deadwater, neutral male redguardian Chevalier ----- .......- ........... ...+........ .)@I........ .III....... ...^...... ........ ... [Deadwater the Faithful] St12 Dx8 Co7 In4 Wi12 Ch4 CheRedMalNeu Min:6 $6 HP-4(91) Pw13(34) AC4 Exp6 T3590 Bli Latest messages The yellow light explodes! You are blinded by a blast of light! It hits you! [-4 -> 11] Warning: HP low! You are hit! [-8 -> 3] Warning: HP low! In what direction? [47896321><] You feel better. It bites you! [-4 -> 12] Warning: HP low! It claws you! [-4 -> 8] Warning: HP low! It casts aspersions on your ancestry. "Your mom is so poor that her face was on a food stamp card!" It hits you! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor c - a blessed +2 small shield (being worn) {12} s - an uncursed +0 plate mail {200} K - an uncursed +0 orcish helm (being worn) {12} Scrolls h - a blessed scroll of identify {1} j - 9 uncursed scrolls of healing {9} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 5 uncursed scrolls of standard id {5} n - a cursed scroll of cure {1} t - a cursed scroll of flood {1} u - 2 uncursed scrolls of enchant armor {2} v - an uncursed scroll of remove curse {1} H - a blessed scroll of healing {1} I - a blessed scroll of teleportation {1} P - a cursed scroll of healing {1} Spellbooks g - an uncursed spellbook of healing (0:3) {1} Potions d - 2 potions of holy water {2} Rings r - a cursed ring of conflict (on right hand) {1} Wands J - an uncursed wand of draining (0:0) {1} Gems Q - an uncursed +0 apophyllite stone {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 26 You carried 1 sins You could not have this property at all: wonderlegs You could nothave this property extrinsically: wonderlegs You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 106 Monsters only dropped their equipment with 59% chance Wand drop chance was reduced to 74% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: searching (turn 35) You had blown your chance of training the searching skill Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52395 Monster spawn increase reached its maximum at turn 75656 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1862579 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: green gatekeeper (freq bonus 2) The monster species that spawned more often: quylthulg (freq bonus 24) The monster species that spawned more often: twelph (freq bonus 3) The monster species that spawned more often: gang leader (freq bonus 2) The monster species that spawned more often: mastodon (freq bonus 6) The monster species that spawned more often: orc-captain (freq bonus 8) The monster species that spawned more often: ruby stalk (freq bonus 24) The monster species that spawned more often: baal tentacle (freq bonus 4) The monster species that spawned more often: mobgoblin (freq bonus 4) The monster species that spawned more often: devil-bat (freq bonus 12) The monster species that spawned more often: farting queen (freq bonus 3) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 8) The monster species that spawned more often: grey giant (freq bonus 5) The monster species that spawned more often: antimagic colony (freq bonus 3) The monster species that spawned more often: teal mushroom (freq bonus 11) The monster species that spawned more often: giant teal toad (freq bonus 14) The monster species that spawned more often: cuntgun trooper (freq bonus 3) The monster species that spawned more often: Shami-Amourae (freq bonus 8) The monster species that spawned more often: cyan dragon (freq bonus 6) The monster species that spawned more often: porter tiger (freq bonus 24) The monster species that never randomly spawned: shoggoth The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: priestess The monster species that never randomly spawned: impossible dream turret The monster species that never randomly spawned: anthrazite mushroom The monster species that never randomly spawned: pleased shaman The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: Amadeus The monster species that never randomly spawned: great white shark The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 15) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 32) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 18) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 25) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 2) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 10) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Next attribute increase check would have come at turn 4622 Strength training was 50 Dexterity training was 50 Wisdom training was -10 Constitution training was 50 You were poison resistant You were immune to sickness You were blinded (89) You were prevented from having regeneration (716) You were prevented from having wonderlegs (0) Your chance to block was 21% You had 857 points of nutrition remaining You aggravated monsters You caused conflict You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe Jahwe was angry with you (3) You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 85% Techniques known in the end Name Level Status turn undead 6X LIMIT(0) blessing 6X LIMIT(0) healing hands 6X LIMIT(5012) spirituality check 6X LIMIT(0) appraisal 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) disarm 0 O Beyond recall(0) Discoveries Armor robe (yellow robe) orcish helm (iron