deadwater, chaotic male bretonian Pirate #.# },}}}# #....# }}} }....# }}}<}} }}},#}}}}#}#}####}}....} }..........,,,,,,.....} #..........},,##}....#, }}}},#}}}.} ##},}}}}}# . }.......... ..)[.....}#.. }......... .............. }............>........}... }.........)..............# }#}#.}}#}}}}}}}}}##}}...# #.# # #}...}}# #,# #}#.}}# #.# ### ##.###### #,# #}}}}}#.#}}}}}} #,# ##............}# #.# #}.......B@...## #,# #}............}# ### #,............,# [Deadwater the Cutthroat] St13 Dx10 Co9 In11 Wi9 Ch8 PirBreMalCha Dlvl:3 $107 HP0(55) Pw59(59) AC3 Exp6 T1196 Sat Latest messages Ye see 'ere a calcite ring {1}. K - a calcite ring {1}. Ye hear a chugging sound. Ye hear a distant squeak. Ye see 'ere a tin opener {1}. L - a tin opener {1}. The ostrich kicks ye! [-5 -> 25] The ostrich kicks ye! [-8 -> 17] Ye hit the ostrich. The ostrich misses. Ye hit the ostrich. The ostrich kicks ye! [-6 -> 11] The ostrich kicks ye! The ostrich's kick painfully slams into yer nuts! [-3 -> 8] Warning: HP low! Ye die... Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys {4} c - an uncursed +0 barking iron (alternate weapon; not wielded) {8} d - 94 uncursed +0 bullets (in quiver) {49} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - an uncursed +0 pair of high boots (being worn) {8} E - an uncursed +0 flack helmet (being worn) {20} F - a blessed +1 dwarvish cloak (being worn) {4} G - an uncursed +0 pair of iron shoes {20} H - an uncursed +0 dwarvish iron helm {16} I - a blessed +0 dwarvish mithril-coat {60} Comestibles h - 2 uncursed sea biscuits {2} A - an uncursed fortune cookie {1} J - an uncursed doughboy {1} Scrolls m - 6 uncursed scrolls of healing {4} n - 6 uncursed scrolls of mana {6} o - 3 uncursed scrolls of phase door {3} p - 3 uncursed scrolls of standard id {3} q - an uncursed scroll of cure {1} r - an uncursed scroll of rumor {1} t - an uncursed scroll of identify {1} y - an uncursed scroll of enchant armor {1} C - an uncursed scroll of cure blindness {1} D - a blessed scroll of standard id {1} Potions j - 3 uncursed potions of rum {3} s - a blessed potion of full healing {1} u - an uncursed potion of invisibility {1} w - an uncursed potion of extra healing {1} Rings k - an uncursed ring of free action (on left hand) {1} K - a cursed -1 ring of gain dexterity {1} Wands v - an uncursed wand of magic missile (0:1) {1} Tools i - 3 uncursed +0 grappling hooks {36} l - an uncursed oilskin sack {5} z - an uncursed +0 pick-axe {32} L - an uncursed tin opener {1} Gems B - an uncursed +0 worthless piece of yellowish brown glass {1} The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 18 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: flying Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 128 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 415 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Musable item generation frequency was reduced by 46% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23413 Monster spawn increase reached its maximum at turn 45941 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 356964 The monster class that cannot be genocided was zombie The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: terrible orb (freq bonus 6) The monster species that spawned more often: giant rockfish (freq bonus 4) The monster species that spawned more often: troglodyte henchman (freq bonus 4) The monster species that spawned more often: spearow (freq bonus 8) The monster species that spawned more often: yesod sephirah (freq bonus 3) The monster species that spawned more often: undead flame mage (freq bonus 6) The monster species that spawned more often: ore newt (freq bonus 8) The monster species that spawned more often: darkest grue (freq bonus 8) The monster species that spawned more often: dark spearwoman (freq bonus 2) The monster species that spawned more often: tiger (freq bonus 10) The monster species that spawned more often: ill warp patch (freq bonus 12) The monster species that spawned more often: cursed turret (freq bonus 2) The monster species that spawned more often: rebel giant (freq bonus 24) The monster species that spawned more often: quartz smasher (freq bonus 10) The monster species that spawned more often: random cortex (freq bonus 4) The monster species that spawned more often: ill force patch (freq bonus 4) The monster species that spawned more often: