ecI Player: decrepitude Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-11-04.12:46:52.ttyrec Time: (1667566012) Fri Nov 4 12:46:52 2022  ec NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details.  ec VShall I pick character's race, role, gender and alignment for you? [ynaq] eck n name: decrepitude  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) ec+ name: decrepitude  role: Knight  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) ec+ name: decrepitude  role: Knight  race: human  gender: male  alignment: lawful Is this ok? [ynq]  decrepitude, lawful male human Knight  y + Yes; start game n - No; choose role again q - Quit(end) ec E+ name: decrepitude  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) ec + name: decrepitude  role: Monk  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human [ - Pick alignment first q - Quit(end) ec,7+ name: decrepitude  role: Monk  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral c - chaotic * + Random  ? - Pick another role first role forces human " - Pick another gender first q - Quit(end) ect+ name: decrepitude  role: Monk  race: human  gender: male  alignment: chaotic Is this ok? [ynq]  decrepitude, chaotic male human Monk  y + Yes; start game n - No; choose role again q - Quit(end) ecިb- ecsi------|....||....|.d.$%||@..{|------ ec?Decrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:1 $:0 HP:14(14) Pw:5(5) AC:4 Xp:1 It is written in the Book of Huan Ti:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Huan Ti seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Candidate, have been heralded from birth as the instrument of Huan Ti. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us ecZ4all: Go bravely with Huan Ti!--More-- ec ec ec&Hello decrepitude, welcome to NetHack! You are a chaotic male human Monk.Decrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:1 $:0 HP:14(14) Pw:5(5) AC:4 Xp:1 ec Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo ecm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false] (1 of 3) ec1 Decrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:1 $:0 HP:14(14) Pw:5(5) AC:4 Xp:1------|....||....|.d.$%||@..{|------ ecD  Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn)(end) ec9 ec9O Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo eccOm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false] (1 of 3) ecW a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showscore [false]  f - silent [true]  g - sortpack [true]  h - sparkle [true]  i - standout [false]  j - time [false]  k - tombstone [true]  l - toptenwin [false]  m - travel [true]  n - use_inverse [false]  o - verbose [true]  p - whatis_menu [false]  q - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [decrepitude]  role [Monk]  race [human]  gender [male]  align [ ecxchaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  r - altkeyhandler [unknown]  s - boulder [`]  t - disclose [ni na nv ng nc no]  u - fruit [slime mold]  v - menustyle [full]  w - menu_headings [inverse]  x - msg_window [single]  y - number_pad [0=off]  z - packorder [$")[%?+!