deadwater, lawful male redguardian Zyborg ####---- ---- --------------------------------- ------- ##,,,...| |.... ...............%).).)..`.)......|#|.....| #,,,#,|<.| | | ---- ` -----.----|--)%-----..-,|)..).|###,,###,---- |...|)-..|..|%%|...|.%|%%.)...-,,,,####,# |._@|.|..|..|..|...|.%|#|)....|#######,,# |..@%)--------%|...|..| |)..%.| #,## |...|`%.)-...|.--|--..| -|----- #,# ----|....| ..|.%%...(.| #,# ##,# -+--.-----..-----`| #,# #,,# |..$.....-...|I #,# #,# -|---....|...| #,# #,# |. ----.----- #,# ##,# |. +.. -.---------,,# |.. |... -.........|,# ---- -..... |.........|,# ...... |..........,# -------- -----------## [Deadwater the Metal Man] St12 Dx9 Co8 In11 Wi9 Ch8 ZybRedMalLaw Min:6 $27 HP-12(101) Pw47(47) AC10 Exp8 T1394 Latest messages There is an open door here. There are several objects here. The priest of Moloch kicks you! [-4 -> 25] The large flea picks up an iron skull cap {12}. The priest of Moloch swings his mace. The priest of Moloch hits you! [-11 -> 14] Warning: HP low! The priest of Moloch misses. What do you want to read? [e-jpzH or ?*] As you read the scroll, it disappears. You feel healthier! The priest of Moloch swings his mace. The priest of Moloch hits you! [-28 -> 21] The priest of Moloch misses. The priest of Moloch swings his mace. The priest of Moloch hits you! You die... Your inventory Amulets w - a heavily cursed amulet of change {1} Weapons k - the uncursed +0 silver saber named Blegh (weapon in hand) {12} Armor u - a cursed -1 orcish helm {12} v - an uncursed +0 plasteel armor {50} A - an uncursed +0 pair of gnomish boots {4} B - an uncursed +0 pair of high boots {8} Comestibles m - 3 uncursed carrots {2} s - an uncursed tin of normal ant meat {1} F - 2 blessed lemons {1} Scrolls e - 3 uncursed scrolls of healing {2} f - 6 uncursed scrolls of mana {6} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - 3 uncursed scrolls of cure {3} j - a cursed scroll of enchant weapon {1} p - an uncursed scroll of gold detection {1} z - an uncursed scroll of taming {1} Potions y - an uncursed potion of water {1} E - a cursed potion of booze {1} G - a cursed potion of fruit juice {1} Rings H - an uncursed ring of poison resistance {1} Wands d - an uncursed wand of solar beam (0:3) {1} C - a cursed wand of striking (0:0) {1} Tools b - an uncursed +1 green lightsaber {24} c - 20 uncursed diodes {20} o - an uncursed medical kit {67} D - a cursed oil lamp {1} Gems n - an uncursed +0 worthless piece of black glass {1} q - an uncursed +0 worthless piece of violet glass {1} t - an uncursed +0 worthless piece of green glass {1} x - an uncursed +0 vivianite stone {1} Contents of the medical kit: a cursed bandage {1} a blessed phial {2} a cursed phial {2} a cursed phial {2} a cursed phial {2} a blessed phial {2} a blessed phial {2} 2 uncursed phials {4} 2 blessed bandages {2} 2 uncursed bandages {2} a blessed bandage {1} 10 uncursed bandages {10} 10 uncursed pills {10} 15 uncursed phials {30} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: half physical damage You could nothave this property extrinsically: wallwalking You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 62 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 27) Number of artifacts generated was 4 Number of fake artifacts generated was 4 Monster spawn increase started at turn 14112 Monster spawn increase reached its maximum at turn 35702 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 570782 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: cat or other feline (freq bonus 6) The monster species that spawned more often: purple warp fungus (freq bonus 10) The monster species that spawned more often: blastoise (freq bonus 14) The monster species that spawned more often: acetic acid cloud (freq bonus 8) The monster species that spawned more often: scarlet devil (freq bonus 27) The monster species that spawned more often: fire spider (freq bonus 8) The monster species that spawned more often: blank force fungus (freq bonus 9) The monster species that spawned more often: legged tuna (freq bonus 16) The monster species that spawned more often: arcane butcher shaman (freq bonus 9) The monster species that spawned more often: phaser mushroom (freq bonus 18) The monster species that spawned more often: vampire gnome (freq bonus 16) The monster species that spawned more often: occult warlock (freq bonus 9) The monster species that spawned more often: nasty griffin (freq bonus 8) The monster species that spawned more often: hungry patch (freq bonus 14) The monster species that spawned more often: legion devil grunt (freq bonus 10) The monster species that spawned more often: wood elf enchanter (freq bonus 32) The monster species that spawned more often: roast pig (freq bonus 18) The monster species that spawned more often: Nyarlathotep, the Crawling Chaos (freq bonus 9) The monster species that spawned more often: giant emerald dragonfly (freq bonus 7) The monster species that spawned more often: goals goblin (freq bonus 14) The monster species that spawned more often: spore lichen (freq bonus 8) The monster species that never randomly spawned: monster The monster species that never randomly spawned: lashfish The monster species that never randomly spawned: asshole gnome rogue The monster species that never randomly spawned: white unicorn The monster species that never randomly spawned: night ogre The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: nothronychus The monster species that never randomly spawned: nature's wrath The monster species that never randomly spawned: easterling The monster species that never randomly spawned: rogue horror