dig, lawful male elven Warrior ----------- |.....<...| |.........| |.........| |.........| |.........| |.........| |.........| ##### |.........| #,,,, |.........| ----------.-#,-.----------###,|.........| |.%........|#,|......>....,,,,..........| |..........-,,......^....|###,----------- |.$%{......|,#|........... |.x@x......| ------------ |..!(..Z.%.| ------------ [Dig the Swordsman] St16 Dx9 Co10 In7 Wi10 Ch8 WarElfMalLaw Dlvl:2 $76 HP0(20) Pw18(18) AC-1 Exp1 Wt191/1400 T1183 Hun Latest messages You see here an egg {1}. r - an egg {1}. Ouch! You bump into a door. In what direction? [hykulnjb><] The door opens. You see here a wedged wand {1}. s - a wedged wand {1}. What do you want to zap? [s or ?*] You hit the heisenbug! The heisenbug drinks a slimy potion {1}! The heisenbug seems more experienced. The heisenbug touches you! [-1 -> 19] [-4 -> 15] The heisenbug touches you! [-1 -> 14] [-6 -> 8] The heisenbug touches you! [-1 -> 7] You die... Your inventory Weapons b - an uncursed +1 mace (weapon in hand) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {25} m - an uncursed +0 orcish dagger {4} Armor a - an uncursed +1 set of silver dragon scales (being worn) {20} e - an uncursed +0 large shield (being worn) {40} o - an uncursed +0 elven cloak {4} Comestibles f - 37 uncursed apples {23} g - 41 uncursed carrots {23} p - an uncursed tripe ration {1} r - an uncursed mud kobold egg {1} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} q - an uncursed scroll of identify {1} Potions n - an uncursed potion of invisibility {1} Wands s - an uncursed wand of bugging (0:2) {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 67% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98820 Monster spawn increase reached its maximum at turn 110987 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 58247 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: ski-jir (freq bonus 8) The monster species that spawned more often: furry jaguar (freq bonus 10) The monster species that spawned more often: young adult shimmering dragon (freq bonus 2) The monster species that spawned more often: acid vortex (freq bonus 2) The monster species that spawned more often: orc chieftain (freq bonus 5) The monster species that spawned more often: great swamp wyrm (freq bonus 3) The monster species that spawned more often: ethereal drake (freq bonus 3) The monster species that spawned more often: grotesque (freq bonus 2) The monster species that spawned more often: Captain Nemo (freq bonus 3) The monster species that spawned more often: mountain centaur (freq bonus 10) The monster species that spawned more often: heavy troopa (freq bonus 12) The monster species that spawned more often: steelhammer (freq bonus 6) The monster species that spawned more often: Aleax writer (freq bonus 4) The monster species that spawned more often: jungle archer (freq bonus 6) The monster species that spawned more often: moldy colony (freq bonus 6) The monster species that spawned more often: skeletal lizard (freq bonus 3) The monster species that spawned more often: shortcross girl (freq bonus 3) The monster species that spawned more often: Aurora Kop (freq bonus 4) The monster species that spawned more often: Katharina's lovely girl boot (freq bonus 6) The monster species that spawned more often: hidden cockatrice (freq bonus 6) The monster species that never randomly spawned: giant tree ant The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: white shark The monster species that never randomly spawned: platypus The monster species that never randomly spawned: inertia colony The monster species that never randomly spawned: penitent The monster species that never randomly spawned: hell clan The monster species that never randomly spawned: Rock-N-Roll King The monster species that never randomly spawned: lichen The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 4) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 4) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 7) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 3) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 17) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 29) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 2) Next attribute increase check would have come at turn 1995 Strength training was 2 Dexterity training was 3 Wisdom training was 4 Constitution training was 22 Your chance to block was 35% You saw invisible You had infravision You had 340 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (26 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye dig the Warrior...