deadwater, neutral male redguardian Electric Mage --- ----- ---- --.-- -----....--- |^.| ---------- ---...| ----- --.....|....| |..---- --.--.|...-- --....-- --.|.-- ---|..--------.| --....| ----..........-- --..---- |.....---- |..|.- |.| |....---- --.......... ...--|`.-- --.......| |..|.- |.|--- --.--...--- --..... ...--[--- |.......| --....# |.|.%-- -----).).---..... ...).|.-- ---..... --...... |`.....------......... ..........-- |...[ --....... --.--.......`|.|.... ...........| |.. |.....).. --------. -.. ....%.....-- --.. --..---- ..........-- |...| --.-- ...---.....| |...| -...| ...---- |.I.| --.. ...-- .......-- --C| |...--..| -..---..| |@---.|..... ---- |..| -.....|....- ---- ...------.-- --- [Deadwater the Buzzer] St4 Dx11 Co14 In17 Wi8 Ch4 EleRedMalNeu Min:5 $133 HP-1(96) Pw39(53) AC7 Exp7 T1377 Sat Latest messages [-3 -> 20] You are still in a pit. The chaos warlord hits you! [-3 -> 17] Warning: HP low! The chaos warlord misses. You are still in a pit. The chaos warlord hits you! [-3 -> 14] Warning: HP low! The chaos warlord kicks you! You hear the howling of the CwnAnnwn... [-5 -> 9] Warning: HP low! The chaos warlord hits you! [-6 -> 3] Warning: HP low! The chaos warlord kicks you! The chaos warlord's kick painfully slams into your nuts! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} q - an uncursed +1 pair of protective gloves {4} z - a blessed +0 pair of gnomish boots {4} A - an uncursed +0 pair of gnomish boots {4} G - an uncursed +0 enchanted (of cold resistance) dwarvish cloak {4} H - an uncursed +0 pair of evil gloves {4} N - an uncursed +0 dwarvish iron helm {16} Comestibles c - 2 uncursed food rations {2} s - 2 uncursed tripe rations {2} x - an uncursed sandwich {1} Scrolls e - a blessed scroll of earth {1} j - 2 uncursed scrolls of healing {1} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 3 uncursed scrolls of standard id {3} n - an uncursed scroll of cure {1} t - a blessed scroll of healing {1} u - an uncursed scroll of blank paper {1} y - an uncursed scroll of detect water {1} D - a blessed scroll of confuse monster {1} Spellbooks h - a blessed spellbook of shocking sphere (0:2) {1} i - a blessed spellbook of lightning (0:5) {1} C - an uncursed spellbook of detect treasure (0:5) {1} Potions d - an uncursed potion of gain ability {1} o - a cursed potion of amnesia {1} r - 2 uncursed potions of object detection {2} v - an uncursed potion of sickness {1} L - an uncursed potion of extra healing {1} Rings g - an uncursed ring of shock resistance {1} K - an uncursed ring of free action {1} O - an uncursed ring of regeneration {1} Wands f - an uncursed wand of lightning (0:6) {1} p - an uncursed wand of clone monster (0:8) {1} Tools I - an uncursed +0 pick-axe {32} Gems B - an uncursed +0 worthless piece of yellow glass {1} E - an uncursed +1 worthless piece of cyan glass {1} F - an uncursed +0 sodalith stone {1} J - 2 uncursed +0 worthless pieces of teal glass {2} M - 2 blessed +0 worthless pieces of blue glass {2} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: magic resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 33% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: divination spells (turn 20) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14304 Monster spawn increase reached its maximum at turn 43864 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2334528 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: scientist (freq bonus 5) The monster species that spawned more often: four-tentacle hententmon (freq bonus 12) The monster species that spawned more often: baby gryphon (freq bonus 5) The monster species that spawned more often: great brass wyrm (freq bonus 5) The monster species that spawned more often: bramble growth (freq bonus 10) The monster species that spawned more often: Verier (freq bonus 11) The monster species that spawned more often: wind elemental (freq bonus 9) The monster species that spawned more often: novice pretty magical girl (freq bonus 14) The monster species that spawned more often: giant group permamimic (freq bonus 12) The monster species that spawned more often: magic force fungus (freq bonus 72) The monster species that spawned more often: lilac spore (freq bonus 7) The monster species that spawned more often: thighs (freq bonus 10) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 11) The monster species that spawned more often: tree colony (freq bonus 7) The monster species that spawned more often: totally bad stalk (freq bonus 10) The monster species that spawned more often: copper naga (freq bonus 5) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 14) The monster species that spawned more often: flayer blowdart (freq bonus 18) The monster species that spawned more often: teal patch (freq bonus 32) The monster species that spawned more often: furious warp fungus (freq bonus 6) The monster species that never randomly spawned: fire vortex The monster species that never randomly spawned: covetous Mordor orc The monster species that never randomly spawned: winged white