4.^, Player: dixius99 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-27.00:54:13.ttyrec Time: (1580086453) Mon Jan 27 00:54:13 2020 4.^7GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. 4.^WShall I pick a character's race, role, gender and alignment for you? [ynq] 4.^ y%@'[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu Dlvl:1 $0 HP 22(22)  Pw 12(12)  AC7 Exp1 T1  It is written in the Book of FIQ:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god FIQ seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hexorcist, have been heral4.^ ded from birth as the instrument of FIQ. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with FIQ!--More--4.^w ]Hello dixius99, welcome to SlashEMExtended! You are a neutral male snail Anachronounbinder. --More--4.^V You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! --More--4.^^ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--4.^N [Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T1 Be careful! New moon tonight.4.^LYou displaced Roald Amundsen.[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T3 <@4.^ r[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T5 @4.^j }[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T7 @4.^{$ [Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T9 @4.^4b There is a wall in the way![Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T9 4.^[c O[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T11 @4.^M[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T13 '@4.^b F[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T15 @4.^Lf[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T17 @4.^Z[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T19 Ŀ@4.^s There is a wall in the way![Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T19 4.^Z[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T21 @4.^[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T23 @'4.^`[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T25 @4.^[ [Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T27 (@4.^@You see here an uncursed wooden container {755}.[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T29 4.^ [Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T31 @(4.^]v[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T33 +@4.^ӊThe door opens.[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T35 4.^a[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T37 @#4.^c[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T39 @4.^0[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T41 @4.^Vy There is a wall in the way![Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T41 4.^ @[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T43 @4.^{ h[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T45 @'4.^`@'[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T46 Roald Amundsen drops a tripe ration {0}.[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T47 %'4.^P 'There is a wall in the way![Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T47 4.^r[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T49 @'4.^There is a wall in the way![Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T49 4.^܁S[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T51 '@4.^ưp[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T53 @%4.^hf[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T55 @'4.^r [[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T57 '@4.^xN[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T59 %'@4.^ R[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T61 @4.^gQ[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T63 @4.^ f[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T65 <@4.^S Q[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T67 @4.^Wb[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T69 @4.^}/You don't have anything to drink.--More--4.^[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T69 4.^S+What do you want to ready? [- or ?*] 4.^ Never mind.[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu  22(22)  Pw 12(12)  AC7 Exp1 T69 4.^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 4.^ + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) 5.^& +Really quit? WARNING: this will erase your game permanently! [yes/no]? 5.^f y5.^K e5.^s5.^D [Dixius99 the Hexorcist  22(22)  Pw 12(12) Ŀ(#%<@[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu Dlvl:1 $0 HP 22(22)  Pw 12(12)  AC7 Exp1 T69 Do you want your possessions identified? DYWYPI? [ynq] (n) 5.^> n Weapons a - an uncursed +1 short sword (weapon in hand) {12} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0}(end) 5.^Do you want to see your attributes? [ynq] (n)  5.^_nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: numbopathy. You could not have this property extrinsically: invisibility. You could not have this property intrinsically: sleep resistance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 15. Monsters only dropped their musable items with 74% chance. Scroll drop chance was reduced to 91%. Wand drop chance was reduced to 94%. Amulet drop chance was reduced to 71%. Armor drop chance was reduced to 48%. [2 5.^<2;1HFood drop chance was reduced to 93%. Musable item generation frequency had a negative bias of 41%. Concealing monsters were spawned underneath items 76% of the time only. Monster death drops spawned with only 96% chance. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: paddle. The following skill was limited to skilled proficiency: attack spells. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 114). The following skill couldn't be trained before a certain turn number is reached: symbiosis (turn 36118). Number of artifacts generated was 0. Number of fake artifacts generated was 0. --More-- 5.^ Monster spawn increase would have started at turn 35693. Monster spawn increase had reached its maximum at turn 102754. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 514404. The monster class that cannot be genocided was kobold. The monster species that was spawned more often: elusive lich (freq bonus 6). The monster species that was spawned more often: gridded pallbearer (freq bonus 8). The monster species that was spawned more often: werepenetrator (freq bonus 1). The monster species that was spawned more often: floating permamimic (freq bonus 1). The monster species that was spawned more often: slime growth (freq bonus 2). The monster species that was spawned more often: evil seraphon (freq bonus 4). The monster species that was spawned more often: del demon (freq bonus 6). The monster species that was spawned more often: your doppelganger (freq bonus 2). The monster species tha 5.