deadwater, lawful male droven Paladin ---------------- ---- ...............| |@...................| |d...................| |....................| |....................| --------.------------- [Deadwater the Fighter of Law] St5 Dx13 Co10 In5 Wi10 Ch7 PalDroMalLaw Dlvl:1 $0 HP21(21) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations deadwater, welcome to SlashEMExtended! You are a lawful male droven Paladin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Unknown command '''. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: fear resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 14% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: enchantment spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12460 Monster spawn increase reached its maximum at turn 41095 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 295658 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: angband horror (freq bonus 4) The monster species that spawned more often: id juggernaut (freq bonus 4) The monster species that spawned more often: frenzied hell spawn (freq bonus 3) The monster species that spawned more often: fire demon (freq bonus 6) The monster species that spawned more often: teal force fungus (freq bonus 8) The monster species that spawned more often: big black unicorn (freq bonus 14) The monster species that spawned more often: volcano giant (freq bonus 4) The monster species that spawned more often: adventurer fungus (freq bonus 6) The monster species that spawned more often: fire vortex (freq bonus 2) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 6) The monster species that spawned more often: magma elemental (freq bonus 2) The monster species that spawned more often: human mummy (freq bonus 12) The monster species that spawned more often: staff mimic (freq bonus 6) The monster species that spawned more often: shadow shape (freq bonus 4) The monster species that spawned more often: black rogue (freq bonus 6) The monster species that spawned more often: black archer (freq bonus 6) The monster species that spawned more often: fawn (freq bonus 12) The monster species that spawned more often: tough trove (freq bonus 3) The monster species that spawned more often: Maurus (freq bonus 6) The monster species that spawned more often: dimensional shambler (freq bonus 2) The monster species that never randomly spawned: blue-red warp fungus The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: big food trove The monster species that never randomly spawned: vacuum mold The monster species that never randomly spawned: porter tengu The monster species that never randomly spawned: Yakushi Kabuto, Servant of Orochimaru The monster species that never randomly spawned: bitter soul The monster species that never randomly spawned: twilight vampire The monster species that never randomly spawned: bramble fungus The monster species that never randomly spawned: Morton The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 114) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 6) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 13) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 18) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 26) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 5) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 3) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 11) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 33) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 3) Next attribute increase check would have come at turn 790 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel You could not have safely prayed (272) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helmet (frequent helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (ATTACK BY THROW A GOLD COIN) scroll of mana (AYY LMAO) scroll of phase door (NR 9) scroll of standard id (TRAETOR HORIGO) scroll of cure (BITING WITH COOL TUSK MAYBE FREEZED) Spellbooks spellbook of blank paper (plain) Rings ring of warning (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well deadwater the Paladin...