unicorn The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: Doctor Frankenstein The monster species that never randomly spawned: giant white ant The monster species that never randomly spawned: greener springy The monster species that never randomly spawned: mornungol The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: farting girl The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 30) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 217) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 3) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 42) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 18) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 16) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 1) Next attribute increase check would have come at turn 3203 Strength training was 46 Dexterity training was -9 Wisdom training was 38 Constitution training was 12 You were shock resistant You were poison resistant You were immune to sickness You were prevented from having magic resistance (0) You were prevented from having free action (0) You had 2504 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin You could have safely prayed (227) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 87% b - lightning 4 matter 0% 527% Techniques known in the end Name Level Status reinforce memory 7X LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(663) invoke deity 7 R LIMIT(0) power surge 5X LIMIT(0) draw energy 3X LIMIT(762) sigil of control 1X LIMIT(0) Discoveries Weapons quarterstaff (staff) Armor protective gloves (faded mittens) gnomish boots (little black boots) dwarvish cloak (hooded cloak) evil gloves (tightly fitting gloves) dwarvish iron helm (hard hat) Scrolls scroll of earth (HITTING EVEN USED HAT MELO) scroll of healing (WAKTU UNTUK MATI) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (CHINTAI LOOKS LIKE A GIRL) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) scroll of blank paper (unlabeled) scroll of detect water (LOOK EN WITH EYES TO LOW ATTACK) scroll of confuse monster (AVEZ VOUS DEJA LE FRANCAIS) Spellbooks spellbook of shocking sphere (serif) spellbook of lightning (mirroring) spellbook of detect treasure (brand-new) Potions potion of gain ability (bright green tea) potion of amnesia (sparkling) potion of object detection (brilliant blue) potion of sickness (purple) potion of extra healing (cooling) Rings ring of shock resistance (shiny) ring of free action (chinese) ring of regeneration (cobalt) Wands wand of lightning (persimmon wood) wand of clone monster (noticeable) Gems worthless piece of yellow glass (yellow) worthless piece of cyan glass (cyan) sodalith stone (blue) worthless piece of teal glass (teal) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant 0 shock hound pups (1 created) a wimp (2 created) a hobbit a group hobbit a dwarf (2 created) 0 camo dwarves (1 created) 0 normal dwarves (1 created) a dwarf lord a hobbit king 2 kobolds (3 created) 0 goblins (1 created) 0 Isengard orcs (2 created) 0 lunatic rabbits (1 created) 4 sewer rats 9 evasive sewer rats (10 created) a pack rat (2 created) 0 metal moles (1 created) 2 larvae a hidden bat (2 created) an airborne parrot a porter lichen a yellow spore 0 red growths (1 created) 0 violet fungi (1 created) 5 sub-gnomes (6 created) a firework cart 5 gnomes (6 created) 0 gnome stalkers (1 created) 0 gnome thieves (1 created) a panotty 3 intermediate gnomes 6 gnome lords (7 created) a group gnome lord 4 gnomish wizards 0 angsty gnomes (1 created) a Keystone Policeman 0 Detective Sergeants (1 created) 3 mummies 2 adom mummies a kobold mummy a small snake 2 kobold zombies (4 created) an ossium animatum 0 gnome zombies (1 created) 0 orc zombies (3 created) 0 zombies (1 created) 3 weary pilgrims a yakuza member 0 shopkeepers (1 created) 0 tortoises (1 created) a floor grue a brown icky thing a small turret 0 poison troves (1 created) 106 creatures born. 73 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 16 times You eaten meat 15 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 53 times You killed 57 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (73 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Skilled] (max Expert) (188 of 540) Goodbye deadwater the Electric Mage... You died in The Gnomish Mines on dungeon level 5 with 3364 points, and 133 pieces of gold, after 1377 moves. Killer: kick in the nuts You were level 7 with a maximum of 96 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 23 5764 deadwater-Che-Red-Mal-Neu died in The Gnomish Mines on level 6. Killed by a monster (barbarian called snake153). - [91] 24 4160 deadwater-Psi-Red-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a wand of striking. - [60] *25 3364 deadwater-Ele-Red-Mal-Neu died in The Gnomish Mines on level 5. Killed by a kick in the nuts. - [96] 26 3272 deadwater-Fla-Red-Mal-Law died in The Gnomish Mines on level 5. Killed by disturbing their deity. - [91] 27 2836 demonzero-Dru-Alb-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Merle). - [89]