The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 14) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 5) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 9) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 2930 Strength training was 50 Dexterity training was 50 Wisdom training was 12 Constitution training was 50 You were poison resistant You were immune to sickness You were prevented from having phasing (0) You were prevented from having half physical damage (0) You had 609 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) phase door 8 R LIMIT(444) invoke deity 8 R LIMIT(8480) attire charm 7 O LIMIT(0) summon team ant 6 O LIMIT(1486) Discoveries Amulets amulet of change (venomous) Armor orcish helm (iron skull cap) gnomish boots (little black boots) high boots (jackboots) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (VE FORBRYDERNE) scroll of phase door (BITING WITH COOL TUSK MAYBE FREEZED) scroll of standard id (AS IF FEEL SOMETHING) scroll of cure (CHINTAI LOOKS LIKE A GIRL) scroll of enchant weapon (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of gold detection (EDEVESH HANAGASH) scroll of taming (ALTER USB WEISST DU NICHT WAS F2 IST) Potions potion of water (clear) potion of booze (golden) potion of fruit juice (simmering) Rings ring of poison resistance (bronze) Wands wand of solar beam (bitumen) wand of striking (flax) Tools green lightsaber (lightsaber) diode (two-wired thing) medical kit (leather bag) oil lamp (lamp) Gems worthless piece of black glass (black) worthless piece of violet glass (violet) worthless piece of green glass (green) vivianite stone (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant ticks (1 created) 2 normal ants 0 large fleas (1 created) 0 acid blobs (1 created) 0 floating eyes (1 created) a kitten (2 created) 2 hobbits (3 created) a group hobbit a normal hobbit 0 dwarves (1 created) a dufflepud 0 blue yeeks (1 created) a bugbear 0 homunculi (1 created) an imp 14 kobolds (22 created) 2 hidden kobolds (6 created) a kobolt 6 fallens 2 pleasures a cave kobold 6 small kobolds (9 created) a small group kobold a tasloi 0 small kappas (1 created) 10 large kobolds (15 created) 3 large group kobolds (5 created) 0 poison kobolds (1 created) 0 forest moogles (1 created) 2 kobold lords a special kobold lord (2 created) a kobold shaman 0 unidentified kobold shamans (1 created) 2 kobold hewers a fallen shaman (2 created) 0 pleased shamans (1 created) 0 enraged shamans (1 created) 2 disintegration kobolds 2 petty kobold shamans 3 swamp kobolds (5 created) a swamp kappa 3 devilkins 0 devilish potatoes (1 created) 0 dark creatures (1 created) a mountain kobold a kobold archer a devilkin shaman a rock kobold a skeleton moogle 0 petit mimics (1 created) a goblin 0 hitter goblins (1 created) 0 wus (1 created) a snotling 0 little pigs (1 created) 0 sewer rats (1 created) 0 visor sewer rats (2 created) 0 breeder mice (1 created) 0 giant rats (4 created) a prick rat 2 cave spiders 0 healthy cave spiders (3 created) 0 large spiders (1 created) 0 larvae (2 created) 0 ego dung worms (1 created) a grid bug an insect swarm 0 white lights (1 created) 0 sparrows (1 created) 0 baby white dragons (1 created) a lichen (0 created) 2 porter lichens a stalking lichen (0 created) 0 spore lichens (1 created) an ungenomold (0 created) 0 blue growths (2 created) 2 blue spores (0 created) 2 mean patches (1 created) 0 green spores (1 created) 0 reddish patches (1 created) 0 sucker molds (1 created) a sucker patch (0 created) 0 sepia growths (1 created) a shrieker (0 created) a karmic mold (0 created) 6 sub-gnomes a faberge sphere 6 gnomes (10 created) 0 gnome stalkers (1 created) an intermediate gnome 3 gnome lords (5 created) 0 group gnome lords (1 created) a gnomish wizard 0 angsty gnomes (1 created) a deep gnome (3 created) 2 kestrels 0 Uniform Kops (1 created) 4 mummies a kobold mummy (2 created) a goblin mummy a kappa mummy 0 dwarf mummies (1 created) 0 domestic naga hatchlings (1 created) 0 spirit naga hatchlings (1 created) 0 gray oozes (1 created) 0 petty river moccasins (1 created) a grey snake a kobold zombie (3 created) 0 goblin zombies (1 created) 3 gnome zombies 0 life seekers (1 created) an orc zombie (2 created) a dwarf zombie 2 elf zombies (4 created) a friendly adventurer an ancipital a peasant 0 good item masters (3 created) 0 aligned priests (1 created) a gecko a deminewt a poison creeper a silver mushroom patch 0 novice dark walls (1 created) 0 mini rub monsters (1 created) 0 low rub monsters (2 created) 0 fire troves (2 created) 0 energy troves (1 created) 242 creatures born. 143 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 200 times You killed 134 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (27 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (41 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Zyborg... You died in The Gnomish Mines on dungeon level 6 with 9935 points, and 27 pieces of gold, after 1394 moves. Killer: a monster (priest of Moloch) You were level 8 with a maximum of 101 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 14 10344 snake153-Bar-Tro-Mal-Law died in The Gnomish Mines on level 6. Killed by a ranseur. - [109] 15 10090 snake153-Gol-Vee-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (troll). - [58] *16 9935 deadwater-Zyb-Red-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priest of Moloch). - [101] 17 8354 deadwater-Val-Asg-Mal-Law turned to stone in The Dungeons of Doom on level 4 [max 5]. Petrified by a coming into contact with a petrifying object. 42 [105] 18 5851 sharkeye-Mon-Dop-Mal-Cha quit in The Gnomish Mines on level 6. 90 [90]