i=Y  Player: demonzero Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-04-28.13:02:33.ttyrec Time: (1493384553) Fri Apr 28 13:02:33 2017 i=YSThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net i=YWShall I pick a character's race, role, gender and alignment for you? [ynq] k=YdRy-------.....d||....@|.)....||..+..||.....|-----.-Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. Youk=YxR?, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--o=Y6-------.....d||....@|.)....||..+..||.....|-----.-Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 Konnichi wa demonzero, welcome to SlashEM! You are a lawful female human Samurai.--More--q=Y9JE Be careful! New moon tonight.s=Y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)z=Y d +z=Y Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 -------.....d||....@|.)....||..+..||.....|-----.-{=Y7 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)=Y| +=YDemonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 -------.....d||....@|.)....||..+..||.....|-----.-=Yt Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)=Y +=YDemonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 -------.....d||....@|.)....||..+..||.....|-----.-=Yw Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)=Y= a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)=Y^ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)=Yd- a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)=Y=< Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)=Y  a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)=Y3i+=Y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)=Y  +=Yӷ a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o + showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)=YZ a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [demonzero]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)=Y  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)=Y8 a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [demonzero]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)=Yt  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)=Ya Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 -------.....d||....@|.)....||..+..||.....|-----.-=Yɸ  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)=Y9 a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)=Yj a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [demonzero]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)=Y  a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)=Y+=Y+=YJy Select message history display type:  s - single c - combination f - full r - reversed(end) =Yc +-------.....d||....@|.)....||..+..||.....| Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) =Y` +-------.....d||....@|.)....||..+..|[?1l>Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:2 Xp:1/0 T:1 -------.....d||....@|.)....||..+..||.....|-----.-=Yʸu 15(15)  Pw:2(2) AC:2 Xp:1/0 T:2 <@=Y:+ .@You see here a wide spellbook {50}. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:3 $d=Y f - a wide spellbook {50}. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:4 d.<=Y 15(15)  Pw:2(2) AC:2 Xp:1/0 T:4 .d@.=Yf @.You see here an elven broadsword {70}. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:5 =Y g - an elven broadsword {70}. