deadwater, lawful male nordish Chevalier -------#########,----- | +.....-,,,,,,,,,,....+ |.. |...{.|#########,|...| |......... ......+ |...+ |.. --.---- |.<.| | #,,### |.$.| ,,%@, |...| ,,,# |...| ----- [Deadwater the Basher] St10 Dx6 Co8 In7 Wi9 Ch6 CheNorMalLaw Dlvl:1 $0 HP24(24) Pw21(21) AC5 Exp1 T28 Latest messages Touching an UH‰åH…Òt2HGÿ1É€x corpse is a fatal mistake. You are slowing down. # Are you sure you want to pray? [yn] (n) Unknown command 'y'. # Are you sure you want to pray? [yn] (n) You begin praying to Buddha. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your small shield deflects the newt's attack. Your limbs are stiffening. You finish your prayer. You feel that Buddha is displeased. You kill the kestrel! Your limbs have turned to stone. You kill the newt! You have turned to stone. You kill the kestrel! You are a statue. Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could nothave this property extrinsically: cold resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency was reduced by 52% Ring drop chance was reduced to 57% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: protection spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18332 Monster spawn increase reached its maximum at turn 26298 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1780072 The monster class that cannot be genocided was wraith The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: quantum patch (freq bonus 3) The monster species that spawned more often: blubbering icky thing (freq bonus 10) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 14) The monster species that spawned more often: northern shin smasher (freq bonus 32) The monster species that spawned more often: gray wolf (freq bonus 6) The monster species that spawned more often: rainbow fungus (freq bonus 12) The monster species that spawned more often: nether hound (freq bonus 6) The monster species that spawned more often: half-dragon mummy (freq bonus 2) The monster species that spawned more often: buckyball (freq bonus 6) The monster species that spawned more often: howling spirit (freq bonus 2) The monster species that spawned more often: huge panther (freq bonus 6) The monster species that spawned more often: pile of killer gold coins (freq bonus 6) The monster species that spawned more often: lilac force fungus (freq bonus 3) The monster species that spawned more often: The Marquis de la Tour (freq bonus 8) The monster species that spawned more often: pebble elf (freq bonus 4) The monster species that spawned more often: ego pit fiend (freq bonus 2) The monster species that spawned more often: nazi mad scientist (freq bonus 2) The monster species that spawned more often: king toad (freq bonus 6) The monster species that spawned more often: giant green jellyfish (freq bonus 14) The monster species that spawned more often: ethereal hound (freq bonus 14) The monster species that never randomly spawned: golden warp patch The monster species that never randomly spawned: gas goblin The monster species that never randomly spawned: black monster The monster species that never randomly spawned: snakeman outcast The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: gas spore The monster species that never randomly spawned: three of hearts The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: nightly mushroom The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 42) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 16) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 4) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 104) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 16) Next attribute increase check would have come at turn 979 Strength training was 3 Dexterity training was -2 Wisdom training was 1 Constitution training was 1 You were cold resistant You were paralyzed (-3) You were prevented from having confusion resistance (0) Your chance to block was 21% You had 1471 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha Buddha was angry with you (1) You could not have safely prayed (2089) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of taming (TEPER VY MERTVY) scroll of healing (NIYONIAI) scroll of mana (KIRJE) scroll of phase door (ECNETOPINMO) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (MKMNFST) Spellbooks spellbook of healing (purple) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (23 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well deadwater the Chevalier...