deadwater, neutral male human Doom Marine ------------------------- |.....{.................| |.......................| ------ |.......................|##----....----###### --------- |.......................|,,|...........,,,,,##|.......|## |.......................|,#|..<.......|####,,,........@,# |.......................-,,.......#...| ###|.......|## -|-------.---.-----------,#----....---- |......@| #,,,,,,,,,# #,# ------ |.......| #,#,,,,#### #,# |.......| ---.--,######,######## #,# --------- |....|,,,,,,,,,,,,,,,# #,# |....|####,---------.--##,# |....|####,|..........|,,,# |.(...,,,,,|...........,### |....|#####|..........|## ------ |..........| ------------ [Deadwater the Mars Marine] St12 Dx13 Co13 In4 Wi4 Ch3 MarHumMalNeu Dlvl:1 $2 HP26(26) Pw7(7) AC0 Exp2 T964 Latest messages Welcome to experience level 2. You kill the cyan mold! You are jolted with electricity! [-2 -> 24] You see here a cyan mold corpse {50}. What do you want to eat? [o or ?*,] This cyan mold corpse tastes terrible! You finish eating the cyan mold corpse. You kill the twen! There's some graffiti on the floor here. Use "r." to read it. You displaced Lieutenant Surge. (2x) Lieutenant Surge thrusts his knife at the scrawny cat. Lieutenant Surge hits the scrawny cat. The scrawny cat is killed! You displaced Lieutenant Surge. (2x) You hear the splashing of a naiad. You hear the footsteps of a guard on patrol. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 17 You carried 0 sins You could not have this property at all: stoned chilling You could nothave this property extrinsically: curse resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 2% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 66% Monster death drops spawned with only 88% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: enchantment spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43590 Monster spawn increase reached its maximum at turn 72154 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 61152 The monster class that cannot be genocided was gnome The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: false error (freq bonus 12) The monster species that spawned more often: immobile mold (freq bonus 12) The monster species that spawned more often: gug (freq bonus 7) The monster species that spawned more often: shadow (freq bonus 6) The monster species that spawned more often: festering appendages (freq bonus 5) The monster species that spawned more often: oblivion daedra (freq bonus 8) The monster species that spawned more often: lilac force patch (freq bonus 9) The monster species that spawned more often: violet bladewitch (freq bonus 18) The monster species that spawned more often: large scroll trove (freq bonus 5) The monster species that spawned more often: rattata (freq bonus 40) The monster species that spawned more often: vapor rat (freq bonus 16) The monster species that spawned more often: eldritch warp patch (freq bonus 18) The monster species that spawned more often: gigantic pseudodragon (freq bonus 14) The monster species that spawned more often: giant germ (freq bonus 12) The monster species that spawned more often: Rhea (freq bonus 12) The monster species that spawned more often: red puyo (freq bonus 14) The monster species that spawned more often: thorned hulk (freq bonus 6) The monster species that spawned more often: hippie lady (freq bonus 8) The monster species that spawned more often: elder earth elemental (freq bonus 6) The monster species that spawned more often: gore spore (freq bonus 18) The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: young adult shimmering dragon The monster species that never randomly spawned: dark elven sorcerer The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: hug error The monster species that never randomly spawned: pirate The monster species that never randomly spawned: hidden tracker The monster species that never randomly spawned: black centipede The monster species that never randomly spawned: apprentice medium wall The monster species that never randomly spawned: death orb The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 37) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 3) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 276) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 15) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 39) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 5) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 3282 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 18 You were prevented from having curse resistance (0) You were prevented from being a stoned chiller (0) You had 1173 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor leather gloves (fatal gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (dark helmet) Scrolls scroll of healing (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of mana (YOU DONT STAND A CHANCE) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (SERO GRIUS) scroll of cure (LIFE RISK JAM ALSO DAMAGED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5405 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5401 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye deadwater the Doom Marine...