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:6 $d=Y Weapons a - a blessed +0 katana (weapon in hand) {40} b - a +0 wakizashi (alternate weapon; not wielded) {30} c - a +0 yumi {30} d - 26 +0 ya (in quiver) {26} g - an elven broadsword {70} Armor e - an uncursed rustproof +0 splint mail (being worn) {400} Spellbooks f - a wide spellbook {50}(end) =Y -------.....$||...d<|.@....||.....||.....|-----.- 15(15)  Pw:2(2) AC:2 Xp:1/0 T:6 =Y` *What do you want to read? [f or ?*] =Yk8NThe words on the page seem to glow faintly.--More--=Yl% (You begin to memorize the runes. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:7  15(15)  Pw:2(2) AC:2 Xp:1/0 T:8  15(15)  Pw:2(2) AC:2 Xp:1/0 T:9  15(15)  Pw:2(2) AC:2 Xp:1/0 T:10 .d..<..dYou stop studying. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:11 =YR {Unknown command ' '. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:11 =Yw You don't know any spells right now. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:11 =Y 15(15)  Pw:2(2) AC:2 Xp:1/0 T:12 $<.@dd.=Yy  15(15)  Pw:2(2) AC:2 Xp:1/0 T:12 d.@.d.=YkYou miss the fox. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:13 =YccYou just miss the fox. 15(15)  Pw:2(2) AC:2 Xp:1/0 T:13 The fox bites![2 pts.] 13(15)  Pw:2(2) AC:2 Xp:1/0 T:13 d.The fox bites!--More--=Y) [3 pts.] 10(15)  Pw:2(2) AC:2 Xp:1/0 T:13  10(15)  Pw:2(2) AC:2 Xp:1/0 T:14 =YhYou just miss the fox..d 10(15)  Pw:2(2) AC:2 Xp:1/0 T:14 The fox just misses!=YYou hit the fox. 11(15)  Pw:2(2) AC:2 Xp:1/0 T:15 =YJYou kill the fox!16  11(15)  Pw:2(2) AC:2 Xp:1/4 T:16 .$d%=YYC6Unknown command ' '. 11(15)  Pw:2(2) AC:2 Xp:1/4 T:22 Satiated>YJ 11(15)  Pw:2(2) AC:2 Xp:1/4 T:23 Satiated@..d>Y @.There is a staircase up here.You see here 10 gold pieces {0}. 11(15)  Pw:2(2) AC:2 Xp:1/4 T:24 Satiatedd..>YD10 gold pieces.2 10 11(15)  Pw:2(2) AC:2 Xp:1/4 T:25 Satiatedd.>Y@<You see here 21 gold pieces {0}. 11(15)  Pw:2(2) AC:2 Xp:1/4 T:26 Satiatedd.<>Y 21 gold pieces.47 31 11(15)  Pw:2(2) AC:2 Xp:1/4 T:26 Satiatedd.>Y7What do you want to read? [f or ?*] >Yg You continue your efforts to memorize the spell. 11(15)  Pw:2(2) AC:2 Xp:1/4 T:27 Satiated  11(15)  Pw:2(2) AC:2 Xp:1/4 T:28 Satiated  11(15)  Pw:2(2) AC:2 Xp:1/4 T:29 Satiated  12(15)  Pw:2(2) AC:2 Xp:1/4 T:30 Satiated  12(15)  Pw:2(2) AC:2 Xp:1/4 T:31 Satiated  12(15)  Pw:2(2) AC:2 Xp:1/4 T:32 Satiated..d......--More-->Y AYou have keen knowledge of the spell.--More-->Y&You learn the "clairvoyance" spell. 12(15)  Pw:2(2) AC:2 Xp:1/4 T:33 Satiatedd<>Y& Choose which spell to cast   Name Level Category Fail a - clairvoyance 3 divine 100%(end) >Y 4-------.....@||...d<|......| 12(15)  Pw:2(2) AC:2 Xp:1/4 T:33 Satiated >Y'You displaced Hachi. 12(15)  Pw:2(2) AC:2 Xp:1/4 T:34 Satiatedd..@ >Yp 12(15)  Pw:2(2) AC:2 Xp:1/4 T:35 Satiated.d.@ >Y| 12(15)  Pw:2(2) AC:2 Xp:1/4 T:35 Satiated...d@ >Y  12(15)  Pw:2(2) AC:2 Xp:1/4 T:36 Satiated.@ >Yj 12(15)  Pw:2(2) AC:2 Xp:1/4 T:37 Satiated.d.@# >Y 12(15)  Pw:2(2) AC:2 Xp:1/4 T:37 Satiated.d.@## >YS  12(15)  Pw:2(2) AC:2 Xp:1/4 T:38 Satiated#@>Y{ 12(15)  Pw:2(2) AC:2 Xp:1/4 T:39 Satiated.#@##>Y 5 12(15)  Pw:2(2) AC:2 Xp:1/4 T:40 Satiated###@##.{........--->Yes 12(15)  Pw:2(2) AC:2 Xp:1/4 T:41 Satiated####@....->YWW 12(15)  Pw:2(2) AC:2 Xp:1/4 T:41 Satiated###-@-.%......|......|........|--------->Y 2 12(15)  Pw:2(2) AC:2 Xp:1/4 T:42 Satiated##--------.---.......@.||....|...->Y.@You see here a fortune cookie {1}. 12(15)  Pw:2(2) AC:2 Xp:1/4 T:43 Satiated>Y 6What do you want to eat? [* or ,] >Yx eat what?  