deadwater, lawful male angelic Fencer ---- ---- |..| --- --- |..| |..|------------- --- |..------- --.----..-- |..||..|.....%.... ---...|.... .... .........)......----...|.....-- --.||....------...-.--....*...-....--.-......^....--...............| |.|--.--- -..........................%%%......-------..........| |.| |M| ...........(.....%---.................- --.........-- |.--|@| ...--............| |....|............. |..........-- |..--.| ..- --....... ... --..---.....| --....-- |...--- ---- --.%-| |.....| --..| ....- --...-| ---- |... ---....-- |*.. |.......| |.-- |......-- |.| |......-- |.| |.......-- -<| --..>|...| ...- --.---.-- .. --- --- [Deadwater the Merak] St18 Dx13 Co7 In9 Wi6 Ch7 FenAngMalLaw Min:4 $34 HP-4(81) Pw71(71) AC6 Exp8 T2511 Sat Cnf Hld Latest messages The mimic mummy claws you! [-4 -> 23] You miss the mimic mummy. You claw the mimic mummy. You curse at the mimic mummy. The mimic mummy claws you! [-5 -> 18] The mimic mummy claws you! [-4 -> 14] Warning: HP low! You cannot escape from the mimic mummy! The mimic mummy claws you! [-8 -> 7] Warning: HP low! The mimic mummy claws you! [-3 -> 4] Warning: HP low! You cannot escape from the mimic mummy! The mimic mummy claws you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} l - the uncursed +0 orcish chain mail named Tha Wall {120} F - an uncursed +0 orcish helm (being worn) {12} M - a cursed -2 dwarvish cloak {4} N - an uncursed +0 pair of iron shoes {20} P - an uncursed +0 cloak of attribute loss {4} Comestibles e - 15 uncursed oranges {8} f - 14 uncursed pears {9} w - an uncursed tripe ration {1} x - 3 uncursed bananas {2} z - an uncursed lembas wafer {1} A - a blessed sandwich {1} Scrolls g - an uncursed scroll of healing {1} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 3 uncursed scrolls of standard id {3} k - an uncursed scroll of cure {1} s - 2 uncursed scrolls of identify {2} Spellbooks m - an uncursed spellbook of fire bolt (0:0) {1} n - an uncursed spellbook of godmode (6:3) {1} r - an uncursed spellbook of true sight (0:4) {1} Potions p - a blessed potion of sickness {1} u - an uncursed potion of oil {1} v - an uncursed potion of gain energy {1} B - an uncursed potion of blindness {1} H - an uncursed potion of acid {1} L - an uncursed potion of gain ability {1} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {1} q - an uncursed -1 ring of adornment {1} Gems O - 16 cursed +0 worthless pieces of violet glass {16} Final attributes You have transgressed Your alignment was -19 Your max alignment was 21 You carried 0 sins You could not have this property at all: energy regeneration You could nothave this property extrinsically: warning You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 77% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: divination spells (turn 26) Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32376 Monster spawn increase reached its maximum at turn 60869 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 647786 The monster class that cannot be genocided was mummy The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: insurmountable force fungus (freq bonus 12) The monster species that spawned more often: mana fungus (freq bonus 6) The monster species that spawned more often: mirror patch (freq bonus 12) The monster species that spawned more often: jiangshi (freq bonus 6) The monster species that spawned more often: bloodshot icky thing (freq bonus 6) The monster species that spawned more often: hidden morph vortex (freq bonus 4) The monster species that spawned more often: sturdy turret (freq bonus 2) The monster species that spawned more often: anopheles fly (freq bonus 6) The monster species that spawned more often: really dangerous growth (freq bonus 6) The monster species that spawned more often: raging blaze (freq bonus 26) The monster species that spawned more often: leprelich (freq bonus 8) The monster species that spawned more often: Ujbilex (freq bonus 3) The monster species that spawned more often: swamp kappa (freq bonus 2) The monster species that spawned more often: crap-colored jelly (freq bonus 4) The monster species that spawned more often: ogre captain (freq bonus 4) The monster species that spawned more often: forest bear (freq bonus 3) The monster species that spawned more