dig, lawful male elven Samurai ---------- d@...../.| |........| *........ |........| ........| |.......r| ----.----- | .. . .. --- [Dig the Hatamoto] St15 Dx20 Co9 In6 Wi6 Ch6 SamElfMalLaw+F Dlvl:1 $0 HP20(20) Pw15(15) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Randomized hybridization (but always add at least one hybrid race)? [yn] (n) Konnichi wa dig, welcome to SlashEMExtended! You are a lawful male segfaulter elven Samurai. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 elven short sword (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 34 blessed +0 ya (in quiver) {17} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 235 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 382 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 68% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 57% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36910 Monster spawn increase reached its maximum at turn 63975 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 300960 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: archfiend (freq bonus 3) The monster species that spawned more often: disenchanter force patch (freq bonus 12) The monster species that spawned more often: small lich (freq bonus 4) The monster species that spawned more often: albino patch (freq bonus 10) The monster species that spawned more often: white louse (freq bonus 4) The monster species that spawned more often: large arrow turret (freq bonus 8) The monster species that spawned more often: hooked horror (freq bonus 6) The monster species that spawned more often: horn monster (freq bonus 14) The monster species that spawned more often: shayateen lord (freq bonus 12) The monster species that spawned more often: nether realm bat (freq bonus 6) The monster species that spawned more often: cyan laser (freq bonus 16) The monster species that spawned more often: telephone dragon (freq bonus 6) The monster species that spawned more often: ice boar (freq bonus 5) The monster species that spawned more often: gazer homunculus (freq bonus 8) The monster species that spawned more often: magic platypus (freq bonus 24) The monster species that spawned more often: blood fly (freq bonus 4) The monster species that spawned more often: tyrannosaurus (freq bonus 12) The monster species that spawned more often: nerf orb (freq bonus 6) The monster species that spawned more often: baby blood dragon (freq bonus 6) The monster species that spawned more often: fly of Mordor (freq bonus 14) The monster species that spawned more often: griffon (freq bonus 12) The monster species that never randomly spawned: undead samurai The monster species that never randomly spawned: Windows(R) 98 The monster species that never randomly spawned: disenchanter eye The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: carrion creeper The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: deep crypt creep The monster species that never randomly spawned: oddish The monster species that never randomly spawned: lurking raven The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 17) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 11) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 21) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 2) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 1) Next attribute increase check would have come at turn 279 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami You could not have safely prayed (39) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 sand rats (1 created) 0 wild rabbits (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 crude turrets (1 created) 0 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara dig the Samurai...