’[hX0}Ð Player: deadwater Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-01-01.01:29:54.ttyrec Time: (1483234194) Sun Jan 1 01:29:54 2017 ’[hXmŠ®)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] “[hXªÃy(0lqqqqqqqk(B(0x~~~~(Bd@(0~x(B(0x~~~~~~~x(B(0~~~~~~~~x(B(0x~~~~~~~(B+(0mqqqqqq~j(B[Deadwater the Aimbot User ] St10 Dx8 Co10 In9 Wi9 Ch9 CamCurFemCha Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC10 Exp1 T1  It is written in the Book of the Sluts with Syphilis:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.[9“[hXÛÃ;63H  Your goddess the Sluts with Syphilis seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aimbot User, have been heralded from birth as the instrument of the Sluts with Syphilis. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Sluts with Syphilis!--More--·[hX V1(0qqk(B@(0~x~~x~~x~~(B+(0q~j(B·[hXJWHello deadwater, welcome to SlashEMExtended! You are a chaotic female curser Camperstriker.--More--¹[hXkìæYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--º[hX:³ Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--»[hX”áN The moon is waxing tonight.»[hXnr Õ Weapons a - a heavily cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1}(end) ¾[hXõx[Deadwater the Aimbot User ] St10 Dx8 Co10 In9 Wi9 Ch9 CamCurFemCha  15(15)  Pw 10(10)  AC10 Exp1 T1 ¿[hXÔl # ¿[hXï× quitÀ[hX­uitÀ[hXûXitÀ[hX¶)Really quit [yes/no]? Á[hXÊŒyÁ[hXEöeÁ[hX1= sÁ[hXpz±[Deadwater the Aimbot User  15(15)  Pw 10(10) Á[hXŽz(0lqqqqqqqk(B(0x~~~~(Bd@(0~x(B(0x~~~~~~~x(B(0~~~~~~~~x(B(0x~~~~~~~(B+(0mqqqqqq~j(B[Deadwater the Aimbot User ] St10 Dx8 Co10 In9 Wi9 Ch9 CamCurFemCha Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC10 Exp1 T1 A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells is properly installed. If this is a proper installation, ask your cheat or spoiler manÁ[hX§zufacturer for any spoilers you might need. If problems continue, remove any newly created save files (if explore) or bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable components, restart your game, press X to select Explore Mode Options, and then select Yes. Technical information: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n) Å[hXJ 0n(0lqqqqqqqk(B Weapons a - a heavily cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1}(end) Ç[hXyƒ¶Do you want to see your attributes? [ynq] (n) È[hXŽªnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: regeneration. You could not have this property extrinsically: half spell damage. You could not have this property intrinsically: corrosivity. Scroll identification only worked 100 times out of 164. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 36. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 156. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 64% chance. Monsters only dropped their equipment with 79% chance. Amulet drop chance was reduced to 98%. Potion drop chance was reduced to 94%. Monster death drÈ[hX¹ªÀops spawned with only 71% chance. The following skill could not be trained at all: devices. The following skill was trained at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: polymorphing. The following skill was limited to basic proficiency: whip. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: riding. The following skill became untrainable if you tried to train it too early: high heels (turn 25). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 28818. Monster spawn increase had reached its maximum at turn 62457. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 56580. The monster class that cannot be genocidedÈ[hX¼« was archfiend. The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2). The monster species that was spawned more often: mooncalf (freq bonus 6). The monster species that was spawned more often: furious colony (freq bonus 10). The monster species that was spawned more often: huge cockroach (freq bonus 20). The monster species that was spawned more often: heal slime (freq bonus 4). The monster species that was spawned more often: really dangerous fungus (freq bonus 8). The monster species that was spawned more often: lava lord (freq bonus 8). The monster species that was spawned more often: big food trove (freq bonus 6). The monster species that was spawned more often: white warp patch (freq bonus 7). The monster species that was spawned more often: demonic quylthulg (freq bonus 14). The monster species that was spawned more often: acidwater hound (freq bonus 14). The monster specieÈ[hXÕ«¨s that was spawned more often: clock old horadrim (freq bonus 8). The monster species that was spawned more often: jolt eel (freq bonus 4). --More--É[hX ñ The monster species that was spawned more often: red crab (freq bonus 6). The monster species that was spawned more often: solid bat (freq bonus 4). The monster species that was spawned more often: spike piercer (freq bonus 4). The monster species that was spawned more often: large shocking sphere (freq bonus 14). The monster species that was spawned more often: water growth (freq bonus 6). The monster species that was spawned more often: bronze gargoyle (freq bonus 8). The monster species that was spawned more often: red ooze (freq bonus 4). The monster species that was spawned more often: Team Fortress pyro (freq bonus 7). The monster species that was never randomly spawned: hurog. The monster species that was never randomly spawned: Tulzscha, the Green Flame. The monster species that was never randomly spawned: giant tiger. The monster species that was never randomly spawned: geology scorpion. The monster species that wasÉ[hX.ñ À never randomly spawned: grim reaper. The monster species that was never randomly spawned: gas turret. The monster species that was never randomly spawned: tunnel spider. The monster species that was never randomly spawned: behemoth. The monster species that was never randomly spawned: reddish colony. The monster species that was never randomly spawned: dark light. The RNG hath decreed that this item was never generated: club ((null)). The RNG hath decreed that this item was never generated: water flame (complementary). The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal). The RNG hath decreed that this item was never generated: mirror (looking glass). The RNG hath decreed that this item was never generated: saddle ((null)). The RNG hath decreed that this item was never generated: cure numbness (opaque). The RNG hath decÉ[hXò reed that this item was never generated: manastone (gray). The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak). The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER). The RNG hath decreed that this item was never generated: spiked club ((null)). The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 5). The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 3). The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 14). The RNG hath decreed thÉ[hXNò Àat this item was generated more often: ESP (dawn, freq bonus 5). The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 7). The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7). The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7). The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 4). The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq É[hXó Ybonus 8). The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 10). The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 11). The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 4). --More--Ê[hXq.The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27). The RNG hath decreed that this item was always generated cursed: tracker (pigtail). The RNG hath decreed that this item was always generated cursed: laser beam ((null)). The RNG hath decreed that this item was always generated cursed: power failure (perverted). The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars). The RNG hath decreed that this item was always generated cursed: rocket ((null)). The RNG hath decreed that this item was always generated cursed: cirmocline (pink). The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate). The RNG hath decreed that this item was always generated cursed: parasol ((null)). The RNG hath decreed that this item was always generated cursed: amnesia (acrylic). The RNG hath decreed that this item was always generated cÊ[hX’.¿ursed: bronze plate mail ((null)). The RNG hath decreed that this trap was always invisible: animation trap. The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 8). Next attribute increase check would have come at turn 649. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having half spell damage (0). You were prevented from having regeneration (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (778). You survived. --More--Ê[hXÉE `(0lqqqqqqqk(B(0x~~~~(Bd@(0~x(B(0x~~~~~~~x(B(0~~~~~~~~x(B(0x~~~~~~~(B+(0mqqqqqq~j(B[Deadwater the Aimbot User ] St10 Dx8 Co10 In9 Wi9 Ch9 CamCurFemCha Dlvl:1 $0 HP 15(15)  Pw 10(10)  AC10 Exp1 T1 Do you want to see your discoveries? [ynq] (n) Ë[hX*Dq