deadwater, neutral male droven Monk ### ------- ------------ #,## ------------- |.....| ##|..........|## ##---------..-------...T\oh.oTTh| |...... #,............,# #,-`...%.[`.1TT.T.T..D.oC.oJho.G| |...<.| #,|..........|,# #%|``.....%)[.h.T.oooTDhhohoCJoT| |.....| #,------------,# ,,%%@)%%..[C%%...o..hJ.oGoGh.ChT| |.....| #,# ####,# #,|%......)%%h.ohoGT.C.(DooThTTT| ---.--- #,### #,,,,####,,---------.------+-------------- #,,# #,,,# #,-----,),,# #,# #,###,,# ##,# #,.....,#### ### #,##,,,# #,# ##|..#|#,,# #,##,#,# #,# |...|,,## #,#,,,,# #,# |.##|### -----.-,,-------,# --- |.....|,,|.....|,# |......,,|.....|,# |.>...|#,|......,# |.....|#,......|## ------- #------- [Deadwater the Initiate] St11 Dx16 Co14 In9 Wi9 Ch7 MonDroMalNeu Dlvl:5 $168 HP-1(91) Pw45(73) AC0 Exp9 T1517 Sat Latest messages Warning: HP low! The plains centaur picks up some gold. The plains centaur picks up an orcish helm {12}. The plains centaur removes an orcish helm {12} and puts on an orcish helm {12}. # You can use this technique to move by several squares in a single turn, but only in a straight line. Use this technique? [yn] (n) In what direction? [47896321><] You dash forwards! You see here a cave goblin corpse {400}. A board beneath the dwarven brigand thief squeaks loudly. The gnome picks up a single-edged polearm {32}. Unknown command ' '. You see here a bugbear corpse {1250}. You see here a little giant corpse {1100}. The plains centaur picks up a rubber hose {8}. The plains centaur picks up some gold. The plains centaur shoots a crossbow bolt! You are hit by a crossbow bolt! You die... Your inventory Armor a - a blessed +2 pair of leather gloves {4} b - a blessed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {3} h - 17 uncursed apples {9} i - 2 blessed apples {1} j - 17 uncursed oranges {10} k - 3 uncursed fortune cookies {3} s - an uncursed tin of firefly meat {1} v - an uncursed tin of stalking lichen {1} y - a blessed tin of gray growth {1} F - 14 uncursed slime molds {7} I - an uncursed tripe ration {1} Scrolls d - an uncursed scroll of identify {1} l - 4 uncursed scrolls of healing {3} m - 5 uncursed scrolls of mana {5} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {1} B - a cursed scroll of phase door {1} C - an uncursed scroll of confuse monster {1} D - an uncursed scroll of remove curse {1} H - a cursed scroll of enchant weapon {1} L - a blessed scroll of identify {1} M - an uncursed scroll of scare monster {1} N - a blessed scroll of proof armor {1} Spellbooks c - a blessed spellbook of sleep (0:3) {1} K - a blessed spellbook of jumping (0:5) {1} Potions e - 2 blessed potions of healing {2} f - an uncursed potion of healing {1} u - a blessed potion of oil {1} z - an uncursed potion of ice {1} A - an uncursed potion of monster detection {1} E - an uncursed potion of water {1} Rings x - a cursed -1 ring of gain intelligence {1} Wands q - a blessed wand of slow monster (0:4) {1} w - an uncursed wand of digging (0:-2) {1} G - an uncursed wand of sleep (0:8) {1} Tools r - an uncursed tinning kit (0:93) {1} t - an uncursed bell {1} J - an uncursed tinning kit (5:51) {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: psi resistance You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 92% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 88% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 92% Monster death drops spawned with only 80% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 23) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35950 Monster spawn increase reached its maximum at turn 55521 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 195008 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: p2/ •còÇVÀOà•F£_ (freq bonus 9) The monster species that spawned more often: disintegrating sphere (freq bonus 9) The monster species that spawned more often: inferno hound (freq bonus 12) The monster species that spawned more often: system failure (freq bonus 5) The monster species that spawned more often: estrellarina (freq bonus 12) The monster species that spawned more often: marilith (freq bonus 7) The monster species that spawned more often: adult glowing dragon (freq bonus 16) The monster species that spawned more often: earth elemental (freq bonus 14) The monster species that spawned