dig, lawful female sustainer Goff -----.-- |[.....| |.@....| |.....p+ -------- [Dig the Fanfic Reader] St10 Dx11 Co9 In7 Wi7 Ch5 GofSusFemLaw Dlvl:1 $0 HP14(14) Pw9(9) AC-1 Exp1 T1 Hal Latest messages Hello dig, welcome to SlashEMExtended! You are a lawful female sustainer Goff. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. You're dressed like a '69 whore! The highly erotic boots weld themselves to your feet! The moon is waxing tonight. What do you want to take off? [ce or ?*] You can't. It's cursed. What do you want to take off? [ce or ?*] You can't. It's cursed. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Amulets k - an occult amulet (being worn) Weapons a - a pistol (weapon in hand) b - 100 bullets (in quiver) Armor c - a pair of hippie heels (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) Scrolls l - 5 scrolls labeled COPAC DE INUNDATII m - 4 scrolls labeled PRIUS SA n - 3 scrolls labeled IL NEMICO E STATO VENDUTO o - 2 scrolls labeled FOOBIE BLETCH p - a scroll labeled 9H Potions f - 3 manky potions g - 4 blood-red potions h - a blood-red potion i - 4 blood-red potions j - a blood-red potion Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 57% chance Wand drop chance was reduced to 84% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21795 Monster spawn increase reached its maximum at turn 57975 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 265098 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: gold dragon bat (freq bonus 5) The monster species that spawned more often: Windows(R) 98 (freq bonus 8) The monster species that spawned more often: gray wolf (freq bonus 9) The monster species that spawned more often: acid trove (freq bonus 10) The monster species that spawned more often: butcher (freq bonus 8) The monster species that spawned more often: nightly stalk (freq bonus 7) The monster species that spawned more often: shimmering dragon (freq bonus 3) The monster species that spawned more often: glib trove (freq bonus 6) The monster species that spawned more often: adult gentleman (freq bonus 3) The monster species that spawned more often: special mold (freq bonus 3) The monster species that spawned more often: terrible troll (freq bonus 5) The monster species that spawned more often: Albert (freq bonus 5) The monster species that spawned more often: killer tomato (freq bonus 6) The monster species that spawned more often: Holy Planetar (freq bonus 3) The monster species that spawned more often: landmaid (freq bonus 28) The monster species that spawned more often: evasive atomic soldier (freq bonus 6) The monster species that spawned more often: Barbara's lovely sandal (freq bonus 6) The monster species that spawned more often: real dark hound (freq bonus 3) The monster species that spawned more often: rouge jellyfish (freq bonus 26) The monster species that spawned more often: hell troll (freq bonus 10) The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: time patch The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: radiation eye The monster species that never randomly spawned: nether hound The monster species that never randomly spawned: Lucifer The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: covetous great orc The monster species that never randomly spawned: kogepan The monster species that never randomly spawned: gatsu The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 20) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 10) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 12) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 3) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 59) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 3) Next attribute increase check would have come at turn 571 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You were aware of the presence of covetous monsters You had infravision You had 1500 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Menelaos, UNIX and Caesar Your deity was James Bond You could have safely prayed (89) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye dig the Goff...