=/(*`0_]  A - paranoid_confirmation [pray]  B - pickup_burden [stressed]  C - pickup_types [all]  D - pile_limit [5]  E - runmode [run]  F - scores [3 top/2 around]  G - sortloot [loot]  H - statushilites [0 (off: don't highlight stat ecGus fields)]  I - statuslines [2] (2 of 3) ec+ ec a - symset [default]  b - roguesymset [default]  c - suppress_alert [(none)]  d - whatis_coord [none]  e - whatis_filter [none]   Other settings:  f - autopickup exceptions [(0 currently set)]  g - menu colors [(5 currently set)]  h - message types [(0 currently set)]  i - status hilite rules [(0 currently set)] (3 of 3) ecL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) ecJ+[?1l>Decrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:1 $:0 HP:14(14) Pw:5(5) AC:4 Xp:1------|....||....|.d.$%||@..{|------" ec/ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo" ec\m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false] (1 of 3), ec? +2 ecq a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showscore [false]  f - silent [true]  g - sortpack [true]  h - sparkle [true]  i - standout [false]  j - time [false]  k - tombstone [true]  l - toptenwin [false]  m - travel [true]  n - use_inverse [false]  o - verbose [true]  p - whatis_menu [false]  q - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [decrepitude]  role [Monk]  race [human]  gender [male]  align [2 ecchaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  r - altkeyhandler [unknown]  s - boulder [`]  t - disclose [ni na nv ng nc no]  u - fruit [slime mold]  v - menustyle [full]  w - menu_headings [inverse]  x - msg_window [single]  y - number_pad [1=on]  z - packorder [$")[%?+!=/(*`0_]  A - paranoid_confirmation [pray]  B - pickup_burden [stressed]  C - pickup_types [all]  D - pile_limit [5]  E - runmode [run]  F - scores [3 top/2 around]  G - sortloot [loot]  H - statushilites [0 (off: don't highlight statu2 ecFs fields)]  I - statuslines [2] (2 of 3)> ecv a - symset [default]  b - roguesymset [default]  c - suppress_alert [(none)]  d - whatis_coord [none]  e - whatis_filter [none]   Other settings:  f - autopickup exceptions [(0 currently set)]  g - menu colors [(5 currently set)]  h - message types [(0 currently set)]  i - status hilite rules [(0 currently set)] (3 of 3)? ecDecrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:1 $:0 HP:14(14) Pw:5(5) AC:4 Xp:1------|....||....|.d.$%||@..{|------A ec2 Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roA ecK2om [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false] (1 of 3)B ecK  a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showscore [false]  f - silent [true]  g - sortpack [true]  h - sparkle [true]  i - standout [false]  j - time [false]  k - tombstone [true]  l - toptenwin [false]  m - travel [true]  n - use_inverse [false]  o - verbose [true]  p - whatis_menu [false]  q - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [decrepitude]  role [Monk]  race [human]  gender [male]  align [B ecL chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  r - altkeyhandler [unknown]  s - boulder [`]  t - disclose [ni na nv ng nc no]  u - fruit [slime mold]  v - menustyle [full]  w - menu_headings [inverse]  x - msg_window [single]  y - number_pad [1=on]  z - packorder [$")[%?+!=/(*`0_]  A - paranoid_confirmation [pray]  B - pickup_burden [stressed]  C - pickup_types [all]  D - pile_limit [5]  E - runmode [run]  F - scores [3 top/2 around]  G - sortloot [loot]  H - statushilites [0 (off: don't highlight statuB ecL Fs fields)]  I - statuslines [2] (2 of 3)G ec+H ec+  a - symset [default]  b - roguesymset [default]  c - suppress_alert [(none)]  d - whatis_coord [none]  e - whatis_filter [none]   Other settings:  f - autopickup exceptions [(0 currently set)]  g - menu colors [(5 currently set)]  h - message types [(0 currently set)]  i - status hilite rules [(0 currently set)] (3 of 3)J ec; Autopickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spellbook h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain  A - all classes of objects(end) M ec +N ec+Q ecB+S ecE+T ecʷ +b ecU"  Decrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:1 $:0 HP:14(14) Pw:5(5) AC:4 Xp:1------|....