deadwater, chaotic male redguardian Electric Mage -- ----- -.- ----- ------- -------------...|-- -.. --- -------...| --...}}}}}}}}}}}}}}}}}}}}}}}..|.-- --.. |..--.--.^....|-. .}---------------------}....)-- |.. -- --........---..|.----.}|........| |.|}......|.. --------.- |.......I^....-|.|..|.?|.}|.-----..| |.|}.......- --....--..| |.......^^^....|.|..|[.|.}|.| |..| |.|}.......|--.........-- ---...........-|....|..|.}|.| +..---+------.|}....)..|............| --.|.......--|.|..--|-.}|.| |.............|}....................|--- -----.....- |.|...[...}|.-----..#...{...#..|}......-.............--.--- |...... |.|..(...........^........./............-.---.............--- -.....- |.|.......}|.--.--.-----.-----.|}.......[.| --..............| .>....| |.|.......}|.|...|-- |.| |.|}.........| --.............-- ....--- |.|.......}|.|.@.| -.+ |.|}.......--- |..............| |..-- |.|..|....}|.|@..| |.| |.|}.-+--..| |.|....[.)....-- ---- |.----....}|.----- -.- -.|}.| |..-------.|.....[.....| |.........}|. . .|}.| `.|........|--.......--- --.|-..|..}--- `-) ---}. ..|--------- --.|.|.-- --------.}}} }}. ---- ------- ------ ----- [Deadwater the Buzzer] St7 Dx11 Co16 In18 Wi5 Ch9 EleRedMalCha Min:7 $106 HP-7(142) Pw19(60) AC10 Exp8 T2168 Nmb Hal Latest messages [-8 -> 28] Warning: HP low! In what direction? [47896321><] The bolt of lightning hits the undead undertaker! The bolt of lightning bounces! The bolt of lightning hits the CLAU! The bolt of lightning hits you! You aren't affected. The existential angst bites you! [-8 -> 20] Warning: HP low! The elder thing bites you! [-5 -> 15] Warning: HP low! The thunder fiend of gain level bites you! You hear the howling of the CwnAnnwn... [-9 -> 6] Warning: HP low! The False prophet bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} o - an uncursed +1 submachine gun {8} q - an uncursed +0 power crossbow {20} Armor H - a cursed -1 pair of iron shoes {20} M - an uncursed +0 pair of iron shoes {20} Comestibles c - 2 uncursed food rations {2} C - 2 uncursed slime molds {1} E - an uncursed lump of royal jelly {1} O - an uncursed fortune cookie {1} P - an uncursed tripe ration {1} Scrolls e - an uncursed scroll of relocation {1} j - 8 uncursed scrolls of healing {8} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 3 uncursed scrolls of standard id {3} n - an uncursed scroll of cure {1} r - an uncursed scroll of remove curse {1} I - an uncursed scroll of scare monster {1} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {1} i - a blessed spellbook of lightning (7:3) {1} D - a cursed spellbook of force bolt (0:4) {1} F - an uncursed spellbook of cure blindness (7:2) {1} Potions d - an uncursed potion of confusion {1} z - a blessed potion of blood {1} Rings g - an uncursed ring of see invisible (on left hand) {1} A - an uncursed ring of levitation {1} Wands f - an uncursed wand of lightning (0:6) {1} s - an uncursed wand of bugging (0:13) {1} B - an uncursed wand of healing (0:2) {1} Tools G - a cursed rusty -2 pick-axe (weapon in hand) {32} L - an uncursed magic lamp {1} N - an uncursed +0 pick-axe {32} Gems J - an uncursed +3 worthless piece of yellowish brown glass {1} K - a cursed +0 worthless piece of orange glass {1} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: stealth You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 92% Musable item generation frequency was reduced by 36% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: healing spells (turn 60) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22373 Monster spawn increase reached its maximum at turn 36935 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 320100 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: vampiric growth (freq bonus 12) The monster species that spawned more often: eldritch mushroom (freq bonus 4) The monster species that spawned more often: undead supermarket cashier (freq bonus 3) The monster species that spawned more often: slut with syphilis (freq bonus 6) The monster species that spawned more often: juraian priest (freq bonus 5) The monster species that spawned more often: slow colony (freq bonus 4) The monster species that spawned more often: young cyan dragon (freq bonus 3) The monster species that spawned more often: storm atronach (freq bonus 4) The monster species that spawned more often: Conny's combat boot (freq bonus 5) The monster species that spawned more often: potion mimic (freq bonus 22) The monster species that spawned more often: petty hill giant (freq bonus 10) The monster species that spawned more often: lethe monster (freq bonus 4) The monster species that spawned more often: undead gamer (freq bonus 12) The monster species that spawned more often: absent stalk (freq bonus 4) The monster species that spawned more often: thorned strider (freq bonus 5) The monster species that spawned more often: crystal ice golem (freq bonus 8) The monster species that spawned more often: insurmountable force fungus (freq bonus 5) The monster species that spawned more often: shock trove (freq bonus 8) The monster species that spawned more often: mazewalker (freq bonus 10) The monster species that spawned more often: devious kraken (freq bonus 4) The monster species that never randomly spawned: Ruea's sneaker The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: xiclotlan The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: troll The monster species that