power claws you! [-21 -> 45] The great wyrm of power bites you! Valkyrie, your life force is running out. [-40 -> 5] Warning: HP low! The great wyrm of power bites you! You die... Your inventory Weapons b - 5 uncursed +0 daggers (wielded) {20} Armor c - an uncursed +3 small shield (being worn) {12} o - an uncursed +0 orcish helm (being worn) {12} Comestibles j - an uncursed lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} k - a cursed scroll of standard id {0} n - a blessed scroll of standard id {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: peacevision You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 70 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 101 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 46% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 81% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: healing spells (turn 26) The following skill became untrainable if you tried to train it too early: pick-axe (turn 34) The following skill became untrainable after a while: saber (turn 62820) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 76434) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 52576 Monster spawn increase reached its maximum at turn 169426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1641912 The monster class that cannot be genocided was lich The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: loyally twilight (freq bonus 10) The monster species that spawned more often: giant dark green ant (freq bonus 18) The monster species that spawned more often: grandmaster ghost (freq bonus 20) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 12) The monster species that spawned more often: master newt (freq bonus 12) The monster species that spawned more often: zuubie (freq bonus 24) The monster species that spawned more often: tapioca snake (freq bonus 16) The monster species that spawned more often: poorly disagree soothsaying (freq bonus 14) The monster species that spawned more often: hippocampus (freq bonus 5) The monster species that spawned more often: bore worm (freq bonus 6) The monster species that spawned more often: pile of parking coins (freq bonus 40) The monster species that spawned more often: edison crowd (freq bonus 32) The monster species that spawned more often: Venonir (freq bonus 18) The monster species that spawned more often: athol (freq bonus 7) The monster species that spawned more often: noxious fungus (freq bonus 36) The monster species that spawned more often: black centipede (freq bonus 24) The monster species that spawned more often: disenchanter worm mass (freq bonus 24) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 6) The monster species that spawned more often: poliwag (freq bonus 12) The monster species that spawned more often: thanked winced (freq bonus 24) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: misdemeanant futurity The monster species that never randomly spawned: outcast harelike laser incarcerating padishah The monster species that never randomly spawned: toxic spore The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: gigaload turret The monster species that never randomly spawned: elder vampire The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: loud warp patch The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 29) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 5) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 65) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 16) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 89) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 11) Next attribute increase check would have come at turn 2386 Strength training was 8 Dexterity training was 33 Wisdom training was 3 Constitution training was 32 You were cold resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having automatic searching (0) Your chance to block was 18% You had 763 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 6X LIMIT(0) berserk 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (full helmet) * skullcap (dream helmet) * flack helmet (gray helmet) * crystal helm (resounding helmet) * mining helm (metal disk) * field helm (winged helmet) * helm of safeguard (radiant helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (dusty gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (fetish heels) * boots of safeguard (living boots) Scrolls scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of phase door (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of standard id (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of cure (THE GIAGGOSTUONO) * scroll of extra healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) * scroll of greater mana restoration (EDEVESH HANAGASH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) a firefly 2 killer bees 2 putties 0 werebees (1 created) 0 giant grubs (1 created) 0 little dogs (1 created) a kobold 0 pack kobolds (6 created) a mega goblin a hobgoblin 2 sewer rats (3 created) a black rat 0 great wyrms of power (1 created) a grid bug 2 lichens Moldoux, the Defenceless Mold 0 pale molds (1 created) 0 New Kops (1 created) a baby ogre 0 mini rust monsters (1 created) a goblin zombie 0 weregridbugs (1 created) a werebee (0 created) 2 newts a gecko a poison creeper 6 batman plants a glacier fern spore a blazing fern spore a grey mushroom patch a green mushroom patch a clear mewlip a lime killer tomato a shrieker mushroom patch 2 fried chickens a goomba 2 mercury mushroom patches a bad egg a radioactive willow 0 piles of silver coins (1 created) a novice medium wall a novice dark wall a health trove 60 creatures born. 45 creatures vanquished. 0 bosses born. 1 boss vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 74 times You killed 41 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Basic] (max Master) (42 of 160) body armor [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (70 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (44 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel dizzylizzy the Valkyrie... You died in The Dungeons of Doom on dungeon level 1 with 1773 points, and 27 pieces of gold, after 1660 moves. Killer: a monster (great wyrm of power) You were level 6 with a maximum of 92 hit points when you died. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 37 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 38 2047 Gearwhore-Wiz-Sat-Fem-Neu quit in The Dungeons of Doom on level 4. 92 [92] *39 1773 dizzylizzy-Val-Nor-Fem-Law died in The Dungeons of * Doom on level 1. Killed by a monster (great wyrm of power). - [92] 40 1642 Nirol-Mid-Red-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Demogorgon). - [107] 41 1350 rahn-Gun-Poi-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [52]