deadwater, lawful male angelic Chevalier ---- |..- |... ----- |..- |....---..-- ---.....|....-- |.........:o..| -.......<.o@- -...............%..@.| | --.................- --................. ---. |.|......-..- -- --|...... ..- --......... |........- |.......-- --...---- |..- --- [Deadwater the Faithful] St8 Dx6 Co10 In7 Wi9 Ch3 CheAngMalLaw Min:5 $87 HP-2(103) Pw84(84) AC-3 Exp8 T2759 Latest messages The goblin fighter misses. You don't have enough stamina to move. The air crackles around the orc shaman. You don't have enough stamina to move. The goblin fighter thrusts her crude dagger. Your small shield deflects the goblin fighter's attack. What do you want to drop? [$a-xzA-DF-QS-Z or ?*] You drop an uncursed hill orc corpse {1000}. Your movements are now unencumbered. You miss the orc shaman. You claw the orc shaman. You miss the orc shaman. The scientist called deadwater the practician wields an uncursed crude dagger {4}! The scientist called deadwater the practician thrusts his crude dagger. The scientist called deadwater the practician hits you! [-5 -> 3] Warning: HP low! The scientist called deadwater the practician thrusts his crude dagger. The scientist called deadwater the practician hits you! You die... Your inventory Armor b - a blessed +0 robe {16} c - a blessed +2 small shield (being worn) {12} q - an uncursed +0 leather armor {60} x - an uncursed +0 elven mithril-coat (being worn) {60} I - an uncursed +0 dwarvish cloak (being worn) {4} J - an uncursed +0 pair of iron shoes {20} N - a blessed +1 pair of elven boots (being worn) {8} Comestibles a - an uncursed plain orc corpse {850} e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} H - 5 uncursed oranges {3} K - an uncursed cream pie {1} M - an uncursed tin of baby rainbow dragon meat {1} W - an uncursed lembas wafer {1} Y - 3 blessed lemons {2} Scrolls h - a blessed scroll of teleportation {1} j - 11 uncursed scrolls of healing {11} k - 4 uncursed scrolls of mana {4} l - 4 uncursed scrolls of phase door {4} m - 3 uncursed scrolls of standard id {3} n - an uncursed scroll of cure {1} p - an uncursed scroll of identify {1} s - an uncursed scroll of scare monster {1} v - an uncursed scroll of teleportation {1} G - a blessed scroll of identify {1} L - an uncursed scroll of stinking cloud {1} O - an uncursed scroll of food detection {1} P - a blessed scroll of clouds {1} Q - a blessed scroll of light {1} S - an uncursed scroll of enchant armor {1} U - a blessed scroll of healing {1} Z - a blessed scroll of standard id {1} Spellbooks g - a blessed spellbook of healing (3:3) {1} o - an uncursed spellbook of phase door (0:2) {1} t - an uncursed spellbook of command undead (0:2) {1} Potions d - 2 potions of holy water {2} r - an uncursed potion of invisibility {1} w - 2 uncursed potions of healing {2} F - an uncursed potion of restore ability {1} V - an uncursed potion of sleeping {1} X - a cursed potion of fruit juice {1} Rings z - an uncursed ring of teleport control {1} Wands B - an uncursed wand of immobility (0:13) {1} D - an uncursed wand of digging (0:6) {1} Tools i - a blessed saddle {1} A - an uncursed oil lamp {1} Gems u - an uncursed +0 worthless piece of violet glass {1} C - an uncursed +0 worthless piece of orange glass {1} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 1 sins You could not have this property at all: telepathy You could nothave this property extrinsically: warning You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 98% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 137) Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25535 Monster spawn increase reached its maximum at turn 119615 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 591360 The monster class that cannot be genocided was worm The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: Glaaki (freq bonus 9) The monster species that spawned more often: redditor (freq bonus 3) The monster species that spawned more often: supreme dimensional vortex (freq bonus 8) The monster species that spawned more often: sensei spore lichen (freq bonus 6) The monster species that spawned more often: timekeeper (freq bonus 12) The monster species that spawned more often: automated blast furnace (freq bonus 4) The monster species that spawned more often: disenchanter growth (freq bonus 12) The monster species that spawned more often: gray mewlip (freq bonus 8) The monster species that spawned more often: pidgeot (freq bonus 3) The monster species that spawned more often: gray force ooze (freq bonus 6) The monster species that spawned more often: thirteen-headed hydra (freq bonus 3) The monster species that spawned more often: death orb (freq bonus 6) The monster species that spawned more often: metal mechanic (freq bonus 3) The monster species that spawned more often: karmic force patch (freq bonus 7) The monster species that spawned more often: nasty Olog-hai (freq bonus 12) The monster species that spawned more often: healing force fungus (freq bonus 4) The monster species that spawned more often: bugbear chieftain (freq bonus 8) The monster species that spawned more often: carrion wyrm (freq bonus 6) The monster species that spawned more often: expert (freq bonus 2) The monster species that spawned more often: albino spore (freq bonus 8) The monster species that never randomly spawned: fathien elite The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: plain dragon The monster species that never randomly spawned: troglodyte The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: lion man The monster species that never randomly spawned: packer rat The monster species that never randomly spawned: amorphous mushroom The monster species