Comestibles a - a fortune cookie {1}(end) >Y!+-------......||....<|......|This fortune cookie is delicious!--More-->Y)Read the fortune? [yn] (n) >Y$lyThis cookie has a scrap of paper inside.It reads:--More-->Y$Ever seen a leocrotta dancing the tengu? 12(15)  Pw:2(2) AC:2 Xp:1/4 T:44 SatiatedB>Yڤ 13(15)  Pw:2(2) AC:2 Xp:1/4 T:45 Satiated@.B>Y7 ~ 13(15)  Pw:2(2) AC:2 Xp:1/4 T:45 Satiated@.C>Y5 13(15)  Pw:2(2) AC:2 Xp:1/4 T:46 Satiated{@C>Y 13(15)  Pw:2(2) AC:2 Xp:1/4 T:47 Satiated.@C>Y- 13(15)  Pw:2(2) AC:2 Xp:1/4 T:48 Satiated.@C>YL @... 13(15)  Pw:2(2) AC:2 Xp:1/4 T:49 SatiatedC>Y {  13(15)  Pw:2(2) AC:2 Xp:1/4 T:50 Satiated@.D>Y 13(15)  Pw:2(2) AC:2 Xp:1/4 T:51 Satiated#@.E>Y1 13(15)  Pw:2(2) AC:2 Xp:1/4 T:54 Satiated--------#+...?.....#@#|###.E>Ya 13(15)  Pw:2(2) AC:2 Xp:1/4 T:55 Satiated###@##F>YbX##@##### 13(15)  Pw:2(2) AC:2 Xp:1/4 T:56 SatiatedF>Y7-m  14(15)  Pw:2(2) AC:2 Xp:1/4 T:60 Satiated  14(15)  Pw:2(2) AC:2 Xp:1/4 T:63 Satiated{.@#########.....?.|>....------G>Y 14(15)  Pw:2(2) AC:2 Xp:1/4 T:64 Satiated-@##.|...---G>Y:  14(15)  Pw:2(2) AC:2 Xp:1/4 T:65 Satiated..#@|-H>Yi]~ 14(15)  Pw:2(2) AC:2 Xp:1/4 T:65 Satiated@.H>YY h - a scroll labeled VE FORBRYDERNE {5}. 14(15)  Pw:2(2) AC:2 Xp:1/4 T:67 SatiatedI>Ya  14(15)  Pw:2(2) AC:2 Xp:1/4 T:68 Satiated@.J>Y0"@.You see here a scroll labeled DAIYEN FOOELS {5}. 14(15)  Pw:2(2) AC:2 Xp:1/4 T:68 SatiatedJ>Y8i - a scroll labeled DAIYEN FOOELS {5}. 14(15)  Pw:2(2) AC:2 Xp:1/4 T:69 SatiatedK>Y  14(15)  Pw:2(2) AC:2 Xp:1/4 T:70 Satiated.@K>Yd 14(15)  Pw:2(2) AC:2 Xp:1/4 T:70 Satiated##@.L>Y #@. 14(15)  Pw:2(2) AC:2 Xp:1/4 T:70 SatiatedL>YU^G  14(15)  Pw:2(2) AC:2 Xp:1/4 T:74 Satiated-----....|`.......#@######M>Y| ? 15(15)  Pw:2(2) AC:2 Xp:1/4 T:75 Satiated------|..........|...|...|-@-##N>YN  15(15)  Pw:2(2) AC:2 Xp:1/4 T:75 Satiated|.+...|..$..@-------.-###N>Y x@... 15(15)  Pw:2(2) AC:2 Xp:1/4 T:77 SatiatedN>Ye u@. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:77 SatiatedN>Yˈ @.You see here 28 gold pieces {0}. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:79 SatiatedO>Yk-28 gold pieces.75 59 15(15)  Pw:2(2) AC:2 Xp:1/4 T:79 SatiatedO>Y¤  15(15)  Pw:2(2) AC:2 Xp:1/4 T:80 Satiated@.O>Ybyu 15(15)  Pw:2(2) AC:2 Xp:1/4 T:81 Satiated@.P>Y wThat door is closed. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:81 SatiatedP>Y That door is closed. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:81 SatiatedQ>Y}TThat door is closed. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:81 SatiatedR>Y$3In what direction? [47896321><] R>Yc~This door is locked. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:81 SatiatedS>YA 3In what direction? [47896321><] S>YXKAs you kick the door, it crashes open! 15(15)  Pw:2(2) AC:2 Xp:1/4 T:82 Satiated..T>YWr 15(15)  Pw:2(2) AC:2 Xp:1/4 T:83 Satiated##@.#T>Y  15(15)  Pw:2(2) AC:2 Xp:1/4 T:84 Satiated#@.#U>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:84 Satiated#@###U>YbR n 15(15)  Pw:2(2) AC:2 Xp:1/4 T:85 Satiated#@#V>Y(" 15(15)  Pw:2(2) AC:2 Xp:1/4 T:87 Satiated#+@####W>YD&In what direction? [47896321><] W>Y The door opens. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:87 Satiated--------|.......-.......|....|..|X>YQ  15(15)  Pw:2(2) AC:2 Xp:1/4 T:88 Satiated-@##.|.............|.....------X>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:89 Satiated@-#.|.|./|---X>YF { 15(15)  Pw:2(2) AC:2 Xp:1/4 T:90 Satiated.