deadwater, neutral male redguardian Doom Marine ##------------- #,-...........|########## #,|............,,,,,,,,,------ #,|...........|########,|....| -------- ------- #,|...........|,,,,,,,,,+....|## |(.....| |>....| #,|...........|########,|....-,# |.<....| ##|.....| #,--------.--.- #,,,|....|,# |......| #,......| #,# #,# ,##,#,|....|,, |......|###,,|.....| #,# #,# ###`,,,#,-.----,----- |...(...,,,,#|.....| ##,# #,,# #,,,####,,,,,,,,|...| ####---|----##,,#|.....| ##,,# ##,# #,#,# ,,######,|...|##### #@,,,,,,# #,##|.....| -----,,## #,# #,-|---+----- #,...^.,,,,##--K--------- #,,,|.....| |$..|,## -------|-- #,|.........| ##-----,,,,,,-..........| #,,,......| |)[.|,# |........|,,,..........|#####,,,,##,##|......^...|###,##------- |...-,# |....{....,,,|......(..|,,,,,,#####,,,.........%..,,,,# -----## |........|##,|.........|,###### ####|..........|##### ---------- #,|.........|,# ------------ #,|.........|,# ##-----------,# ### [Deadwater the Mars Marine] St16 Dx13 Co11 In4 Wi4 Ch5 MarRedMalNeu Dlvl:2 $31 HP38(38) Pw4(4) AC0 Exp2 T617 Hun Sto Latest messages In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] The door opens. There is an open door here. You see here an egg {1}. Touching an UH‰åH…Òt2HGÿ1É€x corpse is a fatal mistake. You are slowing down. # Are you sure you want to pray? [yn] (n) You begin praying to The Revenants. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. You finish your prayer. You feel that The Revenants is displeased. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (alternate weapon; not wielded) {8} b - 47 uncursed +0 bullets (in quiver) {25} r - the uncursed +0 dark elven short sword named Sleepless Nights {12} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Comestibles s - an uncursed tin of newt meat {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 3 uncursed scrolls of standard id {3} k - an uncursed scroll of cure {1} n - an uncursed scroll of identify {1} o - a blessed scroll of identify {1} p - an uncursed scroll of enchant armor {1} q - a cursed scroll of enchant armor {1} Potions l - a cursed potion of speed {1} m - a blessed potion of oil {1} t - an uncursed potion of water {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: psi resistance You could nothave this property extrinsically: petrification resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 42 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 71% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: protection spells (turn 102) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16023 Monster spawn increase reached its maximum at turn 49421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 309219 The monster class that cannot be genocided was blob The monster class that was spawned more often: (null) (freq bonus 5) The monster species that spawned more often: snakeman (freq bonus 9) The monster species that spawned more often: healing mushroom (freq bonus 7) The monster species that spawned more often: Martti Ihrasaari (freq bonus 48) The monster species that spawned more often: wind warp patch (freq bonus 9) The monster species that spawned more often: plutonium imp (freq bonus 40) The monster species that spawned more often: space bat (freq bonus 6) The monster species that spawned more often: desert mushroom (freq bonus 20) The monster species that spawned more often: Corina (freq bonus 14) The monster species that spawned more often: macross valkarie (freq bonus 14) The monster species that spawned more often: real nexus hound (freq bonus 14) The monster species that spawned more often: amorphous spore (freq bonus 8) The monster species that spawned more often: Undead Kop (freq bonus 7) The monster species that spawned more often: wobbly goblin (freq bonus 24) The monster species that spawned more often: prowling dead potato (freq bonus 18) The monster species that spawned more often: viper tree (freq bonus 12) The monster species that spawned more often: stargazer (freq bonus 7) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 9) The monster species that spawned more often: wig sheep (freq bonus 6) The monster species that spawned more often: Chirin (freq bonus 8) The monster species that spawned more often: mana spore (freq bonus 9) The monster species that never randomly spawned: received dead potato The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: pestilent trove The monster species that never randomly spawned: white beetle The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: japanese lady The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: animated rotten egg The monster species that never randomly spawned: lethe mold The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 9) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 24) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 16) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 296) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 29) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 9) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 1) Next attribute increase check would have come at turn 1813 Strength training was 5 Dexterity training was 6 Wisdom training was 9 Constitution training was 26 You were poison resistant You were immune to sickness You were turning to stone (3) You were prevented from having petrification resistance (0) You were prevented from having psi resistance (0) You had 240 points of nutrition remaining You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The Revenants was angry with you (1) You could not have safely prayed (1612) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons dark elven short sword (black runed short sword) Armor leather gloves (fingerless gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (great helmet) Scrolls scroll of healing (RTFM) scroll of mana (MAYBE GIVE FELLOW THE PROP) scroll of phase door (TRY HARD) scroll of standard id (9H) scroll of cure (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of identify (DEHARK A SONE BHELL) scroll of enchant armor (HCUO) Potions potion of speed (murky) potion of oil (steamy) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 large cockroaches (1 created) 2 thick jackals 0 weasels (1 created) a jelly 0 hidden kobolds (1 created) a petit permamimic 0 goblins (1 created) 9 sewer rats 0 Rame Ducks (1 created) 0 emus (1 created) 0 sub-gnomes (1 created) a clockwork soldier 0 Undead Kops (1 created) 0 Policeman Sergeants (1 created) 0 item masters (4 created) 0 shopkeepers (1 created) 0 soldiers (1 created) a newt (2 created) a floor grue (2 created) 34 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5411 of 12800) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye deadwater the Doom Marine... You quit in The Dungeons of Doom on dungeon level 2 with 209 points, and 31 pieces of gold, after 617 moves. Killer: quit You were level 2 with a maximum of 38 hit points when you quit. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 59 228 deadwater-Jed-Bas-Mal-Law escaped the dungeon [max level 1]. 17 [21] 60 215 Lorskel-Jed-Vam-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (battle-scarred veteran). - [38] *61 209 deadwater-Mar-Red-Mal-Neu quit in The Dungeons of Doom on level 2. 38 [38] 62 175 deadwater-Yeo-Roh-Mal-Cha died in The Dungeons of Doom on level 2. Burned by a fireball. - [32] 63 168 demonzero-Jes-Clk-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a bad damage effect. - [15]