that never randomly spawned: barrowgrim soldier The monster species that never randomly spawned: cerulean spore The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 9) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 38) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 14) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 34) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 15) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 4) Next attribute increase check would have come at turn 3546 Strength training was 38 Dexterity training was 30 Wisdom training was 13 Constitution training was 4 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having telepathy (0) You were prevented from having warning (0) Your chance to block was 21% You saw invisible You had infravision You had 1680 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 11% 73% Techniques known in the end Name Level Status turn undead 8XR LIMIT(0) blessing 8X LIMIT(0) healing hands 8X LIMIT(0) spirituality check 8X LIMIT(0) dazzle 8 R LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Armor robe (octarine robe) elven boots (winter boots) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of teleportation (NO TNILCYR ALLIK) scroll of healing (SUN FALL FROM SKY) scroll of mana (DUAM XNAHT) scroll of phase door (TSVETOCHNYYE SHORTY I LEY) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (POWER PERFORATO AS BARET) scroll of identify (IGNORE SHELL BLOC RING) scroll of scare monster (CROWDED OF BODY IN FLUFFY WATAGE) scroll of stinking cloud (SEVEN MINUS) scroll of food detection (HIWEDALE OOO) scroll of clouds (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of light (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of enchant armor (PRATYAVAYAH) Spellbooks spellbook of healing (momentary) spellbook of phase door (nonexistant) spellbook of command undead (glittering) Potions * potion of water (clear) potion of invisibility (pseudo-violet) potion of blindness (camo) potion of healing (blinding) potion of restore ability (bird's eye) potion of sleeping (purple) potion of fruit juice (orange) Rings ring of teleport control (twisted) Wands wand of immobility (steel) wand of digging (saffron) Tools tempest horn (horn) oil lamp (lamp) Gems worthless piece of violet glass (violet) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 5 putties a giant ant 0 giant beetles (1 created) 2 jackals a mink (2 created) a gas spore 0 porter floating eyes (1 created) a kitten an evasive jermlaine a wimp a normal hobbit 2 dwarves a hobbit lord (2 created) 15 larva imps a jelly a blue jelly a kobold a whnas a reston 0 enraged shamans (1 created) 2 petit mimics a mimic a naiad 0 goblins (3 created) a group goblin (2 created) 0 hitter goblins (1 created) 0 hobgoblins (1 created) a fiendish hobgoblin 2 plain orcs 0 low snotlings (1 created) a hill orc 0 Mordor orcs (1 created) an Uruk-hai 0 orc shamans (3 created) 0 goblin fighters (3 created) a furry rothe 2 giant badgers a poring 0 sheep (1 created) 6 sewer rats a bushy squirrel 0 ferrets (1 created) 0 millipedes (1 created) 0 great spiders (1 created) a minor fog cloud a fog cloud (2 created) a grid bug a stone bug a yellow light a bat a thrush a large bat a tiny pseudodragon (2 created) 0 baby red dragons (1 created) a water lichen (0 created) 0 brown stalks (1 created) a green stalk 2 red stalks a cyan patch (0 created) 0 slow stalks (2 created) a shrieker 2 violet stalks 2 disgusting mushrooms (0 created) a sub-gnome a gnome a Kop Lieutenant a mummy a newt mummy 0 kobold mummies (1 created) a tasloi mummy a white naga hatchling a grid xorn 3 kobold zombies 2 gnome zombies an orc zombie 2 dwarf zombies an elf zombie a creeping 42 a flower girl a human 2 swarming sneak thieves a rogue hireling a Woodland-elf (2 created) 0 scientists (1 created) 0 shopkeepers (2 created) a mana stealer 3 tortoises 2 hata-hatas a hata-mata 0 large eels (1 created) 4 jellyfish (7 created) a tuna (2 created) a legged tuna a babelfish (3 created) a goldfish an eel-lizard a newt a gray newt 0 deminewts (1 created) 0 lizards (1 created) a colorless mushroom patch 0 shrieker mushroom patches (1 created) 2 small turrets 0 crude turrets (1 created) a dagger turret a gem trove a disintegration trove a health trove 167 creatures born. 126 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 10 times You eaten meat 9 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 122 times You killed 114 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (13 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (13 of 20) shield [Basic] (max Expert) (55 of 160) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (21 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (33 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well deadwater the Chevalier... You died in The Gnomish Mines on dungeon level 5 with 9439 points, and 87 pieces of gold, after 2759 moves. Killer: a monster (scientist called deadwater) You were level 8 with a maximum of 103 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 27 10090 snake153-Gol-Vee-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (troll). - [58] 28 9935 deadwater-Zyb-Red-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priest of Moloch). - [101] *29 9439 deadwater-Che-Ang-Mal-Law died in The Gnomish Mines * on level 5. Killed by a monster (scientist called deadwater). - [103] 30 8354 deadwater-Val-Asg-Mal-Law turned to stone in The Dungeons of Doom on level 4 [max 5]. Petrified by a coming into contact with a petrifying object. 42 [105] 31 7508 deadwater-Ele-Red-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (hallucinogen-distorted black spider). - [142]