@Y>Y_{ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:91 Satiated.@Y>Y|{ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:92 Satiated.@Y>Y̠ | 15(15)  Pw:2(2) AC:2 Xp:1/4 T:92 Satiated.@Y>Y_H.@You see here a black wand {7}. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:93 SatiatedZ>Yj - a black wand {7}. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:94 Satiated[>YY 15(15)  Pw:2(2) AC:2 Xp:1/4 T:95 Satiated@.[>Yt 15(15)  Pw:2(2) AC:2 Xp:1/4 T:95 Satiated@.[>YZ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:96 Satiated@.[>Y܄ x@... 15(15)  Pw:2(2) AC:2 Xp:1/4 T:98 Satiated[>Y&eZ  15(15)  Pw:2(2) AC:2 Xp:1/4 T:98 Satiated\>YT 15(15)  Pw:2(2) AC:2 Xp:1/4 T:99 Satiated##@#.\>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:102 Satiated###.##@##]>Yy 15(15)  Pw:2(2) AC:2 Xp:1/4 T:105 Satiated##+@#####^>YxThat door is closed. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:105 Satiated_>Y"3In what direction? [47896321><] _>YBThe door opens. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:105 Satiated---------- |.........- |........ |...... -------_>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:106 Satiated-@##.|...---`>Y½ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:107 Satiated@-#`>Y  15(15)  Pw:2(2) AC:2 Xp:1/4 T:108 Satiated.@.-`>Yg ~ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:109 Satiated.@a>Yx 15(15)  Pw:2(2) AC:2 Xp:1/4 T:109 Satiated.@#a>YO v 15(15)  Pw:2(2) AC:2 Xp:1/4 T:110 Satiated.@b>Y_ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:110 Satiatedc>Y1a_ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:111 Satiatedc>Y5 _ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:112 Satiatedc>Y n 15(15)  Pw:2(2) AC:2 Xp:1/4 T:113 Satiated#c>Yg+ _ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:113 Satiatedd>YL} 15(15)  Pw:2(2) AC:2 Xp:1/4 T:114 Satiated@##d>Yvx 15(15)  Pw:2(2) AC:2 Xp:1/4 T:115 Satiated.@#d>Y_ p 15(15)  Pw:2(2) AC:2 Xp:1/4 T:115 Satiated#@#d>Y{ } 15(15)  Pw:2(2) AC:2 Xp:1/4 T:116 Satiated##@#d>Yl 15(15)  Pw:2(2) AC:2 Xp:1/4 T:117 Satiated###@#e>Ya{ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:117 Satiated##@e>Y_  15(15)  Pw:2(2) AC:2 Xp:1/4 T:118 Satiated##@#e>Y8Y  15(15)  Pw:2(2) AC:2 Xp:1/4 T:119 Satiated##@###f>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:120 Satiated##@##f>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:121 Satiated#@###f>YU 15(15)  Pw:2(2) AC:2 Xp:1/4 T:121 Satiated#@###f>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:122 Satiated##@###f>Yi 15(15)  Pw:2(2) AC:2 Xp:1/4 T:123 Satiated@##g>Y ####@## 15(15)  Pw:2(2) AC:2 Xp:1/4 T:126 Satiatedg>Y |##@# 15(15)  Pw:2(2) AC:2 Xp:1/4 T:126 Satiatedg>Ye  15(15)  Pw:2(2) AC:2 Xp:1/4 T:132 Satiated########@0#h>Yb  15(15)  Pw:2(2) AC:2 Xp:1/4 T:133 Satiated##@##h>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:134 Satiated##@#i>Yh 15(15)  Pw:2(2) AC:2 Xp:1/4 T:134 Satiated##@##i>Y3r 15(15)  Pw:2(2) AC:2 Xp:1/4 T:135 Satiated###@#i>Y o 15(15)  Pw:2(2) AC:2 Xp:1/4 T:136 Satiated#@#j>YI2 15(15)  Pw:2(2) AC:2 Xp:1/4 T:137 Satiated##@###j>YH 15(15)  Pw:2(2) AC:2 Xp:1/4 T:137 Satiated###@##j>Yx z 15(15)  Pw:2(2) AC:2 Xp:1/4 T:138 Satiated##@k>Y8^ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:138 Satiatedk>Y# 15(15)  Pw:2(2) AC:2 Xp:1/4 T:139 Satiated##@##l>Y######@# 15(15)  Pw:2(2) AC:2 Xp:1/4 T:140 Satiatedl>Y(h  15(15)  Pw:2(2) AC:2 Xp:1/4 T:146 Satiated######@##m>Y} 15(15)  Pw:2(2) AC:2 Xp:1/4 T:146 Satiated##@#m>Ym 15(15)  Pw:2(2) AC:2 Xp:1/4 T:147 Satiated#@#m>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:148 Satiated####@#m>Yb@  15(15)  Pw:2(2) AC:2 Xp:1/4 T:148 Satiated##@##m>Y  15(15)  Pw:2(2) AC:2 Xp:1/4 T:149 Satiated##@n>Y 15(15)  Pw:2(2) AC:2 Xp:1/4 T:150 Satiated##@n>YL 15(15)  Pw:2(2) AC:2 Xp:1/4 T:150 Satiated##.