EY Player: demonzero Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-04-28.13:38:24.ttyrec Time: (1493386704) Fri Apr 28 13:38:24 2017 EYMThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] EY7jy-------------|u@.......?..||......xx................$.|--------------Demonzero the Gallant St:18/32 Dx:9 Co:13 In:9 Wi:15 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 T:1  It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over tEYIj]he other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lugh!--More--EYݢ-------------|u@.......?..||......xx.....Salutations demonzero, welcome to SlashEM! You are a lawful male human Knight. --More--EY| M There is a staircase up here.--More--EY}GYou see here a scroll labeled PRATYAVAYAH.--More--EY~,Be careful! New moon tonight.EY;+i - a scroll labeled PRATYAVAYAH. 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:2 EYo Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)EY9Demonzero the Gallant St:18/32 Dx:9 Co:13 In:9 Wi:15 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 T:2 -------------|u@.......?..||......xx................$.|--------------EYM  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)EY+EYw  +EY +EY : a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)EYk  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n + IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q + lit_corridor [false]  r - lootabc [false] (1 of 4)EYFi +EYC a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)EYq +EYW Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n + IBMgraphics [false]  o - ignintr [false]  p + invweight [false]  q + lit_corridor [false]  r - lootabc [false] (1 of 4)EY  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o + showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)EYp Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m + hilite_pet [false]  n + IBMgraphics [false]  o - ignintr [false]  p + invweight [false]  q + lit_corridor [false]  r - lootabc [false] (1 of 4)EY0i  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o + showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)EY; a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [demonzero]  role [Knight]  race [human]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)EYU a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)EY+EY+FY Select message history display type:  s - single c - combination f - full r - reversed(end) FYN+ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) FY +[?1l>Demonzero the Gallant St:18/32 Dx:9 Co:13 In:9 Wi:15 Ch:17 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:16(16) Dlvl:1 $:0 HP:16(16) Pw:5(5) AC:-1 Xp:1/0 T:2 Ŀu@?xx$FY  16(16)  Pw:5(5) AC:-1 Xp:1/0 T:3 <xu@xFY 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:4 xu@xFYb You just miss the grid bug.xu 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:4 The grid bug just misses!--More-- FY5The saddled pony hits the grid bug.The grid bug is killed! 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:5  FY%Y 16(16)  Pw:5(5) AC:-1 Xp:1/0 T:6 x@u FY#+You kill the grid bug!4  16(16)  Pw:5(5) AC:-1 Xp:1/1 T:7 u FYE Weapons a - a +1 long sword (weapon in hand) {40} b - a +0 lance {180} Armor c - a blessed +0 plate mail (being worn) {450} d - an uncursed +0 helmet (being worn) {30} e - an uncursed +0 large shield (being worn) {100} f - an uncursed +0 pair of leather gloves (being worn) {10} Comestibles g - 11 uncursed apples {22} h - 11 uncursed carrots {22} Scrolls i - a scroll labeled PRATYAVAYAH {5}(end) FY\k 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:7 FY0You displaced your saddled pony. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:8 u@FY  16(16)  Pw:5(5) AC:-1 Xp:1/1 T:9 u@FY 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:10 @uFY] You displaced your saddled pony. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:11 u@FY sYou displaced your saddled pony.@u--More--FY[wYou see here a scroll labeled ZELGO MER {5}. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:12 uFY, j - a scroll labeled ZELGO MER {5}. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:13 uFY4 @ 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:13 The saddled pony picks up 20 gold pieces. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:14 $uFY+V@You see here 17 gold pieces {0}. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:15 uFYQ17 gold pieces.21 17 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:16 uFY` @ 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:16 The saddled pony drops 20 gold pieces. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:17 $uFYL 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:18 u@FY|  16(16)  Pw:5(5) AC:-1 Xp:1/1 T:19 @uFY!  16(16)  Pw:5(5) AC:-1 Xp:1/1 T:20 u@FYI@You see here 20 gold pieces {0}. