T_  Player: deda Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-07-27.09:54:28.ttyrec Time: (1595843668) Mon Jul 27 09:54:28 2020 U_ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. U_WShall I pick a character's race, role, gender and alignment for you? [ynq] V__ yV_}J Ŀd@V_[M [Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu Dlvl:1 $0 HP 21(21)  Pw 27(27)  AC10 Exp1 T1 It is written in the Book of Wozniak:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Wozniak seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Junior Assistant, have been heralded from birth as the instrument of Wozniak. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has comV_M Ve. For the sake of us all: Go bravely with Wozniak!--More--W_dĿd@W_?0W_2aHello deda, welcome to SlashEMExtended! You are a neutral female imperial Graduate.W_a3--More--X_ˍ X_ߐ [Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1X_[ You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1X_  Drop what type of items?  a - All types b - Comestibles ('%') c - Scrolls ('?') d - Tools ('(') A - Auto-select every item U - Items known to be Uncursed(end) X_] [Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1X_ You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1X_  Drop what type of items?  a - All types b - Comestibles ('%') c - Scrolls ('?') d - Tools ('(') A - Auto-select every item U - Items known to be Uncursed(end) Y_[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1Y_ What do you want to take off?  Tools ('(') a - an uncursed +3 spoon (in quiver) {1}(end) Y_|= m[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1 What do you want to take off?  Tools ('(') a - an uncursed +3 spoon (in quiver) {1}(end) Z_)[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T1Z_T47<@Z_4There is a wall in the way![Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2Z_~ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [_z[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2There is a wall in the way![Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2^_H:/Unknown command '`'.--More--__ ZYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) b_ yĿ  In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2e_b  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) k_T[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2l_l  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) n_W +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is sen_ }t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--p_|[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu Dlvl:1 $0 HP 21(21)  Pw 27(27)  AC10 Exp1 T2Ŀd<@You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2There is a wall in the way![Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  p_AC10 Exp1 T2q_s  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) s_+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is ses_7}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--u_" [Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu Dlvl:1 $0 HP 21(21)  Pw 27(27)  AC10 Exp1 T2Ŀd<@You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2 What do you want to take off?  Tools ('(') a - an uncursed +3 spoon (in quiver) {1}(end) _O[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2_Z Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) _p+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is se_}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--_ [Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu Dlvl:1 $0 HP 21(21)  Pw 27(27)  AC10 Exp1 T2Ŀd<@You are not wearing any armor.[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  AC10 Exp1 T2There is a wall in the way![Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu  21(21)  Pw 27(27)  _J AC10 Exp1 T2_j Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _8 + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) _,+Really quit? WARNING: this will erase your game permanently! [yes/no]? _(y_]e_Mks_x[Deda the Junior Assistant  21(21)  Pw 27(27)_5Ŀd<@[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu Dlvl:1 $0 HP 21(21)  Pw 27(27)  AC10 Exp1 T2Do you want your possessions identified? DYWYPI? [ynq] (n) _~+Gn Comestibles b - 5 uncursed candy bars {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Tools a - an uncursed +3 spoon (in quiver) {1} c - an uncursed expensive camera (0:86) {0} d - an uncursed sack {5}(end) _JThe sack is empty.--More--_?ADo you want to see your attributes? [ynq] (n) _5 nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 106. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 21. Gem identification only worked 100 times out of 364. Tool identification only worked 5 times out of 10. Monsters only dropped their equipment with 75% chance. Scroll drop chance was reduced to 69%. Wand drop chance was reduced to 53%. Amulet drop chance was reduced to 99%. Weapon drop chance was reduced to 86%. Shop item generation was reduced to 93%. Concealing monsters were spawned underneath items 75% of the time only. Monster dea_5 |th drops spawned with only 94% chance. The following skill could not be trained at all: shield. --More--_1The following skill was trained at half the usual rate: attack spells. The following skill was limited to basic proficiency: crossbow. The following skill was limited to skilled proficiency: divination spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 114436. Monster spawn increase had reached its maximum at turn 587980. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 2789325. The monster class that cannot be genocided was human or elf. The monster species that was spawned more often: omicron ostensibility (freq bonus 42). The monster species that was spawned more often: walt in person (freq bonus 8). The monster species that was spawned more often: pukelman (freq bonus 3). The monster species that was spawned more often: blister stalk (freq bonus 4). The monster species that was spawned more_B often: corrosive boomer (freq bonus 8). The monster species that was spawned more often: bus driver (freq bonus 4). The monster species that was spawned more often: battering ram (freq bonus 24). The monster species that was spawned more often: hard to kill eel (freq bonus 2). The monster species that was spawned more often: synapsed declared (freq bonus 4). The monster species that was spawned more often: irrelevant orc (freq bonus 12). The monster species that was spawned more often: giant serpent (freq bonus 12). The monster species that was spawned more often: draugr dovahkiin (freq bonus 2). The monster species that was spawned more often: dark potato (freq bonus 6). --More--_ The monster species that was spawned more often: blemmye (freq bonus 10). The monster species that was spawned more often: topaz spore (freq bonus 4). The monster species that was spawned more often: elerotic dream woman (freq bonus 2). The monster species that was spawned more often: lightning vortex (freq bonus 9). The monster species that was spawned more often: arch-mind flayer (freq bonus 9). The monster species that was spawned more often: petit permamimic (freq bonus 2). The monster species that was spawned more often: pellet turret (freq bonus 9). