deadwater, neutral male problematic Firefighter -- ------ |...@...| |....d..| |.......+ --------- [Deadwater the Hazard Trainee] St11 Dx17 Co10 In12 Wi7 Ch7 FirProMalNeu Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T1 Latest messages Hello deadwater, welcome to SlashEMExtended! You are a neutral male problematic Firefighter. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could nothave this property extrinsically: hallu party You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 38% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 36% Wand drop chance was reduced to 74% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: devices (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43995 Monster spawn increase reached its maximum at turn 57735 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 565562 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: dragon (freq bonus 6) The monster species that spawned more often: zombified ape (freq bonus 8) The monster species that spawned more often: adventurer growth (freq bonus 14) The monster species that spawned more often: marysue turret (freq bonus 7) The monster species that spawned more often: deformed fish (freq bonus 14) The monster species that spawned more often: baby white dragon (freq bonus 22) The monster species that spawned more often: Warder Lieutenant (freq bonus 10) The monster species that spawned more often: giant dark green ant (freq bonus 16) The monster species that spawned more often: pretty asian woman (freq bonus 11) The monster species that spawned more often: giant garnet dragonfly (freq bonus 22) The monster species that spawned more often: water force fungus (freq bonus 10) The monster species that spawned more often: bad growth (freq bonus 7) The monster species that spawned more often: domestic giant (freq bonus 48) The monster species that spawned more often: mana mushroom (freq bonus 20) The monster species that spawned more often: blast spore (freq bonus 8) The monster species that spawned more often: bright violet spore (freq bonus 8) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 8) The monster species that spawned more often: young gray dragon (freq bonus 7) The monster species that spawned more often: rabid chicken (freq bonus 26) The monster species that spawned more often: petty nightwing (freq bonus 7) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 14) The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: giant ebony scorpion The monster species that never randomly spawned: gigantic blob The monster species that never randomly spawned: healing water nymph The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: tree lurker The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: icon of sin The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 30) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 37) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 8) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 27) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 28) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 13) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 16) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having cold resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor You could not have safely prayed (963) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of healing (USING FRUITS TO ATTACK) scroll of mana (TRAETOR HORIGO) scroll of phase door (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of standard id (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) Potions potion of water (clear) Wands wand of fire (redwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Firefighter...