deadwater, neutral male redguardian Zyborg ----+---- |....@..| |...f...| |.....<.| |.......| --------- [Deadwater the Tin Can] St9 Dx9 Co9 In10 Wi8 Ch8 ZybRedMalNeu Dlvl:1 $2 HP29(30) Pw5(5) AC-1 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello deadwater, welcome to SlashEMExtended! You are a neutral male redguardian Zyborg. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. You see here 2 gold pieces {0}. 2 gold pieces. The kitten misses the larva. (2x) The larva bites you! [-1 -> 29] The kitten bites the larva. The larva is killed! Autopickup: ON, for all objects. You don't have anything to drink. You see no objects here. Unknown command '''. Pick an object. @ a human or elf or you (redguardian zyborg called deadwater) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could nothave this property extrinsically: invisibility You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 72% chance Musable item generation frequency was reduced by 64% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: devices (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22847 Monster spawn increase reached its maximum at turn 94013 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1644780 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: bad stalk (freq bonus 12) The monster species that spawned more often: wood elf (freq bonus 4) The monster species that spawned more often: false warp patch (freq bonus 6) The monster species that spawned more often: segfault (freq bonus 9) The monster species that spawned more often: wall beast (freq bonus 5) The monster species that spawned more often: petty-dwarf mage (freq bonus 5) The monster species that spawned more often: ogre shadow thief (freq bonus 4) The monster species that spawned more often: static force leprechaun (freq bonus 3) The monster species that spawned more often: deep elf (freq bonus 16) The monster species that spawned more often: lizard-eel (freq bonus 8) The monster species that spawned more often: japanese wolf (freq bonus 6) The monster species that spawned more often: lizard king (freq bonus 7) The monster species that spawned more often: inedible slime mold (freq bonus 12) The monster species that spawned more often: great hell wyrm (freq bonus 8) The monster species that spawned more often: pisaca lord (freq bonus 6) The monster species that spawned more often: petty steam vortex (freq bonus 6) The monster species that spawned more often: admonisher (freq bonus 16) The monster species that spawned more often: rotated shaman (freq bonus 8) The monster species that spawned more often: greater chaos servant (freq bonus 30) The monster species that spawned more often: hot lava blob (freq bonus 8) The monster species that never randomly spawned: pesky mind sucker The monster species that never randomly spawned: petty unhandled exception The monster species that never randomly spawned: misse misse The monster species that never randomly spawned: gravity spore The monster species that never randomly spawned: fujin The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: shadow serpent The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 13) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 38) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 235) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 6) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 9) Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having cold resistance (0) You were prevented from having invisibility (0) You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix You could not have safely prayed (783) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YOU DONT STAND A CHANCE) scroll of mana (POLSKA TO WIELKI KRAJ) scroll of phase door (OMIAZBOYISU531) scroll of standard id (HARATTAMA KIYOTTAMA) scroll of cure (SMOKING KILLS) Wands wand of solar beam (black) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Zyborg...