deadwater, lawful male redguardian Flame Mage ...... ........ .d¯. ......E.. ...@. ......... ....;.. ......... ....... ....... @...... ... .%.... (@@^.. %.^.. .%. [Deadwater the Broiler] St7 Dx12 Co9 In13 Wi3 Ch4 FlaRedMalLaw Min:5 $71 HP0(91) Pw4(41) AC10 Exp7 T1336 Latest messages The hounddog bites you! [-4 -> 48] The flying shark bites you! [-12 -> 36] You miss the hounddog. The hounddog bites you! [-8 -> 30] The flying shark bites you! [-18 -> 12] Warning: HP low! The flying shark bites you! You hear the howling of the CwnAnnwn... [-9 -> 3] Warning: HP low! Unknown command ' '. # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Earth smites you for your sins! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor x - an uncursed +0 robe {16} H - an uncursed +0 pair of gnomish boots {4} J - an uncursed +3 gnomish helm {1} Comestibles c - 2 uncursed food rations {2} q - 21 uncursed slime molds {11} r - an uncursed tripe ration {1} F - 2 uncursed melons {1} G - an uncursed holy wafer {1} Scrolls e - an uncursed scroll of genocide {1} k - 5 uncursed scrolls of healing {5} l - 5 uncursed scrolls of mana {5} m - 3 uncursed scrolls of phase door {3} n - 3 uncursed scrolls of standard id {3} o - an uncursed scroll of cure {1} s - an uncursed scroll of resistance {1} w - an uncursed scroll of secure identify {1} y - a blessed scroll of standard id {1} z - an uncursed scroll of sinking {1} E - an uncursed scroll of confuse monster {1} I - an uncursed scroll of fire {1} L - an uncursed scroll of enchant weapon {1} Spellbooks h - a blessed spellbook of flame sphere (0:0) {1} i - a blessed spellbook of fireball (1:5) {1} j - a blessed spellbook of light (0:4) {1} p - an uncursed spellbook of detect treasure (0:3) {1} Potions d - an uncursed potion of paralysis {1} u - an uncursed potion of monster detection {1} A - an uncursed potion of healing {1} B - an uncursed potion of sleeping {1} C - an uncursed potion of confusion {1} K - an uncursed potion of restore ability {1} Rings g - an uncursed ring of sustain ability (on left hand) {1} Wands f - an uncursed wand of fire (0:2) {1} Final attributes You have strayed Your alignment was -1 Your max alignment was 17 You carried 0 sins You could not have this property at all: manaleech You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 99% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: short sword (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30304 Monster spawn increase reached its maximum at turn 81451 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1207910 The monster class that cannot be genocided was dragon The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: arctis inhabitant (freq bonus 16) The monster species that spawned more often: fire vortex (freq bonus 8) The monster species that spawned more often: fomorian giant (freq bonus 10) The monster species that spawned more often: abyss fiend (freq bonus 5) The monster species that spawned more often: dunadan (freq bonus 12) The monster species that spawned more often: mad mage (freq bonus 8) The monster species that spawned more often: wild pig (freq bonus 5) The monster species that spawned more often: poison lichen (freq bonus 10) The monster species that spawned more often: couple murderer (freq bonus 6) The monster species that spawned more often: Miki Onimaru (freq bonus 4) The monster species that spawned more often: false colony (freq bonus 12) The monster species that spawned more often: cook (freq bonus 40) The monster species that spawned more often: space wasp (freq bonus 4) The monster species that spawned more often: The King of the Awgwas (freq bonus 4) The monster species that spawned more often: weremindflayer (freq bonus 8) The monster species that spawned more often: Jack the Ripper (freq bonus 4) The monster species that spawned more often: ill force fungus (freq bonus 3) The monster species that spawned more often: obsidian snake-woman (freq bonus 10) The monster species that spawned more often: werelichen (freq bonus 12) The monster species that spawned more often: chaffinch (freq bonus 7) The monster species that never randomly spawned: spitting beetle The monster species that never randomly spawned: blue-red patch The monster species that never randomly spawned: nine of clubs The monster species that never randomly spawned: antimagic spore The monster species that never randomly spawned: metal smasher The monster species that never randomly spawned: Melissa The monster species that never randomly spawned: odorous woman The monster species that never randomly spawned: haradrim warrior The monster species that never randomly spawned: unlight turret The monster species that never randomly spawned: Zappa the Possessed The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 33) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 14) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 65) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 2) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 4) Next attribute increase check would have come at turn 2427 Strength training was 50 Dexterity training was 26 Wisdom training was 45 Constitution training was 50 You were fire resistant