@n>Y[ w 15(15)  Pw:2(2) AC:2 Xp:1/4 T:151 Satiated@.n>Y!Ww 15(15)  Pw:2(2) AC:2 Xp:1/4 T:152 Satiated@.o>Yw 15(15)  Pw:2(2) AC:2 Xp:1/4 T:153 Satiated@.o>Y>w 15(15)  Pw:2(2) AC:2 Xp:1/4 T:154 Satiated@.o>Y8&In what direction? [47896321><] p>Y ,~The door resists! 15(15)  Pw:2(2) AC:2 Xp:1/4 T:155 Satiatedp>Yiy4In what direction? [47896321><] q>YBThe door opens. 15(15)  Pw:2(2) AC:2 Xp:1/4 T:156 Satiated-q>Y*~ 15(15)  Pw:2(2) AC:2 Xp:1/4 T:157 Satiated#@.q>Y #@#####- 15(15)  Pw:2(2) AC:2 Xp:1/4 T:161 Satiatedq>Y  15(15)  Pw:2(2) AC:2 Xp:1/4 T:167 Satiated@########r>YF ###@# 15(15)  Pw:2(2) AC:2 Xp:1/4 T:168 Satiatedr>Y  15(15)  Pw:2(2) AC:2 Xp:1/4 T:170 Satiated#@#rt>Yz#You kill the rabbit!91  15(15)  Pw:2(2) AC:2 Xp:1/8 T:171 Satiated%t>Y4 ###@##You see here a rabbit corpse {20}. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:171 Satiatedu>Y.6What do you want to eat? [* or ,] v>Y% x eat what?  Comestibles a - a rabbit corpse {20}(end) v>YwA+-------......||....<|......|This rabbit corpse tastes terrible! 15(15)  Pw:2(2) AC:2 Xp:1/8 T:172 Satiated  15(15)  Pw:2(2) AC:2 Xp:1/8 T:173 Satiated--More--w>YYou finish eating the rabbit corpse. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:174 Satiatedw>Y%  15(15)  Pw:2(2) AC:2 Xp:1/8 T:175 Satiated###@##x>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:176 Satiated###@##x>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:176 Satiated###@x>Yh_ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:176 Satiatedx>Yѷ  15(15)  Pw:2(2) AC:2 Xp:1/8 T:177 Satiated###@x>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:178 Satiated#-@y>YAuv 15(15)  Pw:2(2) AC:2 Xp:1/8 T:178 Satiated.@y>YH~ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:179 Satiated.@y>Y v 15(15)  Pw:2(2) AC:2 Xp:1/8 T:180 Satiated.@z>Yuv 15(15)  Pw:2(2) AC:2 Xp:1/8 T:180 Satiated.@z>YE 15(15)  Pw:2(2) AC:2 Xp:1/8 T:181 Satiated@.z>Y= v 15(15)  Pw:2(2) AC:2 Xp:1/8 T:182 Satiated.@{>Y-{v 15(15)  Pw:2(2) AC:2 Xp:1/8 T:182 Satiated.@{>Yox 15(15)  Pw:2(2) AC:2 Xp:1/8 T:183 Satiated.@#{>Yǫx 15(15)  Pw:2(2) AC:2 Xp:1/8 T:184 Satiated.@#{>Yn z#######@# 15(15)  Pw:2(2) AC:2 Xp:1/8 T:189 Satiated{>Yw  15(15)  Pw:2(2) AC:2 Xp:1/8 T:195 Satiated#########@#|>Y 6  15(15)  Pw:2(2) AC:2 Xp:1/8 T:195 Satiated@##}>Y( 15(15)  Pw:2(2) AC:2 Xp:1/8 T:196 Satiated##@#}>Y{y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:197 ###@##}>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:198 #@###}>YC  15(15)  Pw:2(2) AC:2 Xp:1/8 T:199 ##@#~>YF#@########## 15(15)  Pw:2(2) AC:2 Xp:1/8 T:203 ~>YL  15(15)  Pw:2(2) AC:2 Xp:1/8 T:205 #@####>YY| 15(15)  Pw:2(2) AC:2 Xp:1/8 T:206 ##@0>YQWith great effort you move the boulder. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:206 ##@0#>Yg" 15(15)  Pw:2(2) AC:2 Xp:1/8 T:207 ##@0>Y GYou hear a monster behind the boulder.I--More-->Y*Perhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:207 >YT\ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:208 >YV 15(15)  Pw:2(2) AC:2 Xp:1/8 T:208 >YV 15(15)  Pw:2(2) AC:2 Xp:1/8 T:209 >Y With great effort you move the boulder. