deadwater, lawful male redguardian Death Eater ---------------------- ------------#######|....................| |...........,,,,,(,.....................| |..........|#,(,,,,|.......)............| |........... #[|.....?.......>......| |..........| #,-#-.-.---------------- ----.-------######,,,,,,,,,,,,,,,,, #,),,,,,,,,,,###########,,,,,,,,## -------- ------------#------#-.----- ---#--#,,##|<.....| |.........................| |......,,,,|......|## |.............d............ |.....|,##,|.......,# |.........................| |.....#,##,|......|,# |................---------- ......#,##,--#-#---,# |................| |.....|,##,,,,),,##,####### |..@.............| |.....|,,,,,,,,,,,,,,,,,#,# ------------------ -------##########,,,,`---.-- ####,,|....| #,,..^{.| ###------ [Deadwater the Lowly Being] St6 Dx6 Co7 In14 Wi6 Ch4 DeaRedMalLaw Dlvl:2 $0 HP94(94) Pw12(49) AC11 Exp7 T1005 Wea Latest messages You feel a tug on your knapsack In what direction? [47896321><] You kill the water nymph! But wait... The water nymph's medallion begins to glow! The water nymph looks much better! The medallion crumbles to dust! The stream of acid bounces! The water nymph pretends to be friendly. (2x) You feel a tug on your knapsack You feel very attracted to the water nymph. The water nymph murmurs in your ear, while helping you undress. "Take off your cloak; it's in the way." The water nymph starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the water nymph lie in each other's arms... The water nymph seems to have enjoyed it more than you... Your senses are dulled. The water nymph takes 27 zorkmids for services rendered! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: acid resistance You could nothave this property extrinsically: half physical damage You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 268 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 281 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60690 Monster spawn increase reached its maximum at turn 83176 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 385175 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 8) The monster species that spawned more often: GI trooper (freq bonus 24) The monster species that spawned more often: disenchanter stalk (freq bonus 6) The monster species that spawned more often: hairy colony (freq bonus 16) The monster species that spawned more often: Pegasus (freq bonus 4) The monster species that spawned more often: gun cat (freq bonus 5) The monster species that spawned more often: legion devil sergeant (freq bonus 5) The monster species that spawned more often: wolf chieftain (freq bonus 8) The monster species that spawned more often: shocking sphere (freq bonus 3) The monster species that spawned more often: shade (freq bonus 3) The monster species that spawned more often: very old cyan dragon (freq bonus 14) The monster species that spawned more often: svaziland mine dragon (freq bonus 8) The monster species that spawned more often: flame giant (freq bonus 18) The monster species that spawned more often: incanting spirit (freq bonus 3) The monster species that spawned more often: dehnah sephirah (freq bonus 6) The monster species that spawned more often: noisy lich (freq bonus 6) The monster species that spawned more often: ultra rust monster (freq bonus 16) The monster species that spawned more often: phantom (freq bonus 3) The monster species that spawned more often: flounder (freq bonus 4) The monster species that spawned more often: jumping force babelfish (freq bonus 5) The monster species that never randomly spawned: great wyrm of many colors The monster species that never randomly spawned: badger The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: topaz growth The monster species that never randomly spawned: church novice The monster species that never randomly spawned: chaos drake The monster species that never randomly spawned: old red dragon The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: crimson warp fungus The monster species that never randomly spawned: elf veteran The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 20) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 14) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 2) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 3) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 9) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 10) Next attribute increase check would have come at turn 4384 Strength training was 50 Dexterity training was 40 Wisdom training was 12 Constitution training was 25 You were poison resistant You were immune to sickness You were prevented from having acid resistance (0) You were prevented from having half physical damage (0) You had 62 points of nutrition remaining You had spell resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 590% b - charm monster 4 enchant 0% 290% c - acid stream 4 matter 0% 345% Techniques known in the end Name Level Status world fall 7X Prepared(0) recharge 7X Prepared(0) blood ritual 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of life saving (key of air) Weapons quarterstaff (staff) Armor cloak of reflection (blinking cloak) Scrolls scroll of healing (U HAVE MAIL) scroll of mana (POKEMON GO KILLS PEOPLE) scroll of phase door (CRAPPITY CRAP) scroll of standard id (DAMN IT) scroll of cure (SHELL PROTECT KEY) scroll called Intel (RANDOM STAT CHANGE MANY) Spellbooks spellbook of finger of death (blowing) spellbook of charm monster (complete) spellbook of acid stream (apocryphic) Potions potion of speed (purple) Wands wand of death (molybdenum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 8 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 92 times You killed 48 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (9 of 20) two-handed weapons [Unskilled] (max Expert) (30 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (112 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (72 of 160) Goodbye deadwater the Death Eater...