often: jumping ego kraken (freq bonus 3) The monster species that spawned more often: phaser force fungus (freq bonus 42) The monster species that spawned more often: slut (freq bonus 5) The monster species that spawned more often: horde mumak (freq bonus 5) The monster species that never randomly spawned: electrode The monster species that never randomly spawned: stalking magenta lichen The monster species that never randomly spawned: mummified priest The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: magical lady The monster species that never randomly spawned: Mailie's beguiling sneaker The monster species that never randomly spawned: maidenhack horror The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: warty patch The monster species that never randomly spawned: giant house fly The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 416) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 89) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 4) Next attribute increase check would have come at turn 4237 Strength training was 3 Dexterity training was -4 Wisdom training was 22 Constitution training was 50 You were confused (25) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 2552 points of nutrition remaining You were held by a mimic mummy You had a +2 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - fire bolt 4 matter 90% 87% b - true sight 3 divine 90% 87% c - godmode 8 protect 100% 91% Techniques known in the end Name Level Status critical strike 8X LIMIT(0) eddy wind 8X LIMIT(0) dazzle 8 R LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) turn undead 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (space helmet) * skullcap (yellow helmet) * flack helmet (filtered helmet) * crystal helm (tasseled helmet) * mining helm (frequent helmet) * field helm (aluminium helmet) * helm of safeguard (crested helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (boxing gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (chess boots) * boots of safeguard (roman sandals) cloak of attribute loss (opera cloak) Scrolls scroll of healing (DOENERTELLER VERSACE) scroll of mana (HARATTAMA KIYOTTAMA) scroll of phase door (MERCATOR MORI DEBET) scroll of standard id (SENIL LELLARAP) scroll of cure (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of identify (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) Spellbooks spellbook of fire bolt (pergament) spellbook of true sight (disintegrating) spellbook of godmode (dog eared) Potions potion of speed (slimy) potion of invisibility (colorless) potion of gain level (iridescent) potion of sickness (distilled) potion of oil (sizzling) potion of gain energy (forget-me-not) potion of blindness (swirly) potion of acid (tangerine) potion of gain ability (concocted) Rings ring of increase accuracy (branching) ring of adornment (eyefloating) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 normal ants a cock 0 Madeleine's plateau boots (1 created) a jackal (2 created) 0 wild dogs (1 created) 0 little dogs (1 created) 0 dogs (1 created) 0 hyenas (1 created) 0 pack gray wolves (1 created) a floating eye 0 kittens (1 created) 0 armed panthers (1 created) 0 housecats (1 created) 0 leopards (1 created) 0 jaguars (1 created) 0 mini gremlins (1 created) 0 hobbit veterans (1 created) a wimp (2 created) 0 hobbits (2 created) 0 normal hobbits (1 created) a hobbit thief 0 dwarven children (1 created) 0 dwarves (2 created) a porter flying dwarf 0 dwarf thieves (3 created) a large hobbit 0 bugbears (1 created) 0 hobbit lords (2 created) a hobbit wizard 0 phasing hobbit wizards (1 created) 0 dwarf lords (1 created) 0 dwarven wizards (2 created) a dwarven brigand thief (2 created) 2 kobolds an aqua kobold 2 small kobolds a large kobold 0 kobold shamans (2 created) 0 petit mimics (3 created) 0 mimics (1 created) 0 small mimics (2 created) 0 small healing mimics (1 created) 0 demimondaines (1 created) 0 mountain nymphs (1 created) 0 dryads (1 created) 0 teasing nymphs (1 created) a goblin (5 created) 0 group goblins (2 created) 0 hitter goblins (1 created) 0 hill orcs (2 created) 0 evasive hill orcs (1 created) 0 Isengard orcs (2 created) 0 Mordor orcs (4 created) a porter Mordor orc 0 goblin shamans (3 created) 0 Uruk-hai (1 created) 0 orc shamans (1 created) 0 PKK