deadwater, lawful male redguardian Zyborg --# |@# ### [Deadwater the Tin Can] St11 Dx15 Co14 In15 Wi9 Ch9 ZybRedMalLaw Dlvl:2 $0 HP40(40) Pw10(10) AC-2 Exp2 T813 Hun Latest messages What do you want to eat? [acd or ?*,] Blecch! Rotten iron! Everything suddenly goes dark. What do you want to wield? [- b or ?*] b - an uncursed +1 green lightsaber (weapon in hand) {24}. You can see again. You hear a door open. (2x) What do you want to wield? [- b or ?*] You are already wielding that! What do you want to use or apply? [bcd or ?*] You ignite your green lightsaber. # dig: unknown extended command. What do you want to drop? [a-i or ?*] Never mind. You are beginning to feel hungry. You hear someone cursing shoplifters. (2x) You hear the chime of a cash register. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -8 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 202 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 82% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: body armor (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68280 Monster spawn increase reached its maximum at turn 141549 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 190980 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: greedy nymph (freq bonus 9) The monster species that spawned more often: Officer Sergeant (freq bonus 8) The monster species that spawned more often: black stalk (freq bonus 6) The monster species that spawned more often: Bubbling Kop (freq bonus 40) The monster species that spawned more often: forest moogle (freq bonus 6) The monster species that spawned more often: petty rothe (freq bonus 6) The monster species that spawned more often: supernova leftovers (freq bonus 10) The monster species that spawned more often: beriah sephirah (freq bonus 28) The monster species that spawned more often: fumblebee (freq bonus 14) The monster species that spawned more often: insurmountable warp patch (freq bonus 22) The monster species that spawned more often: Jane (freq bonus 16) The monster species that spawned more often: rub monster (freq bonus 10) The monster species that spawned more often: centaurtrice (freq bonus 12) The monster species that spawned more often: young adult plain dragon (freq bonus 12) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 14) The monster species that spawned more often: ferrous fungus (freq bonus 12) The monster species that spawned more often: claw viper (freq bonus 7) The monster species that spawned more often: scarlet colony (freq bonus 10) The monster species that spawned more often: freezing sphere (freq bonus 5) The monster species that spawned more often: Micha (freq bonus 7) The monster species that never randomly spawned: red kite The monster species that never randomly spawned: purple monster The monster species that never randomly spawned: umbra force fungus The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: Rubinho The monster species that never randomly spawned: petty vampire The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The monster species that never randomly spawned: immobile force fungus The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 24) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 13) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 16) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 25) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 4) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 5) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 55) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 6) Next attribute increase check would have come at turn 832 Strength training was 5 Dexterity training was 1 Wisdom training was 0 Constitution training was 20 You were poison resistant You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) You had 320 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) air dash 1 O Prepared(0) Discoveries Scrolls scroll of healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of mana (POKEDEX REGISTRATION COMPLETE) scroll of phase door (RTFM) scroll of standard id (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of cure (SIGNAL 11 WAS RAISED) Wands wand of solar beam (cyclic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (26 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Zyborg...