dizzylizzy, lawful female human Valkyrie #------- ##....|.| #-.-.....--- ######,..........| #,,,,,,|.......{.| ##########,#####---.....--- #,,,,,,,,,,# |.....| $,########## ###-|----- #,# #,,,,# --f-------- ##--|----- ----##|.........|###,-...{..| |...,,.;.........,###|......| |.{|##|@......<.|,,,,.......| ---- |i........|####|......| --.-------- -------- #,# ### [Dizzylizz the Stripling] St9 Dx8 Co12 In4 Wi5 Ch6 ValHumFemLaw Dlvl:2 $524 HP-2(22) Pw3(3) AC3 Exp1 T442 Hld Latest messages The multitentacled eel loosens its grip slightly. (3x) You finish your prayer. You feel that Tyr is pleased. There is a puff of white fog! The voice of Tyr rings out: "My minion shall save thee!" You feel much better. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) i an imp or minor demon (tame tengu of Tyr) (base level 6) Accessing Pokedex entry for tengu... Base statistics of this monster type: Base level = 6, difficulty = 7, AC = 5, magic resistance = 30, alignment 7. Fast (13). Normal generation, with frequency 15. Resists poison, hits as a +1 weapon. Conveys poison resistance. Genocidable, teleporting. Controls teleport. Follows you to other levels. Has infravision. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d7, bite - ordinary physical More info? [yn] (n) Pick an object. Done. Unknown command ' '. You cannot escape from the multitentacled eel! The multitentacled eel bites you! [-14 -> 8] Your small shield blocks the multitentacled eel's attack. The multitentacled eel lashes you! You die... Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} n - an uncursed +0 silver saber {12} Armor c - a blessed +3 small shield (being worn) {12} Comestibles d - an uncursed food ration {0} m - an uncursed cram ration {0} o - an uncursed clove of garlic {0} r - 3 uncursed cream pies {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} q - an uncursed scroll of remove curse {0} Potions j - a blessed potion of fire resistance {0} p - an uncursed potion of amnesia {0} Wands l - an uncursed wand of digging (0:6) {0} Tools k - an uncursed oil lamp {0} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 13 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: freezopathy Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 66% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: crossbow (turn 34) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 374) The following skill became untrainable after a while: elemental spells (turn 19982) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 70181) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 79447 Monster spawn increase reached its maximum at turn 417907 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 12301744 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: trap expert (freq bonus 12) The monster species that spawned more often: red balrog (freq bonus 3) The monster species that spawned more often: Yvonne (freq bonus 7) The monster species that spawned more often: leprechaun caster (freq bonus 18) The monster species that spawned more often: phase mold (freq bonus 16) The monster species that spawned more often: doom marine (freq bonus 20) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 4) The monster species that spawned more often: quarter-ogre (freq bonus 28) The monster species that spawned more often: chemistry nerd (freq bonus 32) The monster species that spawned more often: rogering usage insole riverside mailer dune (freq bonus 30) The monster species that spawned more often: aureolin force patch (freq bonus 6) The monster species that spawned more often: spear throwing cat (freq bonus 5) The monster species that spawned more often: quylthulg (freq bonus 10) The monster species that spawned more often: ballistic turret (freq bonus 8) The monster species that spawned more often: loaded light (freq bonus 36) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 8) The monster species that spawned more often: ghetto mushroom (freq bonus 20) The monster species that spawned more often: landshark (freq bonus 14) The monster species that spawned more often: Olog-hai psychic (freq bonus 3) The monster species that spawned more often: hishi mochi (freq bonus 12) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: netzah sephirah The monster species that never randomly spawned: shantak The monster species that never randomly spawned: toxic spore The monster species that never randomly spawned: supplement microsecond The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: spring chicken The monster species that never randomly spawned: mind beamer The monster species that never randomly spawned: non-criminal The monster species that never randomly spawned: buckyball The monster species that never randomly spawned: apostrophe m The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 19) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 23) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 13) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 42) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 18) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 15) Next attribute increase check would have come at turn 684 Strength training was 9 Dexterity training was 8 Wisdom training was 8 Constitution training was 16 You were cold resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having wonderlegs (0) Your chance to block was 23% You had 1258 points of nutrition remaining You were stealthy You were held by a multitentacled eel Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (387) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (dream helmet) * skullcap (water-pipe helmet) * flack helmet (grimace helmet) * crystal helm (dim colored helmet) * mining helm (round helmet) * field helm (complete helmet) * helm of safeguard (basin helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (silk fingerlings) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (velvet pumps) * boots of safeguard (nature boots) Scrolls scroll of healing (STUPIDAMY) scroll of mana (PUTIUS CONSIO) scroll of phase door (CAMAMNMALCHA XJ) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (GO AWAY) * scroll of extra healing (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) * scroll of greater mana restoration (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of remove curse (THEY DIED FAR ONES WITH PRESSURE ON ESC) Potions potion of fire resistance (cherry-blossom) potion of amnesia (sparkling) Wands wand of digging (elm) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a firefly a jackal 0 ego gas spores (1 created) 0 kittens (1 created) 0 tengu (1 created) 0 blue jellies (1 created) 0 pack kobolds (2 created) 0 goblins (1 created) 0 mega goblins (1 created) a goblin cop 0 sewer rats (2 created) 0 field mice (3 created) 0 millipedes (1 created) a lichen 0 sub-gnomes (2 created) 0 gnomes (2 created) a nethorn 0 shopkeepers (1 created) a twen a fire trove 26 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (22 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (25 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel dizzylizzy the Valkyrie... You died in The Dungeons of Doom on dungeon level 2 with 572 points, and 524 pieces of gold, after 442 moves. Killer: a monster (multitentacled eel) You were level 1 with a maximum of 22 hit points when you died. You reached the 52nd place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 50 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 51 601 Volt-Che-Hum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [64] *52 572 dizzylizzy-Val-Hum-Fem-Law died in The Dungeons of * Doom on level 2. Killed by a monster (multitentacled eel). - [22] 53 558 rahn-Bar-Poi-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [51] 54 558 Gearwhore-Fox-Bre-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bullet. - [61]