dig, lawful male elven Samurai -.------ .......| |...{..| |...@..| ---..d.| |....| |....| |....| ------ [Dig the Hatamoto] St14 Dx14 Co8 In6 Wi4 Ch7 SamElfMalLaw+SN Dlvl:1 $0 HP20(20) Pw15(15) AC10 Exp1 Wt15/1200 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Randomized hybridization (but always add at least one hybrid race)? [yn] (n) Konnichi wa dig, welcome to SlashEMExtended! You are a lawful male suxxor null elven Samurai. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12966 Monster spawn increase reached its maximum at turn 34840 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 158999 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: arphexad (freq bonus 6) The monster species that spawned more often: American black rat (freq bonus 2) The monster species that spawned more often: sasquatch (freq bonus 6) The monster species that spawned more often: shimmering spore (freq bonus 8) The monster species that spawned more often: Vera's servant (freq bonus 2) The monster species that spawned more often: eldritch fungus (freq bonus 10) The monster species that spawned more often: gnome king (freq bonus 7) The monster species that spawned more often: baby blood dragon (freq bonus 6) The monster species that spawned more often: nasty horned devil (freq bonus 6) The monster species that spawned more often: b0®#ÛW~ (freq bonus 10) The monster species that spawned more often: supreme metroid (freq bonus 6) The monster species that spawned more often: lavender force patch (freq bonus 6) The monster species that spawned more often: nightly warp fungus (freq bonus 3) The monster species that spawned more often: Magdalena (freq bonus 6) The monster species that spawned more often: clock colony (freq bonus 6) The monster species that spawned more often: rotting corpse (freq bonus 2) The monster species that spawned more often: water turret (freq bonus 8) The monster species that spawned more often: porter tear vortex (freq bonus 3) The monster species that spawned more often: voracious bug (freq bonus 8) The monster species that spawned more often: turkish lady (freq bonus 3) The monster species that never randomly spawned: great wyrm of the nexus The monster species that never randomly spawned: Barrier Kop The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: stone serpent The monster species that never randomly spawned: owlbear The monster species that never randomly spawned: Kerstin's lovely combat boot The monster species that never randomly spawned: yeti The monster species that never randomly spawned: giant worm The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 34) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 19) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 6) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 18) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 1) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast You were extremely unlucky (-13) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could not have safely prayed (442) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...