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:21 uFY6 20 gold pieces.4 3 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:22 uFYX; 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:23 @uFYo  16(16)  Pw:5(5) AC:-1 Xp:1/1 T:24 u@FY5 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:25 u@FYL 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:26 u@0FY U 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:26 FY^With great effort you move the boulder. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:27 u@0FYf 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:28 u@0FY { 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:29 @0FY> 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:30 +@0FY, 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:31 @0FY2  16(16)  Pw:5(5) AC:-1 Xp:1/1 T:32 u@FYx| 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:33 u@FYN There is a fountain here. Use "q." to drink from it. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:33 FY# FYo dip FY9What do you want to dip? [a-j or ?*]  FYs Weapons a - a +1 long sword (weapon in hand) {40} b - a +0 lance {180} Armor c - a blessed +0 plate mail (being worn) {450} d - an uncursed +0 helmet (being worn) {30} e - an uncursed +0 large shield (being worn) {100} f - an uncursed +0 pair of leather gloves (being worn) {10} Comestibles g - 11 uncursed apples {22} h - 11 uncursed carrots {22} Scrolls i - a scroll labeled PRATYAVAYAH {5} j - a scroll labeled ZELGO MER {5}(end) "FYX8++ĿDip it into the fountain? [yn] (n) #FYyYour long sword gets wet. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:34 u%FYc# %FYdip%FYk 9What do you want to dip? [a-j or ?*] &FY9 1Dip it into the fountain? [yn] (n) 'FYyYour long sword rusts somewhat. 16(16)  Pw:5(5) AC:-1 Xp:1/1 T:35 u(FY # )FY(fdip)FYYou write in the dust with your fingers.--More--FY2l>FYb>FYe>FYM r>FY e?FYYt?FYAh?FYp 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:37 The water moccasin turns to flee!SThe water moccasin turns to flee!--More--@FYR _The water moccasin turns to flee!u--More--@FYHThe saddled pony misses the water moccasin.--More--@FY;GThe saddled pony bites the water moccasin.--More--AFYThe water moccasin bites the saddled pony. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFY$Unknown command ' '. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFYb 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFYB9\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFY\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFY_\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFY6\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFY{}\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFY\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFYڦ\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 AFY7\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 CFY ,What do you want to read? [ij or ?*.] CFYƐSomething is written here in the dust.You read: "Elbereth". 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 EFYSS 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:38 The saddled pony misses the water moccasin.--More--EFY] The saddled pony misses the water moccasin. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:39 FFY+?Unknown command ' '. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:39 FFY S 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:39 The saddled pony misses the water moccasin.--More--GFY The saddled pony misses the water moccasin.You hear a door open.SS--More--HFYtThe water moccasin turns to flee! 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:40 HFY Unknown command ' '. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:40 IFYIbYou don't have anything to drink. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:40 IFY  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) JFYt+ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:40 JFYk ,What do you want to read? [ij or ?*.] KFY! Scrolls i - a scroll labeled PRATYAVAYAH {5} j - a scroll labeled ZELGO MER {5}(end) LFYϕ+As you read the scroll, it disappears.A lit field surrounds you!Su@SS5  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:40 --More--NFY?HThe saddled pony misses the water moccasin.--More--OFYyHThe saddled pony misses the water moccasin.--More--OFYHThe saddled pony misses the water moccasin.--More--OFYvThe saddled pony misses the water moccasin. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFYUnknown command ' '. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFY^b 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFY+\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFY\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFY,O\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFY6\ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFYo \ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFYW \ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 OFY \ 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 PFY+What do you want to read? [i or ?*.] PFY3i - a scroll labeled PRATYAVAYAH {5}.