deadwater, lawful male angelic Knight ---------## ### |..<....+,# #,# ....^...|,# ######################------|---## ----.----,# #,,,,,,,,,,,,,,,,,,,,%)..).....-,# ####,# #,# ##,####################|....{...|,# #,,,,# ##,######,,# |........|,# #,#### #,,,,,,,,,## ###### --------|-,#--------------- ##,# #,----------------------,,,,, ,,`,,,,-.............| #,,# ##,|.....................,,,## #######,##,#|.............| -----.-----#,,|...................)|##,# #,,,,,,,##`,|.............| |.........+,,,|....................|,#,#----.-----## ##--------------- +.........|,,,|.......@............|,#,,-........| |.........|#,,|....................|)###|..{..>..| |..{......-,,,----------------------,# |........| -----------##,,,,,,,*,,,,,,,,,,,,,,,`# ---------- ######################### [Deadwater the Esquire] St10 Dx6 Co5 In6 Wi7 Ch6 KniAngMalLaw Dlvl:2 $80 HP52(52) Pw43(43) AC-6 Exp4 T573 Sat Latest messages You curse at the ancipital. You kill the ancipital! The battle-scarred veteran picks up a power crossbow {20}. You miss the battle-scarred veteran. (3x) Your plate mail blocks the battle-scarred veteran's attack. You miss the battle-scarred veteran. You claw the battle-scarred veteran. You miss the battle-scarred veteran. The battle-scarred veteran just misses! You miss the battle-scarred veteran. (2x) You curse at the battle-scarred veteran. You kill the battle-scarred veteran! What do you want to eat? [ghps or ?*,] This battle-scarred veteran corpse tastes terrible! You cannibal! You will regret this! You finish eating the battle-scarred veteran corpse. You see here 7 gold pieces {0}. 7 gold pieces. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: quad attacks You could nothave this property extrinsically: teleport control You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 228 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 97% Musable item generation frequency was reduced by 24% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: divination spells (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39005 Monster spawn increase reached its maximum at turn 95665 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 504192 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: orc (freq bonus 42) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: soul burner (freq bonus 47) The monster species that spawned more often: clay stalk (freq bonus 172) The monster species that spawned more often: roadblock fungus (freq bonus 184) The monster species that spawned more often: night lich (freq bonus 88) The monster species that spawned more often: fungoid mold (freq bonus 88) The monster species that spawned more often: rifed sephirah (freq bonus 43) The monster species that spawned more often: shrub thorn (freq bonus 45) The monster species that spawned more often: deep gnome (freq bonus 44) The monster species that spawned more often: stone force patch (freq bonus 92) The monster species that spawned more often: lesser maia (freq bonus 47) The monster species that spawned more often: petty air elemental (freq bonus 45) The monster species that spawned more often: giant spider (freq bonus 46) The monster species that spawned more often: pheasant (freq bonus 138) The monster species that spawned more often: claw devil (freq bonus 88) The monster species that spawned more often: sea serpent (freq bonus 44) The monster species that spawned more often: undead chevalier (freq bonus 86) The monster species that spawned more often: grey snake (freq bonus 86) The monster species that spawned more often: shark (freq bonus 48) The monster species that spawned more often: giant jelly bee (freq bonus 88) The monster species that spawned more often: sheep skinned wolf (freq bonus 45) The monster species that never randomly spawned: Lukas The monster species that never randomly spawned: teal force fungus The monster species that never randomly spawned: huntress The monster species that never randomly spawned: frost ogre The monster species that never randomly spawned: vampire shadowcloak The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: wind bowman The monster species that never randomly spawned: dark elven warrior The monster species that never randomly spawned: colbran The monster species that never randomly spawned: giant mimic The monster class that always generated with extra speed: rub monster The monster class that more likely to generate with musable stuff: xorn The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 12) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 8) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 2) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 40) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 27) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 12) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 5) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 3) Next attribute increase check would have come at turn 1314 Strength training was 8 Dexterity training was 9 Wisdom training was 1 Constitution training was 34 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having teleport control (0) You were prevented from having quad attacks (0) Your chance to block was 27% You saw invisible You had infravision You had 2620 points of nutrition remaining You aggravated monsters You could jump You could fly You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 4XR Prepared(0) healing hands 4X Prepared(0) shield bash 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (tribal helmet) * leather gloves (vampiric gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (mechanical helmet) * skullcap (deformed helmet) * flack helmet (full helmet) * crystal helm (celtic helmet) * mining helm (etched helmet) * field helm (translucent helmet) * helm of safeguard (space helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (tightly fitting gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (mud boots) * boots of safeguard (snow boots) Scrolls scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (SMIRITELNAYA RUBASHKA) scroll of phase door (PONUS MOSTAS) scroll of standard id (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of cure (AVEZ VOUS DEJA LE FRANCAIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 17 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (34 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well deadwater the Knight...