club racquet (freq bonus 5) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 12) The monster species that spawned more often: material shadow (freq bonus 24) The monster species that spawned more often: mirror force fungus (freq bonus 4) The monster species that never randomly spawned: novice paladin The monster species that never randomly spawned: black vulture The monster species that never randomly spawned: grunthack beholder The monster species that never randomly spawned: huge cockroach The monster species that never randomly spawned: evasive hill giant The monster species that never randomly spawned: lolpsychic The monster species that never randomly spawned: stone warp patch The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: guardian beast The monster species that never randomly spawned: vampiric stalk The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 52) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 2) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 6) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 2) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Next attribute increase check would have come at turn 1328 Strength training was 29 Dexterity training was 31 Wisdom training was 12 Constitution training was 44 You were fire resistant You were cold resistant You were shock resistant You were prevented from having sickness resistance (0) You were prevented from having acid resistance (0) You had 2520 points of nutrition remaining You could swim Your sight was improved You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Not Ready(1354) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) flack helmet (celtic helmet) dwarvish cloak (hooded cloak) iron shoes (hard shoes) dwarvish iron helm (hard hat) Scrolls scroll of healing (CLITUS DISCUS) scroll of mana (NOISY STUNT NO EFFECTIVE) scroll of phase door (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of standard id (PAS DIO LEO) scroll of cure (WHAT THE FUCK IS THIS) scroll of rumor (KRUIEMEDISYNE) scroll of identify (WAWAE EHA) scroll of enchant armor (OXHE SRIAN) scroll of cure blindness (A ZA Z0 9) Potions potion of rum (spiritual) potion of full healing (silvervine) potion of invisibility (tan) potion of extra healing (voluminous) Rings ring of free action (iridium) ring of gain dexterity (calcite) Wands wand of magic missile (platinum) Tools * grappling hook (iron hook) * oilskin sack (bag) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 jackals a pack fox 0 gas spores (1 created) 0 floating eyes (1 created) 0 fluffy cats (1 created) a force dwarf 3 homunculi a tengu 0 small kobolds (1 created) 0 kobold shamans (1 created) a goblin a hobgoblin 0 lambs (1 created) 2 sewer rats a black rat 0 giant rats (2 created) a rabid rat 0 plague eaters (1 created) an eevee a porter rock mole a millipede a cave spider (2 created) 0 black unicorn foals (1 created) 2 grid bugs a pheasant 0 ostriches (1 created) a lichen 0 brown growths (1 created) 0 green molds (1 created) 0 cyan colonies (1 created) a sub-gnome a mini jabberwock a monkey 0 orc zombies (2 created) a friendly adventurer a newt a normal frog 2 frogmen a deminewt a demitwen 2 plague poppies 24 floor grues a drowzee (2 created) a dark grue a crude turret 0 thick jumping jellyfish (1 created) an energy trove a poison trove (2 created) 84 creatures born. 64 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 64 times You killed 53 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) two-weapon combat [Unskilled] (max Expert) (2 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (81 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Pirate... You died in The Dungeons of Doom on dungeon level 3 with 2123 points, and 107 pieces of gold, after 1196 moves. Killer: a monster (ostrich) You were level 6 with a maximum of 55 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 36 2339 deadwater-Fig-Arg-Mal-Neu died in The Gnomish Mines on level 5. Killed by a monster (priestess of Moloch). - [80] 37 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48] *38 2123 deadwater-Pir-Bre-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (ostrich). - [55] 39 2092 Elronnd-Rog-Sea-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a died. 26 [71] 40 2053 deadwater-Ran-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a wand of striking. - [70]