dig, lawful male elven Samurai ---------- |....d...| |....@...| - --.----- [Dig the Hatamoto] St13 Dx9 Co11 In7 Wi8 Ch7 SamElfMalLaw+N Dlvl:1 $0 HP20(20) Pw15(15) AC10 Exp1 Wt15/1300 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Randomized hybridization (but always add at least one hybrid race)? [yn] (n) Konnichi wa dig, welcome to SlashEMExtended! You are a lawful male null elven Samurai. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 371 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Book drop chance was reduced to 96% Ring drop chance was reduced to 53% Potion drop chance was reduced to 95% Monster death drops spawned with only 68% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60220 Monster spawn increase reached its maximum at turn 112900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2355628 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: apelike creature (freq bonus 8) The monster species that spawned more often: astral elemental (freq bonus 22) The monster species that spawned more often: lavender colony (freq bonus 22) The monster species that spawned more often: giant group mimic (freq bonus 11) The monster species that spawned more often: psychic spore (freq bonus 20) The monster species that spawned more often: small kobold (freq bonus 22) The monster species that spawned more often: mandrake (freq bonus 10) The monster species that spawned more often: slug (freq bonus 16) The monster species that spawned more often: vicious swan (freq bonus 11) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 11) The monster species that spawned more often: rebel ogre (freq bonus 9) The monster species that spawned more often: lethe monster (freq bonus 10) The monster species that spawned more often: advocate (freq bonus 10) The monster species that spawned more often: tazer (freq bonus 24) The monster species that spawned more often: totally bad warp patch (freq bonus 9) The monster species that spawned more often: swamp fern (freq bonus 26) The monster species that spawned more often: cadaver (freq bonus 18) The monster species that spawned more often: viper (freq bonus 20) The monster species that spawned more often: rotting corpse (freq bonus 44) The monster species that spawned more often: rabid coyote (freq bonus 20) The monster species that spawned more often: white mold (freq bonus 10) The monster species that never randomly spawned: vampire yeek The monster species that never randomly spawned: eastern ogre The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: antimagic growth The monster species that never randomly spawned: shimmering warp patch The monster species that never randomly spawned: Shy Laura's lovely combat boot The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: flux slime The monster species that never randomly spawned: faerie light The monster species that never randomly spawned: great ethereal wyrm The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 17) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 16) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 7) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 39) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 10) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could not have safely prayed (930) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...