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:210 ##@0>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:210 ##@0>YGYou hear a monster behind the boulder.I--More-->YDPerhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:210 >Yt \ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:211 >Y1V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:212 >YBCYou hear a monster behind the boulder.--More-->Y-Perhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:212 >Ym~Unknown command ' '. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:212 >YY \ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:213 >Y CYou hear a monster behind the boulder.--More-->Y!Perhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:213 >Ys \ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:214 >YV 15(15)  Pw:2(2) AC:2 Xp:1/8 T:215 >Y%DWith great effort you move the boulder. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:216 ##@0>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:216 ##@0>Y1| 15(15)  Pw:2(2) AC:2 Xp:1/8 T:217 ##@0>YGYou hear a monster behind the boulder.I--More-->Y Perhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:217 >Y\ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:218 >YžV 15(15)  Pw:2(2) AC:2 Xp:1/8 T:219 >Y1DV 15(15)  Pw:2(2) AC:2 Xp:1/8 T:220 >Y=n V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:221 >YW V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:221 >YٛWith great effort you move the boulder. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:222 ##@0>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:223 ##@0>YkcGYou hear a monster behind the boulder.I--More-->Yn Perhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:223 >YG\ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:224 >YCYou hear a monster behind the boulder.--More-->Y8CPerhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:224 >Y4\ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:225 >Y|z V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:225 >YE V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:226 >Y6V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:227 >YqCYou hear a monster behind the boulder.--More-->YH Perhaps that's why you cannot move it. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:227 >Y\ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:228 >YV 15(15)  Pw:2(2) AC:2 Xp:1/8 T:229 >YV 15(15)  Pw:2(2) AC:2 Xp:1/8 T:230 >Y҆ With great effort you move the boulder. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:230 ###@0>Y!  15(15)  Pw:2(2) AC:2 Xp:1/8 T:231 d#@##>Yi 15(15)  Pw:2(2) AC:2 Xp:1/8 T:232 ##@#d#>Yj  15(15)  Pw:2(2) AC:2 Xp:1/8 T:233 ##@#d#>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:234 d@###>YiO 15(15)  Pw:2(2) AC:2 Xp:1/8 T:235 #d@#>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:236 #.@d>Yj  15(15)  Pw:2(2) AC:2 Xp:1/8 T:236 @.d.>Y5 v 15(15)  Pw:2(2) AC:2 Xp:1/8 T:237 @.>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:238 #@d..>Yi#@. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:238 >Ys|#@#d. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:238 >Y}H  15(15)  Pw:2(2) AC:2 Xp:1/8 T:242 @d####.