never randomly spawned: vines The monster species that never randomly spawned: young red dragon The monster species that never randomly spawned: lava stalk The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: night lord The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 15) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 25) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 35) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 8) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 12) Next attribute increase check would have come at turn 4917 Strength training was 40 Dexterity training was 15 Wisdom training was 42 Constitution training was 4 You were shock resistant You were poison resistant You were immune to sickness You were hallucinating (20) You were numbed (539) You were prevented from having stealth (0) You were prevented from having burnopathy (0) You saw invisible You had 2250 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zugguthobal, Ehud and Luna Your deity was President Kimball You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 84% b - lightning 4 matter 0% 700% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Reloading(463) invoke deity 8 R Not Ready(2488) power surge 6X Huge timeout(16158) draw energy 4X Prepared(0) sigil of control 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Armor iron shoes (hard shoes) Scrolls scroll of relocation (WIZZY LABOR CO) scroll of healing (OPGELEVELT) scroll of mana (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) scroll of phase door (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of standard id (MORKE GRUVER) scroll of cure (OH CAPTAIN MY CAPTAIN) scroll of remove curse (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of scare monster (CHUTZPAH) Spellbooks spellbook of shocking sphere (light cyan) spellbook of lightning (posh) spellbook of force bolt (preserved) spellbook of cure blindness (magenta) Potions potion of confusion (milky) potion of blood (blood-red) Rings ring of see invisible (obsidian) ring of levitation (tin) Wands wand of lightning (empty) wand of bugging (mineral) wand of healing (wiry) Tools magic lamp (lamp) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 chicks 0 shock hound pups (1 created) a poison gas spore a shocking sphere a housecat a mini gremlin 0 hobbit gentlemen (1 created) 0 wimps (1 created) 0 hobbits (1 created) 3 dwarves a porter flying dwarf a dwarf lord a dwarven wizard a kobold a fairy moogle 0 leprechauns (2 created) 0 petit mimics (1 created) a goblin (2 created) a fiendish goblin 2 hill orcs 0 iron piercers (1 created) 0 giant badgers (2 created) a sewer rat a rabbit 2 giant rats 0 wererats (1 created) 0 recluse spiders (1 created) 0 armored larvae (1 created) 0 grid bugs (1 created) 2 bats a tiny pseudodragon an emu (2 created) a lichen (4 created) a porter lichen 2 spore lichens (3 created) 0 immobile growths (1 created) 0 blue force patches (1 created) 0 yellow molds (1 created) a sub-gnome 7 gnomes (8 created) a gnome thief a panotty 2 intermediate gnomes (5 created) 5 gnome lords (7 created) 0 gnomish wizards (2 created) 0 angsty gnomes (1 created) a deep gnome 0 Kop Sergeants (1 created) 0 Policeman Lieutenants (1 created) 2 mummies (3 created) a kobold mummy a domestic naga hatchling 0 ogres (3 created) a tundra bear cub 0 kobold zombies (1 created) a controller a newt zombie 2 gnome zombies a bound spirit a zombie 0 skeletons (1 created) a gold golem a white friar an angbander a navi 0 muggers (1 created) 2 Metal-elves 0 item masters (7 created) 0 good item masters (4 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (1 created) 0 tortoises (1 created) a hata-mata 0 pikes (1 created) 0 jellyfish (1 created) 0 demonic jellyfish (1 created) 0 eel-lizards (1 created) 4 twens a leopard frog 0 demitwens (1 created) 0 lizards (1 created) 6 colorless mushroom patches 5 sukkiri flowers 13 dungeon fern spores (14 created) 2 grey mushroom patches a green mushroom patch a fried chicken a killer tomato 0 piles of copper coins (1 created) a novice medium wall a crude turret 172 creatures born. 102 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 23 times You eaten food with animal by-products 21 times You eaten meat 21 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 97 times You killed 97 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (13 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (99 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye deadwater the Electric Mage... You died in The Gnomish Mines on dungeon level 7 with 7508 points, and 106 pieces of gold, after 2168 moves. Killer: a monster (hallucinogen-distorted black spider) You were level 8 with a maximum of 142 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 16 9935 deadwater-Zyb-Red-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priest of Moloch). - [101] 17 8354 deadwater-Val-Asg-Mal-Law turned to stone in The Dungeons of Doom on level 4 [max 5]. Petrified by a coming into contact with a petrifying object. 42 [105] *18 7508 deadwater-Ele-Red-Mal-Cha died in The Gnomish Mines * on level 7. Killed by a monster (hallucinogen-distorted black spider). - [142] 19 5851 sharkeye-Mon-Dop-Mal-Cha quit in The Gnomish Mines on level 6. 90 [90] 20 5764 deadwater-Che-Red-Mal-Neu died in The Gnomish Mines on level 6. Killed by a monster (barbarian called snake153). - [91]