You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having disintegration resistance (157) You were prevented from having manaleech (0) You were prevented from having magical breathing (0) You had 1818 points of nutrition remaining You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth You could not have safely prayed (1) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 177% b - fireball 4 matter 0% 342% c - light 1 divine 0% 92% Techniques known in the end Name Level Status reinforce memory 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) power surge 5X Not Ready(2993) draw energy 3X Prepared(0) Discoveries Weapons quarterstaff (staff) Armor robe (yellow robe) gnomish boots (little black boots) gnomish helm (little red hat) Scrolls scroll of genocide (SNAIL IS THE BEST RACE IN ELONA) scroll of healing (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of mana (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of phase door (SORRY NISI) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (YELL AT SKY PREVENT KEY FOR 5) scroll of destroy armor (ADA ILIKET) scroll of resistance (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of secure identify (MENTAL TRICK THE FORC AND DEFEN) scroll of sinking (ZLORFIK) scroll of confuse monster (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of fire (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of enchant weapon (VARFOR PRATAR DU SA OM MIN FLICKVAN) Spellbooks spellbook of flame sphere (flaming) spellbook of fireball (light blue) spellbook of light (magenta) spellbook of detect treasure (silly) Potions potion of paralysis (carcinogenic) potion of monster detection (topaz) potion of healing (distilled) potion of sleeping (iffy) potion of confusion (baby's breath) potion of restore ability (white) Rings ring of sustain ability (dilithium) Wands wand of fire (trigonal) wand of bad effect (magnesium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 fireflies (1 created) a green mantis 0 quivering blobs (1 created) a fox an evasive fox 0 wild wolves (1 created) 0 hounddogs (1 created) 0 hell hound pups (1 created) 14 flaming spheres (16 created) 0 scrawny cats (1 created) a mini gremlin a hobbit 2 dwarves a hobbit wizard an imp a kobold 0 special kobold lords (1 created) 0 zombified moogles (1 created) 2 petit mimics 0 demimondaines (2 created) 0 blue faeries (1 created) 0 mountain nymphs (1 created) 0 speedy mountain nymphs (1 created) 0 nymphs (1 created) 0 hidden water nymphs (1 created) 2 goblins a sheep 0 cave spiders (4 created) a bat (3 created) a housebat 0 sparrows (1 created) 0 pheasants (1 created) a giant bat a sylphie 0 fire elementals (1 created) 0 immobile spores (1 created) a red fungus a red patch 0 warty spores (1 created) 2 sub-gnomes 3 gnomes an intermediate gnome a gnome guard a gnome lord a gnomish wizard an angsty gnome 2 deep gnomes 2 mummies a kobold mummy a gnome mummy 0 red naga hatchlings (1 created) 2 ogres 2 chasing garter snakes 0 lesser umber hulks (2 created) 0 lesser visor hulks (1 created) 0 umber ponies (1 created) 0 mini vampires (1 created) a barrow wight (2 created) a human monkey 3 kobold zombies a gnome zombie a police officer an orc zombie 0 elderly gentlemen (1 created) a yakuza member 0 nords (1 created) 0 farting girls (1 created) 0 goodwives (1 created) 0 asian girls (1 created) 0 High Elvenkings (1 created) 0 doll mistresses (1 created) 0 item masters (9 created) 0 shopkeepers (2 created) a mana stealer 0 tortoises (23 created) a hata-hata (7 created) 0 hata-matas (1 created) 0 rouge jellyfish (6 created) 0 pikes (1 created) 0 large eels (1 created) 0 jellyfish (24 created) 0 legged tuna (1 created) 0 thick jellyfish (3 created) 0 babelfish (3 created) 0 functioning babelfish (1 created) 0 malfunctioning babelfish (1 created) 0 giant crayfish (1 created) 0 piranhas (1 created) 0 giant eels (1 created) 0 eel-lizards (1 created) 0 flying sharks (1 created) 2 newts (3 created) an iguana a lizard 0 shrieker mushroom patches (1 created) a novice medium wall (2 created) a novice dark wall a white icky thing 0 small turrets (1 created) 0 jumping jellyfish (1 created) 0 fire troves (1 created) 0 gem troves (1 created) 0 teleport troves (1 created) 211 creatures born. 73 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 75 times You killed 47 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (95 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (97 of 160) Goodbye deadwater the Flame Mage... You died in The Gnomish Mines on dungeon level 5 with 3272 points, and 71 pieces of gold, after 1336 moves. Killer: disturbing their deity You were level 7 with a maximum of 91 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 23 5764 deadwater-Che-Red-Mal-Neu died in The Gnomish Mines on level 6. Killed by a monster (barbarian called snake153). - [91] 24 4160 deadwater-Psi-Red-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a wand of striking. - [60] *25 3272 deadwater-Fla-Red-Mal-Law died in The Gnomish Mines on level 5. Killed by disturbing their deity. - [91] 26 2836 demonzero-Dru-Alb-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Merle). - [89] 27 2688 deadwater-Wan-Hob-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a magic missile. - [78]