>Ypd 15(15)  Pw:2(2) AC:2 Xp:1/8 T:242 #>YKU 15(15)  Pw:2(2) AC:2 Xp:1/8 T:243 >YS d 15(15)  Pw:2(2) AC:2 Xp:1/8 T:244 #>Y U 15(15)  Pw:2(2) AC:2 Xp:1/8 T:244 >YU 15(15)  Pw:2(2) AC:2 Xp:1/8 T:245 >YfU 15(15)  Pw:2(2) AC:2 Xp:1/8 T:246 >YjVU 15(15)  Pw:2(2) AC:2 Xp:1/8 T:246 >Y) U 15(15)  Pw:2(2) AC:2 Xp:1/8 T:247 >Y;, U 15(15)  Pw:2(2) AC:2 Xp:1/8 T:248 >Y U 15(15)  Pw:2(2) AC:2 Xp:1/8 T:249 >YU 15(15)  Pw:2(2) AC:2 Xp:1/8 T:249 >YbU 15(15)  Pw:2(2) AC:2 Xp:1/8 T:250 >Y U 15(15)  Pw:2(2) AC:2 Xp:1/8 T:251 >Yc U 15(15)  Pw:2(2) AC:2 Xp:1/8 T:251 >YFU 15(15)  Pw:2(2) AC:2 Xp:1/8 T:252 >YR_#@# 15(15)  Pw:2(2) AC:2 Xp:1/8 T:252 >Y}  15(15)  Pw:2(2) AC:2 Xp:1/8 T:256 #####@..>YO  15(15)  Pw:2(2) AC:2 Xp:1/8 T:257 ##@d.>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:257 #.@..d>Y%s 15(15)  Pw:2(2) AC:2 Xp:1/8 T:258 .@>Y"o  15(15)  Pw:2(2) AC:2 Xp:1/8 T:259 ..#@d>Y0U 15(15)  Pw:2(2) AC:2 Xp:1/8 T:259 >Y2~#@.# 15(15)  Pw:2(2) AC:2 Xp:1/8 T:259 >Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:264 ##...####@#>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:265 ####@>Yt ##@### 15(15)  Pw:2(2) AC:2 Xp:1/8 T:266 >Y:W #@############ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:273 >Y,  15(15)  Pw:2(2) AC:2 Xp:1/8 T:280 #@##########>Y` 15(15)  Pw:2(2) AC:2 Xp:1/8 T:281 ###@#>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:282 ####@#>Ye6 15(15)  Pw:2(2) AC:2 Xp:1/8 T:282 ##@##>Y^ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:283 ##@>Y* 15(15)  Pw:2(2) AC:2 Xp:1/8 T:284 ##@>YJ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:284 ##.@>Yl u 15(15)  Pw:2(2) AC:2 Xp:1/8 T:285 .@>Y u 15(15)  Pw:2(2) AC:2 Xp:1/8 T:286 .@>Ycn 15(15)  Pw:2(2) AC:2 Xp:1/8 T:287 @.>Y+_n 15(15)  Pw:2(2) AC:2 Xp:1/8 T:288 @.>Y:n 15(15)  Pw:2(2) AC:2 Xp:1/8 T:289 @.>Yg | 15(15)  Pw:2(2) AC:2 Xp:1/8 T:289 @>>Y=m 15(15)  Pw:2(2) AC:2 Xp:1/8 T:290 .@>Y[m 15(15)  Pw:2(2) AC:2 Xp:1/8 T:291 .@>Y m 15(15)  Pw:2(2) AC:2 Xp:1/8 T:291 .@>Ym 15(15)  Pw:2(2) AC:2 Xp:1/8 T:292 .@>Y(Yx 15(15)  Pw:2(2) AC:2 Xp:1/8 T:293 @.>Ym 15(15)  Pw:2(2) AC:2 Xp:1/8 T:293 .@>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:294 ##@.>YM 15(15)  Pw:2(2) AC:2 Xp:1/8 T:295 #@.>Y1} f 15(15)  Pw:2(2) AC:2 Xp:1/8 T:296 @#>Ys6 15(15)  Pw:2(2) AC:2 Xp:1/8 T:296 #@#>YJ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:297 #@###>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:298 ###@##>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:298 @##>Ye t 15(15)  Pw:2(2) AC:2 Xp:1/8 T:299 ##@#>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:300 ##@##>YSo####@# 15(15)  Pw:2(2) AC:2 Xp:1/8 T:301 >Y~#########@d# 15(15)  Pw:2(2) AC:2 Xp:1/8 T:308 >YUa{##@d 15(15)  Pw:2(2) AC:2 Xp:1/8 T:308 >Y6 S  15(15)  Pw:2(2) AC:2 Xp:1/8 T:309 >Yu 15(15)  Pw:2(2) AC:2 Xp:1/8 T:310 #@##>Yf 15(15)  Pw:2(2) AC:2 Xp:1/8 T:311 #@###>Y.#@######### 15(15)  Pw:2(2) AC:2 Xp:1/8 T:315 >Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:319 #@######>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:319 ###@#>Yx 15(15)  Pw:2(2) AC:2 Xp:1/8 T:320 ####@#>Y V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:320 >Y2 15(15)  Pw:2(2) AC:2 Xp:1/8 T:321 ##@##>Y| 15(15)  Pw:2(2) AC:2 Xp:1/8 T:322 ##@>YV 15(15)  Pw:2(2) AC:2 Xp:1/8 T:322 >Y{= 15(15)  Pw:2(2) AC:2 Xp:1/8 T:323 ##@>Y  15(15)  Pw:2(2) AC:2 Xp:1/8 T:323 ##.@>Y. u 15(15)  Pw:2(2) AC:2 Xp:1/8 T:324 .@>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:325 d.@>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:325 ..d@.>Y@n 15(15)  Pw:2(2) AC:2 Xp:1/8 T:326 @.