deadwater, neutral female khajiit Priestess ----- ----- |....{...@| |.......d.| +.........| ---+------- [Deadwater the Aspirant] St12 Dx11 Co14 In10 Wi17 Ch8 PriKhaFemNeu Dlvl:1 $0 HP20(20) Pw20(20) AC4 Exp1 T1 Latest messages Hello deadwater, welcome to SlashEMExtended! You are a neutral khajiit Priestess. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could nothave this property extrinsically: manaleech You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 218 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 69% Musable item generation frequency was reduced by 20% Wand drop chance was reduced to 91% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: paddle (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45870 Monster spawn increase reached its maximum at turn 129710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1277144 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: barbie (freq bonus 2) The monster species that spawned more often: hidden engulfitrice (freq bonus 3) The monster species that spawned more often: scarecrow (freq bonus 4) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 6) The monster species that spawned more often: manavoid turret (freq bonus 8) The monster species that spawned more often: smoke spirit (freq bonus 5) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 3) The monster species that spawned more often: rending horror (freq bonus 14) The monster species that spawned more often: returned potato (freq bonus 6) The monster species that spawned more often: mole man (freq bonus 8) The monster species that spawned more often: enemy cube jelly (freq bonus 8) The monster species that spawned more often: colony lichen (freq bonus 28) The monster species that spawned more often: god (freq bonus 24) The monster species that spawned more often: warty mushroom (freq bonus 8) The monster species that spawned more often: human monkey (freq bonus 2) The monster species that spawned more often: blade of slaughter (freq bonus 3) The monster species that spawned more often: chained clan (freq bonus 3) The monster species that spawned more often: jumping corpse fish (freq bonus 4) The monster species that spawned more often: Kaschei (freq bonus 4) The monster species that spawned more often: huge eel (freq bonus 3) The monster species that never randomly spawned: hydra centaur The monster species that never randomly spawned: priestess of Ghaunadaur The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: Simone The monster species that never randomly spawned: chaos beastman The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: fire drake The monster species that never randomly spawned: Kati's wedge-heeled pump The monster species that never randomly spawned: volt stalk The monster species that never randomly spawned: drakeema The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 31) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 9) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 19) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 3) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 11) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from using the force like a real jedi (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of upper bull, type of ice block and water puddle Your deity was type of ice block You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of confuse monster (VAS CORP BET MANI) scroll of healing (HOYO HOYO) scroll of mana (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of phase door (NOM STYL STUNT IS FLY STYL) scroll of standard id (HEAL A WOUND BY CALLING MANSERVENT) scroll of cure (VE FORBRYDERNE) Spellbooks spellbook of healing (transforming) spellbook of knock (cute) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye deadwater the Priestess...