--More--QFYQAs you read the scroll, it disappears.--More--RFYkKTo what position do you want to be teleported?--More--VFY)(For instructions type a ?)WFYWFYWFYkWFY7WFY@WFYpYWFYWFYGz WFY WFY WFY* WFYJ WFYT WFY\ WFYo WFYWFYۘWFY~(XFYvYFY]YFY ZFY* [@S6  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:41 You hear some noises in the distance. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:42 \FYwUnknown command ' '. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:42 ^FY Count: 44_FY^Count: 444_FYuk"S 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:43 You feel a little less in control of yourself. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:43 --More--aFY5cYou hear the footsteps of a guard on patrol.S--More--bFYYou have a sad feeling for a moment, then it passes. 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:44  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:45  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:46 S--More--cFYYou stop waiting. 5(16)  Pw:5(5) AC:-1 Xp:1/1 T:47 SeFY6AWhat do you want to write with? [- ab or ?*] eFYi>You write in the dust with your fingers.--More--hFYFl:What do you want to write in the dust here? hFYdEiFY( liFYbjFYejFYrjFYejFYH tjFYu hjFYgW 5(16)  Pw:5(5) AC:-1 Xp:1/1 T:48 SSkFY)What do you want to read? [* or .] lFYXSomething is written here in the dust.You read: "Elbereth". 5(16)  Pw:5(5) AC:-1 Xp:1/1 T:48 nFYCount: 44nFY Count: 444nFY&  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:49  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:50  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:51 SSThe water moccasin turns to flee! 5(16)  Pw:5(5) AC:-1 Xp:1/1 T:52 SSThe water moccasin turns to flee! 5(16)  Pw:5(5) AC:-1 Xp:1/1 T:53  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:54  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:55  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:56  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:57  5(16)  Pw:5(5) AC:-1 Xp:1/nFYh 1 T:58  5(16)  Pw:5(5) AC:-1 Xp:1/1 T:59  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:60 SS--More--oFYThe water moccasin turns to flee! 6(16)  Pw:5(5) AC:-1 Xp:1/1 T:61  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:62  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:63  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:64  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:65  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:66  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:67 SSThe water moccasin turns to flee! 6(16)  Pw:5(5) AC:-1 Xp:1/1 T:68  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:69  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:70 oFYh[24;1H 6(16)  Pw:5(5) AC:-1 Xp:1/1 T:71  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:72 SS--More--pFY"| The water moccasin turns to flee! 6(16)  Pw:5(5) AC:-1 Xp:1/1 T:73  6(16)  Pw:5(5) AC:-1 Xp:1/1 T:74  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:75  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:76  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:77  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:78  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:79 SSThe water moccasin turns to flee! 7(16)  Pw:5(5) AC:-1 Xp:1/1 T:80  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:81  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:82 pFYu| D 7(16)  Pw:5(5) AC:-1 Xp:1/1 T:83  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:84  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:85  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:86  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:87 SS--More--qFYnThe water moccasin turns to flee! 7(16)  Pw:5(5) AC:-1 Xp:1/1 T:88  7(16)  Pw:5(5) AC:-1 Xp:1/1 T:89  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:90  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:91 SSThe water moccasin turns to flee! 8(16)  Pw:5(5) AC:-1 Xp:1/1 T:92  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:93  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:94  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:95  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:96  8(16)  Pw:5(5) AC:-1 Xp:1qFYKo=/1 T:97  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:98  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:99 S--More--qFY9 The water moccasin just misses!You stop waiting. 8(16)  Pw:5(5) AC:-1 Xp:1/1 T:99  8(16)  Pw:5(5) AC:-1 Xp:1/1 T:100 sFY&:You miss the water moccasin. 8(16)  Pw:5(5) AC:-1 Xp:1/1 T:100 --More--tFYYour plate mail blocks the water moccasin's attack. 8(16)  Pw:5(5) AC:-1 Xp:1/1 T:101 uFYYou miss the water moccasin. 8(16)  Pw:5(5) AC:-1 Xp:1/1 T:101 --More--uFYOb Your plate mail blocks the water moccasin's attack. 8(16)  Pw:5(5) AC:-1 Xp:1/1 T:102 vFYz You miss the water moccasin. 