skull cap) Scrolls scroll of identify (I R TEH UBER PWNZ0R) scroll of healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of mana (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (LITTLE STRAWBERRY ME BABY) scroll of cure (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of flood (PHOL ENDE WODAN) scroll of enchant armor (WAWAE EHA) scroll of remove curse (PAS DIO LEO) scroll of teleportation (AMYBSOD ASCENDED A HEALER IN SLEX) Spellbooks spellbook of healing (wide) Potions * potion of water (clear) Rings ring of conflict (pretty) Wands wand of draining (fuzzy) Tools bag of tricks (bag) Gems apophyllite stone (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 insectoids (1 created) 0 acid blobs (2 created) a phasing acid blob (2 created) 0 blue blobs (1 created) 2 chicks a chicken (3 created) a jackal 0 foxes (1 created) a xof a racoon dog 0 spit demons (1 created) a wild dog (3 created) 0 enemies (1 created) a gang guy 0 phasing dingo puppies (2 created) a little dog (2 created) 0 rabid jackals (1 created) a canine badger a hounddog 0 gas spores (1 created) a porter floating eye a kitten 0 dwarven children (1 created) 0 dwarves (1 created) 0 camo dwarves (2 created) 3 group dwarves a porter flying dwarf 0 bashers (1 created) a hobbit lord 0 dwarf lords (1 created) 0 imps (1 created) a porter tengu a kobold a hidden kobold a kobold lord 0 swamp kobolds (1 created) 0 petit mimics (3 created) 0 petit permamimics (1 created) 0 mimics (2 created) 0 small healing mimics (1 created) 6 goblins 2 group goblins a cave goblin a hobgoblin a wu 3 men from mars 9 hill orcs (10 created) a b-type 2 Mordor orcs a goblin shaman an alien from mars a river goblin 0 rock piercers (1 created) 0 porter rock piercers (1 created) a lamb (2 created) a baby wild boar a culf a rothe 0 petty rothes (1 created) a black rat 0 breeder mice (1 created) 0 giant rats (1 created) 0 healthy cave spiders (1 created) a minor fog cloud a dense ice vortex 0 worm that walkses (1 created) 4 larvae 2 dung worms 0 grid bugs (41 created) 0 weregridbugs (1 created) a stone bug a weapon bug 0 spark bugs (1 created) a Windows(R) 98 a yellow light 0 alien spores (1 created) 3 bats (6 created) 0 birds (1 created) a giant force bat 0 huge brown bats (1 created) a ravenous bat a baby platinum dragon a baby yellow dragon 0 baby green dragons (1 created) 0 baby plain dragons (1 created) 3 lichens (4 created) 0 blue mushrooms (1 created) 7 yellow stalks (4 created) 0 blink warp fungi (1 created) an orange patch an orange stalk 3 red growths (2 created) a red spore 0 cyan mushrooms (1 created) a violet spore (0 created) 3 gnomes (4 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) an ice monster 2 kestrels a Keystone Kop a Keystone Inspector a Keystone Policeman an Uniform Sergeant a Kop Lieutenant 0 golden naga hatchlings (1 created) an undead naga hatchling a nexus naga hatchling (2 created) a sizzle naga hatchling 0 ogres (14 created) 0 trolls (4 created) 0 flying trolls (1 created) 0 trollors (1 created) 0 timid trolls (2 created) a flying umber hulk 0 black bear cubs (1 created) a kobold zombie an ossium animatum (2 created) a gecko zombie 0 hobbit zombies (3 created) 2 orc zombies an elf zombie 0 human adventurers (1 created) a friendly adventurer an elderly gentleman a stupid looking cos-player a biker gang member 0 mangy-looking lepers (1 created) a drunk jet guy a breton 0 cursers (1 created) a farting boy 0 barbarians (1 created) 0 item masters (2 created) 0 undead barbarians (1 created) 0 shopkeepers (10 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 trains (1 created) 0 tortoises (1 created) 2 newts 2 leopard frogs a demitwen 0 poison creepers (1 created) a gray mewlip a killer tomato 0 piles of copper coins (1 created) a novice light wall 0 nulls (1 created) 0 low rub monsters (1 created) a fire trove a hallu trove 0 energy troves (1 created) 285 creatures born. 131 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 37 times You eaten food with animal by-products 24 times You eaten meat 20 times You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 174 times You killed 81 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (17 of 20) shield [Basic] (max Expert) (33 of 160) body armor [Basic] (max Expert) (38 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (23 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Skilled] (max Expert) (194 of 540) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (37 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well deadwater the Chevalier... You died in The Gnomish Mines on dungeon level 6 with 5764 points, and 6 pieces of gold, after 3590 moves. Killer: a monster (barbarian called snake153) You were level 6 with a maximum of 91 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 16 8354 deadwater-Val-Asg-Mal-Law turned to stone in The Dungeons of Doom on level 4 [max 5]. Petrified by a coming into contact with a petrifying object. 42 [105] 17 5851 sharkeye-Mon-Dop-Mal-Cha quit in The Gnomish Mines on level 6. 90 [90] *18 5764 deadwater-Che-Red-Mal-Neu died in The Gnomish Mines * on level 6. Killed by a monster (barbarian called snake153). - [91] 19 2836 demonzero-Dru-Alb-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Merle). - [89] 20 2688 deadwater-Wan-Hob-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a magic missile. - [78]