more often: master light wall (freq bonus 10) The monster species that spawned more often: argentum golem (freq bonus 16) The monster species that spawned more often: Officer Kommissioner (freq bonus 16) The monster species that spawned more often: deranged shaman (freq bonus 12) The monster species that spawned more often: colorful force patch (freq bonus 14) The monster species that spawned more often: frost beast (freq bonus 6) The monster species that spawned more often: ferrous stalk (freq bonus 10) The monster species that spawned more often: dull warp fungus (freq bonus 10) The monster species that spawned more often: shade (freq bonus 5) The monster species that spawned more often: silver jelly (freq bonus 26) The monster species that spawned more often: Roxy Greta's sneaker (freq bonus 36) The monster species that spawned more often: great white shark (freq bonus 6) The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: laser metroid The monster species that never randomly spawned: rabid chicken The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: ogre troll The monster species that never randomly spawned: The Nemean Lion The monster species that never randomly spawned: translucent spore The monster species that never randomly spawned: lovely girl The monster species that never randomly spawned: Isis The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 242) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 2) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 14) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 87) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 8) Next attribute increase check would have come at turn 4234 Strength training was 50 Dexterity training was 9 Wisdom training was -23 Constitution training was 7 You were sleep resistant You were poison resistant You were prevented from having acid resistance (0) You were prevented from having psi resistance (0) You saw invisible You were warned You had automatic searching You had 2785 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could have safely prayed (15) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 125% Techniques known in the end Name Level Status pummel 9X LIMIT(0) air dash 9X LIMIT(53) chained blitz 9X LIMIT(257) appraisal 9 R LIMIT(0) phase door 9 R LIMIT(878) invoke deity 9 R LIMIT(0) chi strike 8X LIMIT(0) chi healing 6X LIMIT(1672) elemental fist 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor * leather gloves (awesome gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (steel helmet) * skullcap (tight helmet) * flack helmet (weeping helmet) * crystal helm (crested helmet) * mining helm (resounding helmet) * field helm (RNG helmet) * helm of safeguard (basin helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (slit gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (roller boots) * boots of safeguard (fleecy boots) Scrolls scroll of identify (DONT STARE ME ALWAYS) scroll of healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of mana (UNPLAYABLE BINDER ROLE) scroll of phase door (LOELLEL IHR SPERRERFRITZES) scroll of standard id (EDO MATIESTO) scroll of cure (TIGHT SPANDEX SHIRT) scroll of confuse monster (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of remove curse (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of enchant weapon (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of scare monster (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of proof armor (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) Spellbooks spellbook of sleep (heretical) spellbook of jumping (junethack) Potions potion of healing (steamy) potion of oil (vermillion) potion of ice (spiritual) potion of monster detection (laurel) potion of water (clear) Rings ring of gain intelligence (ruby) Wands wand of slow monster (archmage) wand of digging (rusty) wand of sleep (dogwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an acid blob (2 created) a white blob a jackal a fox a porter floating eye a levitator 0 kittens (1 created) a large cat 0 hobbit veterans (1 created) a wimp (2 created) 2 hobbits (3 created) 0 normal hobbits (1 created) 0 dwarven children (1 created) 0 dwarves (3 created) a camo dwarf 0 dwarf thieves (1 created) 0 small dog-men (1 created) a