>Y V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:326 >Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:327 .d>Yx| 15(15)  Pw:2(2) AC:2 Xp:1/8 T:328 d..>Y^ ~ 15(15)  Pw:2(2) AC:2 Xp:1/8 T:329 d.>Y0 15(15)  Pw:2(2) AC:2 Xp:1/8 T:329 d..>Y V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:330 >Y { 15(15)  Pw:2(2) AC:2 Xp:1/8 T:331 d.>Ya  15(15)  Pw:2(2) AC:2 Xp:1/8 T:331 ..d>Ym4V 15(15)  Pw:2(2) AC:2 Xp:1/8 T:332 >Y.Y { 15(15)  Pw:2(2) AC:2 Xp:1/8 T:333 d.>Y 15(15)  Pw:2(2) AC:2 Xp:1/8 T:333 d..>YD-----------|....d....||...@......|....!....|-.---------Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:141 Dlvl:2 $:59 HP: Dlvl:2 $:59 HP:15(15) Dlvl:2 $:59 HP:15(15) Pw:2(2) AC:2 Xp:1/8 T:333 You see here a pair of snow boots {15}. 15(15)  Pw:2(2) AC:2 Xp:1/8 T:334 >Y{..|[@You see here a swirly potion {20}.--More-->Y:[A trap door in the ceiling opens and a rock falls on your head!--More-->Ye[7 pts.] 8(15)  Pw:2(2) AC:2 Xp:1/8 T:335 <d>Y,\ Pick up what?  Potions a - a swirly potion {20} Gems b - a rock(end) >YQ+>Y |k - a swirly potion {20}. 8(15)  Pw:2(2) AC:2 Xp:1/8 T:336 .d.>Y_ @*You see here a pair of snow boots {15}. 8(15)  Pw:2(2) AC:2 Xp:1/8 T:337 .d>Yil - a pair of snow boots {15}. 8(15)  Pw:2(2) AC:2 Xp:1/8 T:337 .d.>Y}l 8(15)  Pw:2(2) AC:2 Xp:1/8 T:338 @.>Y  8(15)  Pw:2(2) AC:2 Xp:1/8 T:339 <@d.>YnT You displaced Hachi. 8(15)  Pw:2(2) AC:2 Xp:1/8 T:339 .@.d>Y 8(15)  Pw:2(2) AC:2 Xp:1/8 T:340 .@>Y 8(15)  Pw:2(2) AC:2 Xp:1/8 T:341 .@.d>Y  8(15)  Pw:2(2) AC:2 Xp:1/8 T:341 d..@#.>Y7 *What do you want to wear? [l or ?*] >YF 8(15)  Pw:2(2) AC:1 Xp:1/8 T:342 .d 8(15)  Pw:2(2) AC:1 Xp:1/8 T:343 You finish your dressing maneuver.>Yv .@# 8(15)  Pw:2(2) AC:1 Xp:1/8 T:343 >Y J d..#@#. 8(15)  Pw:2(2) AC:1 Xp:1/8 T:343 >Y2 W  9(15)  Pw:2(2) AC:1 Xp:1/8 T:345  9(15)  Pw:2(2) AC:1 Xp:1/8 T:346 ----.>.|<.#..####@>Y 9(15)  Pw:2(2) AC:1 Xp:1/8 T:347 |@##|...|--.->Y#M  9(15)  Pw:2(2) AC:1 Xp:1/8 T:348 -#.@#->Y 9(15)  Pw:2(2) AC:1 Xp:1/8 T:348 @.>Y-.-----.-|.--.|...|......-|...@..|---..-------Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:191 Dlvl:3 $:59 HP: Dlvl:3 $:59 HP:9(15) Dlvl:3 $:59 HP:9(15) Pw:2(2) AC:1 Xp:1/8 T:348   9(15)  Pw:2(2) AC:1 Xp:1/8 T:349 >YZ----------------|.@.||....<....|#....||..........#####|...||....*....|---.--.---------Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:191 Dlvl:2 $:59 HP: Dlvl:2 $:59 HP:9(15) Dlvl:2 $:59 HP:9(15) Pw:2(2) AC:1 Xp:1/8 T:349   9(15)  Pw:2(2) AC:1 Xp:1/8 T:350 >YV  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)>Y +>Y Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:191 Dlvl:2 $:59 HP: Dlvl:2 $:59 HP:9(15) Dlvl:2 $:59 HP:9(15) Pw:2(2) AC:1 Xp:1/8 T:350 ĿĿ@<*>YT  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)>YT% +>Y|X)0Demonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:191 Dlvl:2 $:59 HP: Dlvl:2 $:59 HP:9(15) Dlvl:2 $:59 HP:9(15) Pw:2(2) AC:1 Xp:1/8 T:350 (0lqqqk(B(0lqqqqqqqqqk(B(0x~(B@(0~x(B(0x~~~~(B<(0~~~~x(B#(0~~~~x(B(0x~~~~~~~~~~(B#####(0x~~~x(B(0x~~~~(B*(0~~~~x(B(0mqq~j(B(0m~qqqqqqqqj(B>Y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)>Yk5+>YDemonzero the Hatamoto St:11 Dx:16 Co:18 In:10 Wi:9 Ch:6 Lawful S:191 Dlvl:2 $:59 HP: Dlvl:2 $:59 HP:9(15) Dlvl:2 $:59 HP:9(15) Pw:2(2) AC:1 Xp:1/8 T:350 ----------------|.@.||....<....|#....||..........#####|...||....*....|---.--.--------->YReally save? [yn] (n) >YBySaving...Be seeing you...