deadwater, lawful male bretonian Ice Mage ---------,# |........,## |.<.....|#,,,,,,!, |.......+,,,,,,,,## |.......| ####,,,,,###` -.......| ,#,,,,, |.......| --#-.------- --------- ...........| ####|..........| ---------+--##,,###########`),,...........| |....).@....,,,,,,,,,,,,,,,,###------------ |....ee....|################# ------------ [Deadwater the Cooler] St6 Dx9 Co14 In17 Wi7 Ch5 IceBreMalLaw Dlvl:1 $4 HP16(16) Pw14(22) AC7 Exp1 T62 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello deadwater, the bretonian Ice Mage, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: hallu party You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 61% chance Wand drop chance was reduced to 59% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19311 Monster spawn increase reached its maximum at turn 39408 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 677084 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: large beetle (freq bonus 4) The monster species that spawned more often: fat minotaur (freq bonus 8) The monster species that spawned more often: large phasing mimic (freq bonus 10) The monster species that spawned more often: hunting terror (freq bonus 5) The monster species that spawned more often: dwarven wizard (freq bonus 7) The monster species that spawned more often: undead fish (freq bonus 3) The monster species that spawned more often: aloe gel (freq bonus 7) The monster species that spawned more often: mana fly (freq bonus 6) The monster species that spawned more often: remorhaz (freq bonus 4) The monster species that spawned more often: mafia type (freq bonus 3) The monster species that spawned more often: error (freq bonus 4) The monster species that spawned more often: Wedi knight (freq bonus 6) The monster species that spawned more often: yokuda (freq bonus 5) The monster species that spawned more often: rotting horror (freq bonus 3) The monster species that spawned more often: stone serpent (freq bonus 4) The monster species that spawned more often: inertia warp patch (freq bonus 4) The monster species that spawned more often: grid xorn (freq bonus 12) The monster species that spawned more often: storm giant (freq bonus 7) The monster species that spawned more often: purple stalk (freq bonus 2) The monster species that spawned more often: blink dog (freq bonus 2) The monster species that never randomly spawned: drone colony The monster species that never randomly spawned: gnome guard The monster species that never randomly spawned: water girl The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: the ultimate tank The monster species that never randomly spawned: Rebecca's hugging boot The monster species that never randomly spawned: Johanetta's pointy girl shoe The monster species that never randomly spawned: artist The monster species that never randomly spawned: great wyrm of time and space The monster species that never randomly spawned: crystal force fungus The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 28) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 38) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 5) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 13) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 2) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 10) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Next attribute increase check would have come at turn 819 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were prevented from having drain resistance (0) You were prevented from hallu partying (0) You had 1417 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 140% b - cone of cold 5 matter 71% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of healing (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of mana (AM PO COLVATIO) scroll of phase door (WOPAK) scroll of standard id (LIFE RISK JAM ALSO DAMAGED) scroll of cure (EDGE PROTECTION) Spellbooks spellbook of freeze sphere (freed) spellbook of cone of cold (irresistible) spellbook of confuse monster (fearsome) Potions potion of see invisible (lavender) potion of oil (stevia) Rings ring of gain intelligence (citrine) Wands wand of cold (tapering) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (24 of 160) Goodbye deadwater the Ice Mage...