||....|.d.$%||@..{|------f ec_+X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) f ec +Please move the cursor to an unknown object.(For instructions type a '?')g ecg ec0,floor of a roomg ecFhg ecXh-some gold piecesh ech ec.some food rationsh ec h ec -some gold piecesi ecI i ecJfountainj ec#j ec#-some gold piecesk ec k ec @<k ec<.@l ecH*You see here 2 gold pieces..dl ec $@l ec 3You see here 2 food rations.d.$m ecq@%m ec1You see here 2 gold pieces..do ec <Autopickup: ON, for $"?!= objects.p ecڡ @$p ecͻ .@p ec J $:2$ - 2 gold pieces.d.@q ec.@q ec))You see here 2 food rations.r ec r ec% 2j - 2 food rations..d@s ec).@t ece)d..@{u ec ..d@.u ecd.@.u ec2$.d#@.#v eclk '.d.@#x ec?#.#@#x ec7 #@#z ecWd@#{ ecR ###@#| ec #@#| ecU #@#} ec #@#~ ec?*#@#~ ec{ 5#@:The newt misses! ec^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ec+Please move the cursor to an unknown object.(For instructions type a '?') ec|  ecnewt ec|-@-# ecӛ@-|- ec.@.d ecM .@| ec .@d ec› d@ ec?You swap places with your little dog.d| ecl`$.|d@ ec<%##@ ecv #@ ec #@ ec^#@: ecm"The newt just misses! ec(  ec(-You kill the newt!d% ec.#.@ ec/(You see here a newt corpse. ecXEThere is a newt corpse here; eat it? [ynq] (n)  ecޫ JYou feel guilty.Blecch! Rotten food! ec IYou feel rather light headed. Conf ec .d.@ ec.d@ ecF .@ ecl AYou feel less confused now. ec.d@. ec .@d. ec.d.@. ec0 #@.d. ec+#@#. ec<)#@# ecE ##@# ec"@# ec2 #@#d ec 2-#d@## ec.#d@ ecA V---..|...+...|...#.@d# ec& :.|@...|d-----# ec 6-..|d@#- ec.--|.|.|#d@ ec~@. eca@.-d ec* @. ecc+@.d.. ec .@.d ec.@.d ec}v!.@d. ecl .The door resists!d.. ecw  ecw -The door resists!d. ecJV  ecV .The door opens.d.- ec %.d@## ec0.d@ ecd#@# ec !-#@# ec. d@# ec2!#d@# ecD"#d@# ecJ ##d@# ec$ ###@# ec>#@# ecK#@## ec #@ ecPW@# ec/ #@# ecd@# ec @d ec 8You swap places with your little dog.# ec6 @# ec<@# ec@# ecH $You can't go down here. ecԕ@# ecuA@# ec@# ec@# ecdH@#d ecO@-# ec .@ ec) .@ ecaj!d.@ ec-@. ec/ @- ec\ d-#@ ecc.#@ ecV@# ecί #@ ec#@# ec #@ ec-d#@ ecC - ec@d ecM# @d# ec #d@ ec##@ ecJ #@ ec U #@ ecf # ec/d #@# ecdd@# ec@You stop. Your little dog is in the way!# ec d@ ec{@d ec8You swap places with your little dog.# ec L@# ece @# ecN #@d ec; d@ ecP;<You swap places with your little dog.# ec#@ ecA d@ ec##@d ecM@d# ec @d. ec/ @..d ec:@.d. ec !@... ec@. ec@# ecI@# ec @# ec< @# ecn+@# ecg@| ec d ectZd. ecO .. ec$.@ ecU@> ec .@ ec2@> ec .@ ec |@ ecn#@# ecC#@# ec #@d ec d@ ec :You swap places with your little dog.d ecK##@ ecN#@. ecj#@# ec\ d@# ec@d ec7You swap places with your little dog.d ec"$@d# ec @d# ec@d# ecM .@| ec d ec %You descend the stairs.--More-- ec [ x-----|....|.@.||F.d.....||....|...|---.- ec[ Decrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:2 $:4 HP:14(14) Pw:5(5) AC:4 Xp:1 ec _ $:14 HP:14(14) Pw:5(5) AC:4 Xp:1$ - 10 gold pieces.