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2). The monster trait that was more common: monsters with cold resistance (freq bonus 3). The monster trait that was more common: monsters that make sheep sounds (freq bonus 1). The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1). T_ he monster trait that was more common: monsters that cannot pick up items (freq bonus 4). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1). The monster trait that was more common: monsters that can cast spells (freq bonus 1). The monster trait that was more common: monsters that like to mimic objects (freq bonus 5). The monster species that was never randomly spawned: sand maggot. The monster species that was never randomly spawned: radspider. The monster species that was never randomly spawned: winker feverfew. The monster species that was never randomly spawned: pile of monster coins. The monster species that was never randomly spawned: glassed hangared. The monster species that was never randomly spawned: want respirator. The monster species that was never randomly spawned: laryngectomize rather. The monster species that was never randomly spawned: bloody jelly. --More--_қThe monster species that was never randomly spawned: angry prostitute. The monster species that was never randomly spawned: cone spawn. The monster class that was always generated with extra speed: blob. The RNG hath decreed that this item was never generated: C-ration ((null)). The RNG hath decreed that this item was never generated: down level (silvervine). The RNG hath decreed that this item was never generated: right mouse button stone (gray). The RNG hath decreed that this item was never generated: amulet of hostility (funk). The RNG hath decreed that this item was never generated: inka stinger ((null)). The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet). The RNG hath decreed that this item was never generated: see invisible (engagement). The RNG hath decreed that this item was never generated: battery stone (gray). The RNG hath decreed that this item was never generated: amulet o_f regeneration (vivid). The RNG hath decreed that this item was never generated: implant of bile (pure). The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 56). The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 32). The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 15). The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8). The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 19). The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 3). The RNG hath decreed that this item was gener_ated more often: impossibly heavy sand ball ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8). --More--_AmThe RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10). The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8). The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11). The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 15). The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8). The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 9). The RNG hath decreed that this item was gener_Omated more often: orcish chain mail (crude chain mail, freq bonus 2). The RNG hath decreed that this item was always generated cursed: wereform stone (gray). The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP). The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak). The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak). The RNG hath decreed that this item was always generated cursed: boat oar ((null)). The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm). The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves). The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet). The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield). The RNG hath decr_TmWeed that this item was always generated cursed: implant of bliss (calling). The RNG hath decreed that this trap was always invisible: magic portal. The RNG hath decreed that this trap was generated more often: appearance shuffling trap (freq bonus 20). Trap randomization happened for 1 in 382 traps. --More--_/Traps were spawned invisible 1 times in 41. Traps were extra hard to find 42% of the time. Next attribute increase check would have come at turn 451. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You had 1499 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. You were fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (1150). You survived. --More--_Ŀd<@[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu Dlvl:1 $0 HP 21(21)  Pw 27(27)  AC10 Exp1 T2Do you want to see your discoveries? [ynq] (n) _ۺn Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 8)_ xX * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 8)_JK * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 8)_  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes) (4 of 8)_  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (blue robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (radiant helmet)  * sedge hat (aluminium helmet)  * skullcap (narrow helmet)  * flack helmet (guzzle helmet) (5 of 8)__ * crystal helm (gas mask)  * mining helm (transversal helmet)  * field helm (radio helmet)  * helm of safeguard (chain-aventailed helmet)  * war hat (obsidian helmet)  * plasteel gloves (white gloves)  * leather gloves (brand-new gloves)  * gauntlets of safeguard (viva gloves)  * gauntlets of plugsuit (gameble gloves)  * commander gloves (bise gloves)  * field gloves (odd pair of gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes) (6 of 8)_t * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (thick-soled boots)  * field boots (rainbow boots)  * boots of safeguard (torn boots)  Scrolls  scroll of healing (OGRANICHENIYE SAPOGI)  scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO)  scroll of phase door (NIIN VOIMME TOIMIA)  scroll of standard id (DESREVER TSEPMET)  scroll of cure (VOR LAUTER ERREGUNG KAM ER SOFORT)  scroll of heal other (EARNINGS SERVICES)  * scroll of extra healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASH_sITA)  * scroll of greater mana restoration (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) (7 of 8)_ $ Tools  sack (bag)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)_jĿd<@[Deda the Junior Assistant ] St18 Dx8 Co12 In8 Wi12 Ch8 GraImpFemNeu Dlvl:1 $0 HP 21(21)  Pw 27(27)  AC10 Exp1 T2Do you want an account of creatures vanquished? [ynq] (n) _ [n Vanquished creatures:  0 little dogs (1 created) 0 grid bugs (1 created) 0 ungenomolds (1 created) 0 mub things (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--_Do you want to see your conduct? [ynq] (n) _7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--_fGoodbye deda the Graduate... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--_$B