bugbear (2 created) 0 hobbit lords (1 created) 0 dwarf lords (1 created) a dwarf lord mutant 0 dwarven wizards (2 created) 0 dwarven brigand thieves (1 created) a hobbit on crack an imp 4 kobolds a small kobold 0 swamp kobolds (1 created) 0 petit mimics (1 created) a petit permamimic 0 small mimics (1 created) 0 small healing mimics (1 created) 2 goblins (5 created) a group goblin (3 created) 0 hitter goblins (1 created) a cave goblin a goblin thief an earth gas a force hobgoblin 3 men from mars 0 orcs (1 created) a yeek a low snotling a hill orc (3 created) 0 evasive hill orcs (1 created) a crude orc 2 goblin raiders 0 Isengard orcs (2 created) 0 Mordor orcs (2 created) 0 porter Mordor orcs (1 created) a goblin shaman (4 created) an Uruk-hai (2 created) a covetous Uruk-hai 3 orc shamans (4 created) an alien from mars a goblin fighter 0 PKK leaders (1 created) 2 thick goblin fighters a timid goblin a poring 0 sewer rats (2 created) 2 visor sewer rats a rabbit a scavenger a serious rat 2 evasive recluse spiders 0 tiny lurkers (1 created) 0 baby metroids (1 created) a rot worm 4 grid bugs 0 two-winged shapes (1 created) a bat 3 plains centaurs (8 created) a forest centaur (2 created) 0 hidden forest centaurs (1 created) 2 baby gray dragons 0 baby shimmering dragons (1 created) 0 baby black dragons (1 created) 0 baby plain dragons (1 created) a lichen (0 created) 3 unalignment things (0 created) an aggressive lichen 2 blue growths a yellow mushroom a mean patch (0 created) a golden mushroom a golden force fungus 0 pale patches (1 created) a shrieker (0 created) 0 violet spores (1 created) 0 sub-gnomes (2 created) 0 gnomes (3 created) 0 gnome stalkers (1 created) 0 normal gnomes (1 created) 0 gnome thieves (1 created) 0 intermediate gnomes (2 created) a gnome guard (2 created) 0 gnome lords (2 created) 0 gnomish wizards (1 created) 0 deep gnomes (1 created) 5 little giants 0 frenzytaurs (1 created) an ice monster (2 created) 0 mini jabberwocks (2 created) 0 Kop Sergeants (1 created) 0 Policeman Sergeants (1 created) 2 Officer Lieutenants 0 mummies (1 created) 0 giant mummies (1 created) a dark naga hatchling a gray force ooze a house snake 0 trolls (5 created) 0 petty trolls (1 created) 3 flying trolls 0 evasive trolls (2 created) 4 timid trolls (6 created) an ice troll 0 ego ice trolls (1 created) 0 annoying trolls (1 created) 0 kobold zombies (1 created) a goblin zombie 0 orc zombies (1 created) a human zombie a friendly adventurer a wide-eyed tourist a maia 0 item masters (7 created) 0 shopkeepers (1 created) 2 twens 0 geckos (1 created) a turtle 0 compsognathi (1 created) 4 colorless mushroom patches 7 sukkiri flowers 3 poison creepers (4 created) a plague poppy 4 dungeon fern spores 4 arctic fern spores a blazing fern spore 3 grey mushroom patches 6 silver mushroom patches a green mushroom patch a clear mewlip (2 created) an eggman a shrieker mushroom patch 3 fried chickens 5 kogepans 5 yellow mushroom patches 0 roast gooses (1 created) 2 spikey mushroom patches a flying goomba a noxious mushroom patch a porter bad egg 3 killer tomatoes a roast turkey a ravenous cream pie an evil orange a low rub monster a small turret a crude turret a dart turret a hallu trove a teleport trove 279 creatures born. 175 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 10 times You eaten meat 9 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 169 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Skilled] (max Grand Master) (279 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (38 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Monk... You died in The Dungeons of Doom on dungeon level 5 with 17692 points, and 168 pieces of gold, after 1517 moves. Killer: a crossbow bolt You were level 9 with a maximum of 91 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 9 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] 10 20435 Bluescreen-Kni-Gha-Mal-Neu died in The Gnomish Mines on level 12. Killed by a monster (golden heart). - [105] *11 17692 deadwater-Mon-Dro-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a crossbow bolt. - [91] 12 15067 Elronnd-Sam-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a fatal breath attack. 33 [137] 13 13500 Elronnd-Fla-Trn-Fem-Law quit in Gehennom on level 71. 17 [17]