8(16)  Pw:5(5) AC:-1 Xp:1/1 T:102 The water moccasin bites![6 pts.] 2(16)  Pw:5(5) AC:-1 Xp:1/1 T:102  2(16)  Pw:5(5) AC:-1 Xp:1/1 T:103 SwFYn Unknown command ' '. 2(16)  Pw:5(5) AC:-1 Xp:1/1 T:103 xFYg AWhat do you want to write with? [- ab or ?*] yFY vNever mind. 2(16)  Pw:5(5) AC:-1 Xp:1/1 T:103 zFY # {FYjump{FYump|FYy[cWhere do you want to jump?(For instructions type a ?)}FYz}FY8 ~FYF%@~FY@ 2(16)  Pw:5(5) AC:-1 Xp:1/1 T:104 SSkFY3What do you want to write with? [- ab or ?*] FY>You write in the dust with your fingers.--More--FY:What do you want to write in the dust here? FYEFY lFYx bFYzeFYrFYeFY &tFY> hFYm  2(16)  Pw:5(5) AC:-1 Xp:1/1 T:104 The water moccasin turns to flee! 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:105 SFYJCount: 44FY]Count: 444FYm kS 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:105 The kobold throws a dart!)FYB )FY6 )FYC )FYZ >You are almost hit by a dart.--More--FYG You stop waiting.) 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:105 FY h  3(16)  Pw:5(5) AC:-1 Xp:1/1 T:106 @FYMCount: 44FY Count: 444FY  3(16)  Pw:5(5) AC:-1 Xp:1/1 T:107 kSS 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:108 You hear someone counting money.SThe water moccasin turns to flee! 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:109 S--More--FYE You stop waiting.kSS 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:109 The kobold throws a dart!)FY )FY --More--FYN =You are almost hit by a dart.)FYC k 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:110 @FY7What do you want to read? [* or .] FY-Something is written here in the dust.You read: "Elbere h". 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:110 FY0AWhat do you want to write with? [- ab or ?*] FY- EDo you want to add to the current engraving? [ynq] (y) FY.OyYou add to the writing in the dust with your fingers.--More--FYGWhat do you want to add to the writing in the dust here? FYC EFYlFY-9bFYeFYc rFY< eFY tFY hFY 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:111 SSFY&)What do you want to read? [* or .] FY{Something is written here in the dust.You read: "Elbere h.lbereth". 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:111 FY:2 @S)S 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:111 The kobold wields an orcish short sword {30}! 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:112 SSFYu 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:113 @SSFY- 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:113  3(16)  Pw:5(5) AC:-1 Xp:1/1 T:114 @dSSFY3What do you want to write with? [- ab or ?*] FY۝ >You write in the dust with your fingers.--More--FYK :What do you want to write in the dust here? FYyVEFY0 lFY2bFYeFYrFYeFY tFY6= hFY M 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:114 The fox turns to flee!The water moccasin turns to flee! 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:115 SFY Count: 44FY87Count: 444FY 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:115  3(16)  Pw:5(5) AC:-1 Xp:1/1 T:116 SSThe water moccasin turns to flee! 3(16)  Pw:5(5) AC:-1 Xp:1/1 T:117  3(16)  Pw:5(5) AC:-1 Xp:1/1 T:118  3(16)  Pw:5(5) AC:-1 Xp:1/1 T:119  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:120 dSSThe fox turns to flee! 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:121 kS--More--FYWThe kobold turns to flee! 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:122  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:123 SkSThe water moccasin turns to flee! 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:124  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:125  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:126  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:127  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:128 Sk--More--FYcThe water moccasin turns to flee! 4(16)  Pw:5(5) AC:-1 Xp:1/1 T:129  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:130  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:131  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:132  4(16)  Pw:5(5) AC:-1 Xp:1/1 T:133 kSThe kobold throws 2 darts!)FY--More--FYYou are hit by the 1st dart.[3 pts.] 1(16)  Pw:5(5) AC:-1 Xp:1/1 T:133 --More--FYYou hear the wailing of the Banshee...You stop waiting.) 1(16)  Pw:5(5) AC:-1 Xp:1/1 T:133 FY3&@)FY?Z--More--You are hit by the 2nd dart.[3 pts.] 0(16)  Pw:5(5) AC:-1 Xp:1/1 T:133 --More--FY[NYou die... 0(16)--More--FY\[GDo you want your possessions identified? [ynq] (n) FY@nDo you want to see your attributes? [ynq] (n) FY%LnDo you want an account of creatures vanquished? [ynq] (n) FY,=nDo you want to see your conduct? [ynq] (n) FY̜n ----------  / \  / REST \  / IN \  / PEACE \  / \  | demonzero |  | 37 Au |  | killed by a dart |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well demonzero the Knight... You died in The Dungeons of Doom on dungeon level 1 with 58 points, and 37 pieces of gold, after 133 moves. You were level 1 with a maximum of 16 hit points when you died. --More--FY3 --More--