deadwater, neutral male argonian Fighter ----------------------- |...*....%.`.`.)%.....| | `-----%----)--..----- |(..|.)..|..|..|..)| |.@%|.|..|/.|.`|.).| |..@-)|-------%|.%.| |...|-- |.--|-- ----- |.....` -----.%----- |...%..%...| ---.%).|...| ----.----- ..)` |..|%. ----.. .% ---- [Deadwater the Mars] St14 Dx5 Co17 In6 Wi6 Ch8 FigArgMalNeu Min:5 $56 HP-3(80) Pw37(37) AC8 Exp6 T938 Latest messages [-6 -> 2] Warning: HP low! What do you want to read? [d-fi-mptzA or ?*] As you read the scroll, it disappears. You feel healthier! You hit aligned priest! You are suddenly very cold! [-1 -> 22] You kill aligned priest! You kill the orange mold! You feel confused! You feel less confused now. You see here a dart {1}. The priestess of Moloch intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... You see here a tusk amulet {1}. The priestess of Moloch swings her mace. The priestess of Moloch hits you! You die... Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} s - an uncursed +0 leather armor {60} v - an uncursed +0 pair of gnomish boots (being worn) {4} Comestibles g - 3 uncursed pancakes {3} h - 3 uncursed candy bars {3} o - 14 uncursed slime molds {7} q - 5 cursed apples {3} Scrolls d - an uncursed scroll of enchant armor {1} e - a blessed scroll of enchant weapon {1} f - an uncursed scroll of enchant weapon {1} i - 5 uncursed scrolls of healing {3} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} p - an uncursed scroll of confuse monster {1} t - an uncursed scroll of teleportation {1} A - a cursed scroll of healing {1} Spellbooks z - an uncursed spellbook of freeze sphere (0:2) {1} Potions x - a blessed potion of acid {1} y - an uncursed potion of water {1} C - a cursed potion of booze {1} Wands c - an uncursed wand of polymorph (0:5) {1} r - an uncursed wand of enlightenment (0:21) {1} B - a cursed wand of striking (0:0) {1} Tools n - an uncursed brass lantern {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: double attacks You could nothave this property extrinsically: hallu party You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 153 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26835 Monster spawn increase reached its maximum at turn 45745 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 775200 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: Conny's combat boot (freq bonus 5) The monster species that spawned more often: chasing yellow jacket (freq bonus 5) The monster species that spawned more often: tome of destruction (freq bonus 3) The monster species that spawned more often: titanothere (freq bonus 4) The monster species that spawned more often: young adult blue dragon (freq bonus 2) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 2) The monster species that spawned more often: wisdom naga (freq bonus 6) The monster species that spawned more often: Dispator (freq bonus 8) The monster species that spawned more often: thrush (freq bonus 10) The monster species that spawned more often: Lot No. 249 (freq bonus 3) The monster species that spawned more often: angry watch lieutenant (freq bonus 2) The monster species that spawned more often: silver sucker (freq bonus 4) The monster species that spawned more often: vorpal bunny (freq bonus 15) The monster species that spawned more often: wrinkled stalk (freq bonus 16) The monster species that spawned more often: bright violet force fungus (freq bonus 4) The monster species that spawned more often: metal fire ant (freq bonus 8) The monster species that spawned more often: gargantuan rat (freq bonus 5) The monster species that spawned more often: decayed force patch (freq bonus 8) The monster species that spawned more often: tundra clan (freq bonus 8) The monster species that spawned more often: Marius (freq bonus 6) The monster species that never randomly spawned: mimic The monster species that never randomly spawned: hydra lich The monster species that never randomly spawned: disintegration kobold The monster species that never randomly spawned: stalking venom lichen The monster species that never randomly spawned: fiery lady The monster species that never randomly spawned: Alida's colorful sneaker The monster species that never randomly spawned: scarlet warp patch The monster species that never randomly spawned: eastern kappa The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: Uniform Kriminologist The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 22) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 42) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 11) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 25) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 22) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 9) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 18) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 5) Next attribute increase check would have come at turn 1129 Strength training was 17 Dexterity training was 32 Wisdom training was 4 Constitution training was 12 You were prevented from having double attacks (0) You were prevented from hallu partying (0) You had 1974 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 5% 99% Techniques known in the end Name Level Status berserk 6X Prepared(0) healing hands 6 R Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) concentrating 3X Not Ready(1154) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (rotating helmet) * skullcap (dim colored helmet) * flack helmet (guzzle helmet) * crystal helm (winged helmet) * mining helm (meteoric helmet) * field helm (deformed helmet) * helm of safeguard (cone-shaped helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (black gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (irregular boots) * boots of safeguard (persian boots) Scrolls scroll of enchant armor (NEJZINITE EBAD NADVOR E LADNO) scroll of enchant weapon (MY PRIVATE IS TENMETERS ACROSS) scroll of healing (GODFATHER OF ALL ROGUELIKES) scroll of mana (DNETHACK TRASHED THE SAMURAI ROLE) scroll of phase door (FOO BAR) scroll of standard id (FORC RISE WHEN KEY IS HIT) scroll of cure (FORMAT C) scroll of confuse monster (DDOS ATTACK) scroll of teleportation (AYY LMAO) Spellbooks spellbook of freeze sphere (sparking) Potions potion called Eyes water (vermillion) potion of acid (greenish-blue) potion of water (clear) potion of booze (ghostly) Wands wand of polymorph (wax) wand of enlightenment (stout) wand of striking (gemstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 58 times You killed 47 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (78 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Fighter...