@ ec| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ec_ ec2 Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo ec2m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon [false] (1 of 3) ec+ ec% a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showscore [false]  f - silent [true]  g - sortpack [true]  h - sparkle [true]  i - standout [false]  j - time [false]  k - tombstone [true]  l - toptenwin [false]  m - travel [true]  n - use_inverse [false]  o - verbose [true]  p - whatis_menu [false]  q - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [decrepitude]  role [Monk]  race [human]  gender [male]  align [ ecRchaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  r - altkeyhandler [unknown]  s - boulder [`]  t - disclose [ni na nv ng nc no]  u - fruit [slime mold]  v - menustyle [full]  w - menu_headings [inverse]  x - msg_window [single]  y - number_pad [1=on]  z - packorder [$")[%?+!=/(*`0_]  A - paranoid_confirmation [pray]  B - pickup_burden [stressed]  C - pickup_types [$"?!=]  D - pile_limit [5]  E - runmode [run]  F - scores [3 top/2 around]  G - sortloot [loot]  H - statushilites [0 (off: don't highlight sta echHtus fields)]  I - statuslines [2] (2 of 3)' ec +1 ecD  a - symset [default]  b - roguesymset [default]  c - suppress_alert [(none)]  d - whatis_coord [none]  e - whatis_filter [none]   Other settings:  f - autopickup exceptions [(0 currently set)]  g - menu colors [(5 currently set)]  h - message types [(0 currently set)]  i - status hilite rules [(0 currently set)] (3 of 3)5 ecQDecrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:2 $:14 HP:14(14) Pw:5(5) AC:4 Xp:1/2-----|....|.@.||F.d.....||....|...|---.-8 ec  Coins $ - 14 gold pieces Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) Comestibles f - 3 uncursed food rations g - 6 uncursed apples h - 5 uncursed oranges i - 3 uncursed fortune cookies j - 2 food rations Scrolls d - an uncursed scroll of light Spellbooks c - a blessed spellbook of protection Potions e - 3 uncursed potions of healing Tools k - a leash(end) < ecY ~ ecX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ~ ecP} +Please move the cursor to an unknown object.(For instructions type a '?') ec0tame little dog ec  ec (floor of a room ecP2 ecw2lichen ec  ecsEYou miss the lichen..d ecE;  ec[;@You kill the lichen!/6. ec[ R<d@.. ec<[...d#@ ec6.@. ecQ &@d.. ec'%@. ec 5.@<d ec.@#d.#.... ecd.@<......... ec[/ ....d.@.#....... ecC.#---#..|.@#.........|...##..|.....|.. ecJF k-.#@##.. ecq-.#@##.....----- ecoh-.d@##.. ec -.##@#d#%...... ec-.#@#d........---- ec1X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ecP ec>w-|.#@#|d....... ec*d@ eczYou swap places with your little dog.-.d|.- ec< Kd.@. ec9.@ ecOi Things that are here: a dwarf corpse 6 crossbow bolts--More-- ec8; / ecN; PYou are enveloped in a cloud of gas!.d echPd@.% ect8@.d. ec .@ ecڳ ;d.@. ect:..d@ ec)4.d.@ ec{ >d..@ ecH.d.@ ec41 I..d.@ ecS ...d.@## ecLW..............d@ eci............................d@# ec7....................##@## ec\ r#@#....>....|...|.|-- ecy#@##.....-- ec #-------@....|.... ecy-#@|..$.....-- ecq M.@.|.-- ec' .@ ec9 L $:17$ - 3 gold pieces.@ ec1 ,.@ ecCd@. ecH36..#@d ec v....#@d.. ec&o...#@#.d. ec`g s.#@#d.. ecq.#@#.#. ec8QW.@#. ecP .#d......@.## ecp,?##@# ec-#@# ec#.#@## ecnl #@ ec#@# ec4J#@# ec`g #@# ec} @# ecCCount: 10 ec1Unknown command '^J'. ec Count: 12 ec!d ecY d@ ecy 3You swap places with your little dog. ecr%##@ ec/>d@ ec#8 9@##d ecB3@## ec<$@# ecNC&@# ecX..@......#.. ecz=.#@. ec =.#@. ec ?...#@. ecPL....#@. ec: &@. ec8 E@.. ecCn@......... ec ....................@#####.................. ecS....k.............@# ec>..@. ec6PYou feel your magical energy drain away. Pw:3 ecǝ;@^ ec @. ec@. ecsP X@.You hear the chime of a cash register. ece$@. ec*x@. ec08@.The grid bug bites! ec0<You get zapped! HP:13 ech_  ec_?You kill the grid bug!