deadwater, neutral male elemental Rocker -- --@--- |>@..| |u@@@- --8- [Deadwater the Hooter] St16 Dx12 Co16 In6 Wi5 Ch5 RocEleMalNeu Min:4 $55 HP-10(87) Pw40(46) AC1 Exp7 T1122 Latest messages Elronnd thrusts her short sword. Elronnd hits you! [-2 -> 19] The summoning spirit shrieks. The summoning spirit touches you! [-1 -> 18] [-8 -> 10] Warning: HP low! The summoning spirit gazes around, but misses you! The gladiator called Elronnd the dimachaerus wields a silver spear {12}! The silver spear welds itself to the gladiator called Elronnd the dimachaerus' hand! Bluescreen thrusts his knife. Your bronze plate mail deflects Bluescreen's attack. Bluescreen kicks you! You hear the howling of the CwnAnnwn... [-3 -> 7] Warning: HP low! BSOD2 Permamimic Faker swings his double-headed axe. BSOD2 Permamimic Faker hits you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 15 You carried 0 sins You could not have this property at all: half physical damage You could nothave this property extrinsically: flying You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: saber (turn 4) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21285 Monster spawn increase reached its maximum at turn 73750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1119321 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: barricaded door (freq bonus 12) The monster species that spawned more often: cape buffalo (freq bonus 2) The monster species that spawned more often: shard mold (freq bonus 6) The monster species that spawned more often: baby wild boar (freq bonus 2) The monster species that spawned more often: large phasing permamimic (freq bonus 8) The monster species that spawned more often: Gill Bates (freq bonus 2) The monster species that spawned more often: telephone dragon (freq bonus 3) The monster species that spawned more often: concorde 6 (freq bonus 6) The monster species that spawned more often: scorched archer (freq bonus 4) The monster species that spawned more often: Woodland-elf (freq bonus 4) The monster species that spawned more often: porter lichen (freq bonus 8) The monster species that spawned more often: gravity turret (freq bonus 8) The monster species that spawned more often: jazzy hands (freq bonus 4) The monster species that spawned more often: cave worm (freq bonus 10) The monster species that spawned more often: annoying cat (freq bonus 6) The monster species that spawned more often: french portal ufo (freq bonus 3) The monster species that spawned more often: petty plague bug (freq bonus 6) The monster species that spawned more often: dwarven chaos knight (freq bonus 3) The monster species that spawned more often: translucent colony (freq bonus 6) The monster species that spawned more often: creeping spore (freq bonus 3) The monster species that never randomly spawned: orc champion The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: freaking dryad The monster species that never randomly spawned: killer hydra The monster species that never randomly spawned: doubled zombie The monster species that never randomly spawned: Baschdi Deathstrike The monster species that never randomly spawned: chaos drake The monster species that never randomly spawned: hellwasp swarm The monster species that never randomly spawned: carnivorous bag The monster species that never randomly spawned: Detective Kchief The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 39) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 20) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 46) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 16) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 17) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 2139 Strength training was 13 Dexterity training was 24 Wisdom training was 18 Constitution training was 18 You were fire resistant You were cold resistant You were shock resistant You were petrification resistant You were prevented from having half physical damage (0) You had 561 points of nutrition remaining You aggravated monsters You could fly You could swim You could breathe water You were riding Harley Davidson Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 32% 134% Techniques known in the end Name Level Status egg bomb 7X Reloading(924) missile flurry 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Scrolls scroll of healing (CAO NI MA) scroll of mana (PROR PERPERCA) scroll of phase door (HAKUNA MATATA) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (RECOVER BY SMEEL) Spellbooks spellbook of force bolt (long) Wands wand of striking (blasted) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 48 times You killed 41 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (24 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (37 of 160) riding [Unskilled] (max Expert) (13 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (68 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (33 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Rocker...