^• t was spawned more often: giant yellow mouse (freq bonus 12). The monster species that was spawned more often: Jennifer's soft combat boot (freq bonus 15). The monster species that was spawned more often: embarrassment phototrophic (freq bonus 24). The monster species that was spawned more often: exploding sheep (freq bonus 1). The monster species that was spawned more often: cursed force patch (freq bonus 6). The monster species that was spawned more often: noblewoman (freq bonus 6). The monster species that was spawned more often: teleported shaman (freq bonus 8). The monster species that was spawned more often: phantom of ragnarok (freq bonus 6). The monster species that was spawned more often: hideous ogre mage (freq bonus 3). The monster species that was spawned more often: ductus lich (freq bonus 1). The monster species that was spawned more often: trapper (freq bonus 4). The monster species that was spawned more often: molten 5.^ޕ 7golem (freq bonus 6). The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2). The monster trait that was more common: monsters whose attacks heal you (freq bonus 8). The monster trait that was more common: monsters that count as hobbit (freq bonus 20). The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 3). The monster species that was never randomly spawned: volt colony. The monster species that was never randomly spawned: petty air elemental. The monster species that was never randomly spawned: horned demon. The monster species that was never randomly spawned: checkered fungus. The monster species that was never randomly spawned: eternity engine. --More--5.^TThe monster species that was never randomly spawned: annoying nymphet. The monster species that was never randomly spawned: cleaved zombie. The monster species that was never randomly spawned: noetic noninstinctual. The monster species that was never randomly spawned: stoker dechlorination. The monster species that was never randomly spawned: gnealome. The monster class that was always generated with extra speed: vampire. The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ). The RNG hath decreed that this item was never generated: sling ((null)). The RNG hath decreed that this item was never generated: emerald dragon scales ((null)). The RNG hath decreed that this item was never generated: stinking cloud (vaporized). The RNG hath decreed that this item was never generated: elemental beam (wet). The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak). The RNG hath decr5.^Ueed that this item was never generated: trap disarming (elysium). The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth). The RNG hath decreed that this item was never generated: nastiness (forking). The RNG hath decreed that this item was never generated: worthless piece of white glass (white). The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 178). The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 21). The RNG hath decreed that this item was generated more often: illusion (YOUR HEAD WILL EXPLODE, freq bonus 27). The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 17). The RNG hath decreed that this item was generated more often: autopilot stone (g5.^U(ray, freq bonus 4). The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9). The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 11). The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7). The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4). The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 4). --More--5.^"The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 10). The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 9). The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 2). The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 20). The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 4). The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 2). The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED). The RNG hath decreed that this item was always generated cursed: cloak of coagulation (sand cloak). The RNG hath decree5.^8"d that this item was always generated cursed: amnesia (sparkling). The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared). The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)). The RNG hath decreed that this item was always generated cursed: salt water (polka-dot). The RNG hath decreed that this item was always generated cursed: fire horn (horn). The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC). The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet). The RNG hath decreed that this item was always generated cursed: nurse cap ((null)). The RNG hath decreed that this trap was always invisible: force trap. The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 2). Trap randomization happened for 1 in 582 traps. Next attribu5.^B"|te increase check would have come at turn 810. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having numbopathy (0). You had 1431 points of nutrition remaining. --More--5.^jYour luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (603). You survived. --More--5.^W 8Ŀ(#%<@[Dixius99 the Hexorcist ] St13 Dx11 Co12 In10 Wi11 Ch10 AcuSnlMalNeu Dlvl:1 $0 HP 22(22)  Pw 12(12)  AC7 Exp1 T69 Do you want to see your discoveries? [ynq] (n) 5.^Ln Discoveries  Scrolls scroll of healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of mana (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of phase door (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) scroll of standard id (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of heal other (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of extra healing (DIDELDIDELDIDEL) * scroll of greater mana restoration (ROHAN KISHIBAE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 5.^Ŀ(#%<@Do you want an account of creatures vanquished? [ynq] (n) 5.^1n Vanquished creatures:  0 checkals (1 created) 0 brain golems (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--5.^t Do you want to see your conduct? [ynq] (n) 5.^@6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 7.--More--5.^HGoodbye dixius99 the Anachronounbinder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 69 moves. You were level 1 with a maximum of 22 hit points when you quit.--More-- 5.^ 7