deadwater, chaotic male gnomish Medium -------- ------,,,,,#######|.>....| |`....,,,),,,,,,,,.......| |....|,###,#######|......| |.{..| .......| #------ |....|, |......|## ###,.....#| |.....,# |......+,# ---------#,,,,|...#.| |....|,# |......|,#########........|,,,,,..{#..| |....|,## |......|,,,,,,,,,,|.......|@,###|###..| |....|,,## --.-----,####,,,,,.........,,# ---- ------,,,`# #,,,,,,,,# #---------,## ##,# -----#,,#####,######`,,,,,,,# #,# +...|#,,,,,,,,,,,,,###,),,,##### #,-----#,#|._..,,,----------,,,,,,,,,,,,,# #,|....,,,|...|##,|.........,,######-|--+----- #,|...|,,,|...|,,,|........|#,,,# |........| #,.<... #,-----,#,.........|###,####|........| ##----- #`,,,,,,##---------- #,,,,,-........| ######## ######---------- [Deadwater the Pure Boy] St5 Dx3 Co3 In8 Wi19 Ch16 MedGnoMalCha Dlvl:1 $31 HP10(10) Pw31(31) AC11 Exp1 T373 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello deadwater, the gnomish Medium, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: shock resistance You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 153 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 85% Monster death drops spawned with only 99% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37025 Monster spawn increase reached its maximum at turn 128645 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1621620 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: shadolith (freq bonus 3) The monster species that spawned more often: golden mushroom (freq bonus 8) The monster species that spawned more often: fire bug (freq bonus 3) The monster species that spawned more often: blinking eye (freq bonus 8) The monster species that spawned more often: rusting hulk (freq bonus 20) The monster species that spawned more often: unreal stalk (freq bonus 3) The monster species that spawned more often: adventurer stalk (freq bonus 24) The monster species that spawned more often: sue spore (freq bonus 4) The monster species that spawned more often: undead knight (freq bonus 16) The monster species that spawned more often: hobbit master thief (freq bonus 12) The monster species that spawned more often: ki-rin (freq bonus 4) The monster species that spawned more often: giant spawn mimic (freq bonus 4) The monster species that spawned more often: ent (freq bonus 10) The monster species that spawned more often: sulfur mold (freq bonus 16) The monster species that spawned more often: invisible CC (freq bonus 15) The monster species that spawned more often: random horror (freq bonus 12) The monster species that spawned more often: eight of spades (freq bonus 5) The monster species that spawned more often: fake spore (freq bonus 5) The monster species that spawned more often: djinn elemental (freq bonus 6) The monster species that spawned more often: undead psion (freq bonus 12) The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: evasive fox The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: karmic warp fungus The monster species that never randomly spawned: Kati's wedge-heeled pump The monster species that never randomly spawned: Holy Planetar The monster species that never randomly spawned: ÁÀ* The monster species that never randomly spawned: USA President The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 20) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 10) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 8) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Next attribute increase check would have come at turn 1218 Strength training was 41 Dexterity training was 25 Wisdom training was -1 Constitution training was 31 You were prevented from having shock resistance (0) You were prevented from having detect monsters (0) You had infravision You had 1090 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Crueltrainer Cindy You could not have safely prayed (36) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 97% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) * aklys (thonged club) Armor robe (black robe) * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (CLITUS DISCUS) scroll of mana (SO INFERO NO) scroll of phase door (HIT THE KEY BY VACUUM LEAF) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (I AM SO FUCKING TIRED) Spellbooks spellbook of healing (candy) Potions potion of water (clear) potion of polymorph (swirly) Wands wand of psybeam (tolkienian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (33 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye deadwater the Medium...