deadwater, neutral male elven Elph ############################################################################### ############################################################################### ############################################################################### ####################################---------################################## ####################################|...|...----############################### ####################################|..........|############################### ####################################|...|.|..|.|############################### ##############################-----------....|.|############################### ##############################|............)...|############################### ##############################|`|.|..--.|.|..|.|############################### ##############################|...|.....|....|.|############################### #############################--.|...-------.-|.|############################### ############################--......|...!|)..|.|############################### ############################|....|..#@@%)#.).|.|############################### ############################|.[`...-|..%.|)..|.--############################## ############################|.`-----|.?%.|----%.|############################## ############################|>.|<^)^->..FF......|############################## ############################---------------------############################## ############################################################################### ############################################################################### ############################################################################### [Deadwater the Ohtar] St11 Dx10 Co9 In9 Wi8 Ch6 ElpElfMalNeu+K Dlvl:2 $0 HP-13(59) Pw64(64) AC6 Exp8 T1969 Latest messages Asidonhopo hits you! [-5 -> 50] The orange mushroom Engulfer rises from the dead! Asidonhopo swings his shotgun. Asidonhopo hits you! [-12 -> 38] Asidonhopo swings his shotgun. Asidonhopo hits you! [-6 -> 32] You see here a blindfold {1}. Asidonhopo swings his shotgun. Asidonhopo hits you! [-11 -> 21] Asidonhopo fires 2 shotgun shells! You are hit by the 1st shotgun shell! Elph is about to die. [-20 -> 1] Warning: HP low! You are hit by the 2nd shotgun shell! You die... Your inventory Weapons a - an uncursed +1 elven dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} d - an uncursed +0 elven arrow (in quiver) {1} Armor e - an uncursed +2 elven cloak (being worn) {4} m - an uncursed +0 orcish helm {12} y - a cursed +0 pair of water walking boots {8} Comestibles f - 4 uncursed lembas wafers {4} n - an uncursed tin of fairy moogle meat {1} p - an uncursed cheese {1} q - 3 uncursed carrots {2} s - 3 uncursed tripe rations {3} u - an uncursed tin of sewer rat meat {1} w - an uncursed fortune cookie {1} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 4 uncursed scrolls of phase door {4} j - 3 uncursed scrolls of standard id {3} k - an uncursed scroll of cure {1} l - a blessed scroll of phase door {1} o - 2 uncursed scrolls of earth {2} z - a blessed scroll of healing {1} Potions A - an uncursed potion of extra healing {1} Rings t - an uncursed ring of invisibility {1} v - a cursed mood ring {1} Wands r - an uncursed wand of fireball (0:13) {1} x - an uncursed wand of teleportation (1:1) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 21 You carried 0 sins You could not have this property at all: the Force You could nothave this property extrinsically: the Force You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 22 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 61% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: flail (turn 6) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29756 Monster spawn increase reached its maximum at turn 57009 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1199744 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: death hulk (freq bonus 2) The monster species that spawned more often: doener (freq bonus 3) The monster species that spawned more often: polar worm (freq bonus 10) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 6) The monster species that spawned more often: giant koala (freq bonus 8) The monster species that spawned more often: wooden spore (freq bonus 3) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 3) The monster species that spawned more often: concrete elemental (freq bonus 5) The monster species that spawned more often: shaped patch (freq bonus 16) The monster species that spawned more often: pseudo rat (freq bonus 2) The monster species that spawned more often: baby amethyst dragon (freq bonus 5) The monster species that spawned more often: dull unicorn (freq bonus 3) The monster species that spawned more often: real fumbling monster (freq bonus 4) The monster species that spawned more often: APEC Worker (freq bonus 7) The monster species that spawned more often: amorphous mushroom (freq bonus 2) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 6) The monster species that spawned more often: genin (freq bonus 6) The monster species that spawned more often: watchman of Ambarannon (freq bonus 10) The monster species that spawned more often: annoying idiot (freq bonus 10) The monster species that spawned more often: corpse spitter (freq bonus 6) The monster species that never randomly spawned: cryo archer The monster species that never randomly spawned: corroding turret The monster species that never randomly spawned: hairy patch The monster species that never randomly spawned: string-tanga prostitute The monster species that never randomly spawned: green firebird The monster species that never randomly spawned: void spore The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: rock giant The monster species that never randomly spawned: absent force fungus The monster species that never randomly spawned: hollow one The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 15) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 74) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 11) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 11) Next attribute increase check would have come at turn 4209 Strength training was 43 Dexterity training was 50 Wisdom training was 7 Constitution training was 31 You were sleep resistant You were prevented from using the force like a real jedi (0) You saw invisible You had automatic searching You had infravision You had 1942 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 8X LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(533) invoke deity 8 R LIMIT(0) disarm 2 O LIMIT(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven cloak (faded pall) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (orange boots) orcish helm (iron skull cap) water walking boots (tightly fitting boots) Scrolls scroll of healing (KNIRHS YMEV OLI) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (IA CTHULHU) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (INTEGER DIVIDE BY ZERO) scroll of immobility (MOVE RAISED BY FEARED) scroll of earth (ELF CANT TO BE POISONING) Potions potion of healing (swirly) potion of extra healing (roast mate) Rings ring of invisibility (ebony) mood ring (citrine) Wands wand of fireball (long) wand of teleportation (hickory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) a parrot chick 0 chickens (2 created) a fox 0 little dogs (1 created) a hounddog 0 jermlaines (2 created) a wimp 0 hobbits (1 created) 0 normal dwarves (1 created) 0 bugbears (1 created) 0 hobbit lords (1 created) 0 manes (2 created) a white jelly a kobold a petit mimic a small mimic 2 goblins (4 created) a mega goblin 2 group goblins 0 goblin thieves (1 created) 2 men from mars an orc 0 plain orcs (1 created) 2 osquips a sewer rat 0 pack rabbits (1 created) a giant white cave mouse (2 created) 0 cave spiders (1 created) 0 araches (1 created) 0 natural bugs (2 created) 7 echidnas a platypus 0 bats (1 created) 2 killer ducks a porter lichen (0 created) a spore lichen 2 brown growths (0 created) 2 blue mushrooms (1 created) 0 yellow growths (2 created) a mean mold an orange mushroom a golden patch 3 golden mushrooms (2 created) 3 green patches 5 cyan patches (2 created) a pale mold 0 pale growths (2 created) 8 pale patches (2 created) a reddish mushroom 0 slow growths (1 created) a slow stalk 5 slow mushrooms (2 created) 2 sucker mushrooms (1 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 intermediate gnomes (2 created) 0 gnome lords (2 created) 0 gnomish brigand thieves (1 created) 0 gnomish wizards (3 created) 6 Keystone Kops (7 created) a Keystone Inspector 0 Keystone Officers (1 created) a Kop Sergeant 0 tasloi mummies (1 created) 0 gnome mummies (1 created) a kobold zombie 0 archers (1 created) 0 orc zombies (2 created) 0 dwarf zombies (2 created) 0 ghasts (1 created) 2 straw golems 0 squint-eyed rogues (1 created) a nord a smirking sneak thief 0 shopkeepers (1 created) a newt (2 created) an iguana (2 created) a colorless mushroom patch 0 blazing fern spores (1 created) 0 low rub monsters (1 created) a crude turret a dart turret 0 jumping jellyfish (3 created) 0 jumping force babelfish (1 created) 0 hallu troves (1 created) a poison trove 128 creatures born. 87 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 159 times You killed 85 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (15 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (179 of 540) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Elph...