dig, lawful male doppelganger Otaku ----------.---- |......(......+ |.b.....V.....| |......@....... --------------- [Dig the Heyaduo] St10 Dx15 Co13 In14 Wi5 Ch4 OtaDopMalLaw Dlvl:1 $419 HP15(15) Pw24(24) AC8 Exp1 Wt51/1250 T1 Latest messages Konnichi wa dig, welcome to SlashEMExtended! You are a lawful male doppelganger Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Unknown command ' '. What do you want to ready? [- or ?*] You don't have that object. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - 2 uncursed fortune cookies {2} d - an uncursed tin of lichen {1} e - an uncursed gunyoki {1} f - 4 uncursed carrots {2} g - an uncursed nin'niku {1} h - 5 uncursed asian pears {3} i - 2 uncursed tripe rations {2} Scrolls m - an uncursed scroll of earth {1} n - an uncursed scroll of destroy armor {1} o - an uncursed scroll of identify {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Potions j - an uncursed potion of gain ability {1} k - an uncursed potion of paralysis {1} l - a potion of holy water {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: flying You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 732 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: riding (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36714 Monster spawn increase reached its maximum at turn 83034 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 122155 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: space monster (freq bonus 8) The monster species that spawned more often: flood surfer (freq bonus 3) The monster species that spawned more often: sane mushroom (freq bonus 12) The monster species that spawned more often: torchbearer (freq bonus 24) The monster species that spawned more often: pond naga (freq bonus 33) The monster species that spawned more often: elder vampire (freq bonus 14) The monster species that spawned more often: werejelly (freq bonus 5) The monster species that spawned more often: dark jedi (freq bonus 5) The monster species that spawned more often: churel (freq bonus 21) The monster species that spawned more often: karmic force patch (freq bonus 30) The monster species that spawned more often: blending titanothere (freq bonus 12) The monster species that spawned more often: blaster disintegrator (freq bonus 8) The monster species that spawned more often: Archplanetar (freq bonus 24) The monster species that spawned more often: brassfish (freq bonus 8) The monster species that spawned more often: fearow (freq bonus 24) The monster species that spawned more often: lightning lizard (freq bonus 4) The monster species that spawned more often: weredragon (freq bonus 5) The monster species that spawned more often: sucker mold (freq bonus 15) The monster species that spawned more often: gas vortex (freq bonus 36) The monster species that spawned more often: elder fox (freq bonus 54) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: insurmountable mushroom The monster species that never randomly spawned: very old water dragon The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: atlantean The monster species that never randomly spawned: secluded stalk The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: solid stalk The monster species that never randomly spawned: Aleax The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 12) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 9) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 25) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 176) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 16) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 9) Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having flying (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of earth (STATUS DISAPER WHEN RAIN) scroll of destroy armor (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of identify (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of healing (ASHPD) scroll of mana (KILL HIM) scroll of phase door (CAO NI MA) scroll of standard id (SORRY NISI) scroll of cure (EN PHYSIC POINTS IS USEMORE) Potions potion of gain ability (sticky) potion of paralysis (green) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Otaku...