deadwater, lawful male dunadan Jedi --------## ----- |}.}.}.-,,# |.>.| ----------- |.}.}.}|#,--------------####|...| |.........| |}.}.}.|#,..............,,,,|...- ##|.........| |.}.}.}+,,|............|###,|...| #,........<.|## ----.--- |............+ #,|....,,,#######,|..........,# #,# |............| #,#|####^,,,,,,,,,-----------,############----- #,# .............| #,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,....| #,,# -------------- ,,,,,,,,,,,,,,,,--|------- ##############|...| #-@- ---|-------#,#,,|........| |...| |;F;. |.}.}.}.}.-,,,,,.........| |...| |F}.| +}.}%}.}.}|####,|........| |...| |}.}+ |.}.}.}.}.| |........| ----- |.}.| ----#------ |........| |}.}| ---------- ----- [Deadwater the Jedi Apprentice] St18/01 Dx9 Co12 In13 Wi17 Ch5 JedDunMalLaw Dlvl:5 $68 HP-9(86) Pw62(62) AC7 Exp7 T2137 Latest messages In what direction? [47896321><] As you kick the door, it crashes open! You smell marsh gas! What do you want to use or apply? [ctuxy or ?*] You ignite your red lightsaber. It looks rather muddy down here. It misses. The electric eel brushes against your leg. The shark bites you! [-16 -> 15] Warning: HP low! You miss the shark. You hit the shark! The electric eel bites you! You get zapped! [-5 -> 10] Warning: HP low! The electric eel brushes against your leg. The shark bites you! You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} r - an uncursed +0 pair of iron shoes {20} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of enchant weapon {1} q - an uncursed scroll of confuse monster {1} Spellbooks p - an uncursed spellbook of slow monster (1:4) {1} z - an uncursed spellbook of sleep (7:4) {1} Potions j - an uncursed potion of fruit juice {1} o - an uncursed potion of ESP {1} v - an uncursed potion of gain energy {1} Rings C - a heavily cursed ring of teleportation {1} Wands t - an uncursed wand of probing (0:6) {1} u - an uncursed wand of undead turning (0:3) {1} x - a blessed wand of locking (0:1) {1} y - an uncursed wand of slow monster (0:4) {1} Tools c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: numbopathy You could nothave this property extrinsically: wonderlegs You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 21 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 79% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: healing spells (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 40942 Monster spawn increase reached its maximum at turn 139442 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 143164 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: jelly (freq bonus 6) The monster species that spawned more often: flying skull (freq bonus 14) The monster species that spawned more often: hiding wood nymph (freq bonus 8) The monster species that spawned more often: dutch storm (freq bonus 20) The monster species that spawned more often: blank fungus (freq bonus 16) The monster species that spawned more often: addict (freq bonus 16) The monster species that spawned more often: martian missile walker (freq bonus 24) The monster species that spawned more often: slime spore (freq bonus 22) The monster species that spawned more often: Uberjaquio (freq bonus 32) The monster species that spawned more often: vacuum colony (freq bonus 8) The monster species that spawned more often: tin golem (freq bonus 14) The monster species that spawned more often: grating chicken (freq bonus 9) The monster species that spawned more often: petty shadow ogre (freq bonus 16) The monster species that spawned more often: petty wild dog (freq bonus 7) The monster species that spawned more often: black wraith (freq bonus 18) The monster species that spawned more often: lava mold (freq bonus 32) The monster species that spawned more often: force fire giant (freq bonus 12) The monster species that spawned more often: pile of kryptonite coins (freq bonus 10) The monster species that spawned more often: poison monster (freq bonus 36) The monster species that spawned more often: flesh archer (freq bonus 22) The monster species that spawned more often: petty boobed permamimic (freq bonus 9) The monster species that never randomly spawned: colluded force patch The monster species that never randomly spawned: wood elf lord The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: water warp patch The monster species that never randomly spawned: black potatoes The monster species that never randomly spawned: adventurer force patch The monster species that never randomly spawned: dutch keeper The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: cyan fungus The monster species that never randomly spawned: one-eyed error The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 13) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 2) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 4) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 106) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 13) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 4) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 14670 Strength training was -2 Dexterity training was 17 Wisdom training was 3 Constitution training was 43 You were prevented from having numbopathy (0) You were prevented from having wonderlegs (0) You saw invisible You were telepathic You had 2045 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 7X LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) charge saber 3X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (RNG helmet) * skullcap (tribal helmet) * flack helmet (anachrononononaut helmet) * crystal helm (frequent helmet) * mining helm (translucent helmet) * field helm (round helmet) * helm of safeguard (space helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (light gloves) * commander gloves (covered pair of gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (combat boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (ETADPU CIMOC) scroll of mana (BODY KNOCK ON EARTH WILL HURT) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of cure (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of enchant weapon (YOU AINT GETTING OUT OF HERE ALIVE) scroll of confuse monster (SORRY NISI) Spellbooks spellbook of slow monster (printed) spellbook of sleep (adorable) Potions potion of blindness (swirly) potion of fruit juice (ruby) potion of ESP (gooey) potion of gain energy (orange tea) Rings ring of teleportation (constricting) Wands wand of probing (inertron) wand of undead turning (balsa) wand of locking (terminal) wand of slow monster (locust) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal a fox a pack fox (4 created) 0 little dogs (1 created) a hobbit a dwarf a normal jelly 3 kobolds 0 mud kobolds (1 created) a kobold lord 0 small healing permamimics (1 created) a mountain nymph (2 created) 0 floating nymphs (1 created) 2 goblins 2 Isengard orcs 0 porter rock piercers (1 created) a rothe (2 created) a sewer rat 0 visor sewer rats (1 created) a rabbit an eevee 0 rock moles (1 created) a bat 2 hidden bats a lichen (2 created) a porter lichen a spore lichen (2 created) an orange growth 0 red fungi (1 created) 2 sucker mushrooms a blister mushroom a spore shrieker (2 created) a violet fungus a sticker 0 gnomish wizards (1 created) 0 kappa mummies (1 created) a red naga hatchling a two-footed snake a guranguta an ice bear cub 0 ossium animatums (1 created) 2 elf zombies a friendly adventurer 2 filthy street urchins (3 created) a squint-eyed rogue a wererabbit 0 shopkeepers (3 created) a tortoise a hata-mata a rouge jellyfish a pike a large eel 0 jellyfish (1 created) a piranha a giant eel a shark (2 created) a giant crab 0 electric eels (1 created) a newt 0 geckos (1 created) a novice light wall 0 novice dark walls (1 created) a mini rub monster an energy trove 84 creatures born. 56 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 64 times You killed 52 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (51 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Jedi... You died in The Dungeons of Doom on dungeon level 5 with 5062 points, and 68 pieces of gold, after 2137 moves. Killer: a monster (shark) You were level 7 with a maximum of 86 hit points when you died. You reached the 35th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 33 5764 deadwater-Che-Red-Mal-Neu died in The Gnomish Mines on level 6. Killed by a monster (barbarian called snake153). - [91] 34 5552 deadwater-Elp-Elf-Mal-Neu died in The Dungeons of Doom on level 2 [max 4]. Killed by a shotgun shell. - [59] *35 5062 deadwater-Jed-Dun-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (shark). - [86] 36 4385 Elronnd-Gla-Sea-Fem-Neu died in The Gnomish Mines on level 5. Killed by a rock. - [87] 37 4160 deadwater-Psi-Red-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a wand of striking. - [60]