deadwater, lawful male angelic Warrior ------------- ------------ |.#..#...$>.|### |....<.....| |.....#......,,####---------.----############|..........| |#..##......|#,,,,,|.........`...,,,,,,,,,##,..........{| |...##......|####,,|............|########,##,---|-------- |...`........,# #,,|............| #,,#,# #,,# |..#.#......|,###,,|..u.........| ##,#,# ##,# |......#.#..|,##,,,..@.%......... #,,,####,# ----------.--,,#,#,---+---------- ###,,,##,### #,,,,,,,,,,###,,,,,,, #,#,,,,,,# --.---------##,,,#### #,#-----.-## |...........,,,,,# #,#|.....-,# |..........|,,#,## #,#|.....|## |...........,##,# ------,#|.....| ------------###,# |....|,#|.....| #,# |.....,#|.....| ### |....|##|.....| ------ ------- [Deadwater the Swordsman] St16 Dx7 Co15 In8 Wi6 Ch5 WarAngMalLaw Dlvl:1 $10 HP23(23) Pw13(13) AC0 Exp1 T209 Latest messages 1 gold piece. There is nothing here to pick up. You see here a statue of a sewer rat {30}. You displaced your saddled green nightmare. You kill the newt! You see here a newt corpse {10}. What do you want to eat? [fg or ?*,] This newt corpse tastes terrible! You finish eating the newt corpse. You feel a mild buzz. You displaced your saddled green nightmare. (2x) You stop. Your saddled green nightmare is in the way! You hear some noises. The jackal is killed! The saddled green nightmare hits the jackal. The jackal is killed! You see here a jackal corpse {300}. The saddled green nightmare picks up a jackal corpse {300}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: half physical damage You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 211 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 97% Musable item generation frequency was reduced by 11% Ring drop chance was reduced to 81% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: healing spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20191 Monster spawn increase reached its maximum at turn 41436 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1874862 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: flying fish (freq bonus 6) The monster species that spawned more often: shortcross girl (freq bonus 32) The monster species that spawned more often: gazer homunculus (freq bonus 16) The monster species that spawned more often: undead doom marine (freq bonus 18) The monster species that spawned more often: thematic earth elemental (freq bonus 24) The monster species that spawned more often: machine turret (freq bonus 7) The monster species that spawned more often: hole mushroom (freq bonus 18) The monster species that spawned more often: unknown grue (freq bonus 14) The monster species that spawned more often: Uno (freq bonus 16) The monster species that spawned more often: harrowbark fiend (freq bonus 13) The monster species that spawned more often: large brain eater (freq bonus 8) The monster species that spawned more often: wood elf enchanter (freq bonus 8) The monster species that spawned more often: slow vortex (freq bonus 32) The monster species that spawned more often: Dickmouth (freq bonus 16) The monster species that spawned more often: sludge patch (freq bonus 14) The monster species that spawned more often: silver devil (freq bonus 8) The monster species that spawned more often: golden dragon (freq bonus 8) The monster species that spawned more often: very old blood dragon (freq bonus 14) The monster species that spawned more often: Celia (freq bonus 18) The monster species that spawned more often: ultraviolet light (freq bonus 14) The monster species that spawned more often: athena giant (freq bonus 9) The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: internet man The monster species that never randomly spawned: black Angel The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: tome of divine wrath The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: slimy patch The monster species that never randomly spawned: anthrazite unicorn The monster species that never randomly spawned: false stalk The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 4) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 34) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 19) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 13) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 69) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 20) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 11) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 9) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 42) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4) Next attribute increase check would have come at turn 391 Strength training was 3 Dexterity training was 5 Wisdom training was 1 Constitution training was 5 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having half physical damage (0) You were prevented from being a stoned chiller (0) Your chance to block was 32% You saw invisible You had infravision You had 1305 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (golden helmet) * skullcap (winged helmet) * flack helmet (crazy helmet) * crystal helm (great helmet) * mining helm (spinning helmet) * field helm (bug-tracking helmet) * helm of safeguard (anti-government helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (brand-new gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (orange boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (MAKE ENEMY BAD THEN SNORING NEXT) scroll of mana (I HEARD YOU WERE SLEEPING THERE) scroll of phase door (SEXY FARTING BUTT EDITION) scroll of standard id (WHAT THE FUCK IS THIS) scroll of cure (NUVVEMI CESTUNNAVU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (21 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye deadwater the Warrior...