/7. ec_E@.. ec`2The kobold picks up 6 crossbow bolts. ec).@.k.%....... ecT .@#....... ecv .@#k...... ec k.#@..... ec2x.#@k.......d. ecaw qYou kill the kobold!/13)d. ec8Z.#@........ ecO%There is a doorway here. ecRYou see here 6 crossbow bolts.d. ec/ c)@d.. ec9@.. ec%There is a doorway here. ecLYou see here 6 crossbow bolts.d.. ecP HP:14.@)...d....... ect .@#.........You hear a slow drip. ec q.@#..... ec,k.#@..... ec Z.#@........ ecz c.#@d....... ecz %There is a doorway here. ecz PYou see here 6 crossbow bolts.d. ec d@ ecOlYou swap places with your little dog.d). ecR?.d.@ ecL 6d..@ ec=,7.d.@ ecX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ecH+Please move the cursor to an unknown object.(For instructions type a '?') ec  ec%floor of a room ec 4floor of a room ec&  ecJ %floor of a room ecW ec~-anti-magic field ec  ec 4.d.@ ecNj .@ ecۋ You are momentarily blinded by a flash of light!............................@......... ec u BlindYou hear a deafening roar! Pw:5 Blind Deaf ec  ec&Wait! There's something there you can't see!IIt just misses!IIt misses!I ec`NIt bites! HP:12. ecs  ec X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) ec +Please move the cursor to an unknown object.(For instructions type a '?') ec  ec32remembered, unseen, creature eco ec(anti-magic field ec  ec^FYou kill it!/14. ecǏ  ecc*^@ ec2It bites! HP:10 ec9@. ec5You feel your magical energy drain away. ecPw Pw:4It bites! HP:9(14) Pw:4(5) AC:4 Xp:1/14 Blind Deaf ec  ec5You kill it!.I ec4/15It misses! ec%%  ec^%FYou kill it!/16. ec]#  ec#;Wait! There's something there you can't see!I ec. ecaYou attack thin air. HP:10(14) Pw:4(5) AC:4 Xp:1/16 Blind Deaf ecNb1@^ ecD %@. ecD There is a magic trap here.You try to feel what is lying here on the floor.You feel here a jackal corpse.A tower of flame erupts from the floor! ecD y HP:2(12) Pw:4(5) AC:4 Xp:1/16 Blind DeafYour gloves smoulder!--More-- ec hSome of your potions of healing boil and explode! HP:0--More-- ecYou die...Decrepitude the Candidate St:18/02 Dx:10 Co:11 In:7 Wi:17 Ch:10 Chaotic Dlvl:2 $:17 HP:0(12) Pw:4(5) AC:4 Xp:1/16 Blind Deaf ec&--More-- ec IDo you want your possessions identified? [ynq] (n)  ecˬ>Do you want to see your attributes? [ynq] (n)  ectKDo you want an account of creatures vanquished? [ynaq] (n)  ec\;Do you want to see your conduct? [ynq] (n)  ecb CDo you want to see the dungeon overview? [ynq] (n)  ec ----------  / \  / REST \  / IN \  / PEACE \  / \  | decrepitude |  | 17 Au |  | killed by |  | boiling potions |  | |  | |  | 2022 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye decrepitude the Monk... You died in The Dungeons of Doom on dungeon level 2 with 130 points, and 17 pieces of gold, after 270 moves. You were level 1 with a maximum of 12 hit points when you ec9- died. --More-- ec1  ec't ec(You reached the 855th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] ecQ 3 2375844 seahorse17-Pri-Hum-Mal-Neu ascended to demigod-hood. 387 [441] ecX0 853 138 seahorse17-Hea-Hum-Mal-Neu died in The Gnomish Mines on level 3. Killed by a boulder. - [13] 854 136 vanilla-Wiz-Elf-Fem-Cha died in The Gnomish Mines on level 3. Killed by an elven dagger. - [11] ecc855 130 decrepitud-Mon-Hum-Mal-Cha died in The Dungeons of Doom on level 2. Killed by boiling potions. - [12] 856 129 cape-Tou-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by strangulation. - [10] 857 128 brein-Rog-Hum-Fem-Cha died in The Dungeons of Doom on ecjQ level 2. Killed by a wand. - [12]