leaders (1 created) 0 adelie onsen penguins (1 created) a sheep (3 created) 6 sewer rats a chipmunk a wild rabbit a bestia acerbus a millipede 0 cave spiders (5 created) 0 healthy cave spiders (1 created) 0 white centipedes (1 created) 0 centipedes (3 created) 0 large spiders (2 created) 0 recluse spiders (1 created) 0 Sarah's soft sneakers (1 created) 0 spiders (1 created) a tiny lurker (2 created) 0 grid bugs (2 created) 0 weregridbugs (1 created) a housebat a plains centaur (5 created) 0 forest centaurs (1 created) 0 hidden forest centaurs (1 created) 0 baby shimmering dragons (1 created) 0 baby black dragons (1 created) 0 baby plain dragons (1 created) the hidden 0 yellow growths (1 created) 0 mean growths (1 created) 3 orange growths (1 created) an orange fungus a golden mold a green mold 0 green growths (1 created) 0 red growths (1 created) 0 slow growths (1 created) 0 sucker fungi (1 created) 0 mind molds (1 created) 0 violet spores (1 created) 2 sub-gnomes (3 created) 4 gnomes (9 created) 2 gnome stalkers (3 created) 0 normal gnomes (1 created) a gnome thief (2 created) 2 intermediate gnomes (4 created) 2 gnome lords (4 created) 4 gnomish wizards (8 created) a deep gnome (2 created) 0 frenzytaurs (1 created) 0 ice monsters (1 created) 0 mini jabberwocks (2 created) 0 Keystone Kops (9 created) a Kop Sergeant 0 Officer Kaptains (1 created) a mummy (2 created) 0 newt mummies (1 created) an elf mummy 0 mimic mummies (1 created) 0 mini rust monsters (1 created) 0 small rust monsters (1 created) 0 petty rattlesnakes (1 created) a house snake a two-footed snake a blue snake 0 trolls (6 created) 0 petty trolls (1 created) 0 flying trolls (3 created) 0 evasive trolls (2 created) 2 timid trolls (6 created) an ice troll 0 ego ice trolls (1 created) 0 annoying trolls (1 created) 2 lesser umber hulks (15 created) a lesser visor hulk (8 created) 4 umber ponies (5 created) 0 sentient trees (1 created) 0 pupurins (2 created) 0 sapusaurs (1 created) 0 headless brutes (1 created) 0 hulks (1 created) a mini vampire 0 barrow wights (1 created) 0 monkeys (2 created) a kobold zombie (2 created) a controller 0 newt zombies (1 created) a goblin zombie 0 archers (1 created) 2 orc zombies a human zombie a zombie 0 poisoners (1 created) 0 monks (1 created) an ordinator 0 item masters (1 created) 0 shopkeepers (9 created) 0 aligned priests (1 created) 0 watchmen (8 created) 0 watch captains (3 created) 0 small boos (1 created) 3 tortoises (5 created) 2 hata-hatas a hata-mata a rouge jellyfish 2 jellyfish a thick jellyfish 0 malfunctioning babelfish (1 created) 2 newts a twen (2 created) 0 geckos (1 created) an iguana (2 created) 0 baby crocodiles (1 created) 0 poison creepers (1 created) 0 clear mewlips (1 created) 0 roast gooses (1 created) 0 killer tomatoes (1 created) an inedible slime mold 0 piles of copper coins (2 created) 0 piles of creeping gold coins (1 created) 0 piles of monster coins (1 created) a floor grue a novice light wall a crude turret a prehistoric turret a health trove 337 creatures born. 104 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 19 times You never prayed to the gods You hit with a wielded weapon 120 times You killed 89 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (32 of 160) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (140 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Fencer... You died in The Gnomish Mines on dungeon level 4 with 8493 points, and 34 pieces of gold, after 2511 moves. Killer: a monster (mimic mummy) You were level 8 with a maximum of 81 hit points when you died. You reached the 32nd place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 30 9935 deadwater-Zyb-Red-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priest of Moloch). - [101] 31 9439 deadwater-Che-Ang-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (scientist called deadwater). - [103] *32 8493 deadwater-Fen-Ang-Mal-Law died in The Gnomish Mines * on level 4 [max 6]. Killed by a monster (mimic mummy). - [81] 33 8354 deadwater-Val-Asg-Mal-Law turned to stone in The Dungeons of Doom on level 4 [max 5]. Petrified by a coming into contact with a petrifying object. 42 [105] 34 7508 deadwater-Ele-Red-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (hallucinogen-distorted black spider). - [142]