deadwater, lawful male nordish Chevalier ---- ----------##----..---- |.........,,|........| -------------------------------- |.------.|#,|......... ...............................| |.| |.|#,|........|###|..............................| |.| |.|#,|#........,,#|..............................| |.| |..,,----..----#,#|..............................| |.------.|#),,,--.- #D#-----------------------------.-- |........|####,,,,# #@# #,,,,,,,, --.------- ##),,, #,, #######,#,,### #,,,### #,,,# #,# ##,,,,,,,,,## ###,,,# #,### #,## ###,,#,,,######## ##-|--- #,# #,,# ###,,,,,,,## |..{|##--.-- ##,# #,,,####### |.{..,,|...| #,#--------.-,, |...|#`..<.| #,#|......... ----- #|...| #,(-........| |_..| ###|.......>| ----- ---------- [Deadwater the Undefiler] St9 Dx12 Co13 In8 Wi15 Ch7 CheNorMalLaw Dlvl:3 $68 HP56(56) Pw38(45) AC-2 Exp4 T1582 Latest messages # Are you sure you want to pray? [yn] (n) You begin praying to Moloch. You finish your prayer. You feel that Buddha is displeased. Unknown command ' '. You hit the Keystone Kop! You just miss the Keystone Kop. You kill the Keystone Kop! You still feel deathly sick. You see here 4 uncursed cream pies {2}. J - 4 uncursed cream pies {2}. You still feel deathly sick. You see here a cursed sling {2}. In what direction? [47896321><] You feel better. You still feel deathly sick. You displaced Odahviing. You still feel deathly sick. You die from your illness. Final attributes You were piously aligned Your alignment was 25 Your max alignment was 26 You carried 0 sins You could not have this property at all: improved vision You could nothave this property extrinsically: warning You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 273 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Book drop chance was reduced to 90% Scroll drop chance was reduced to 77% Musable item generation frequency was reduced by 37% Ring drop chance was reduced to 86% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40593 Monster spawn increase reached its maximum at turn 69447 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1522660 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: floating lemon (freq bonus 16) The monster species that spawned more often: horned reaper (freq bonus 6) The monster species that spawned more often: bright violet growth (freq bonus 8) The monster species that spawned more often: troll permamimic mummy (freq bonus 10) The monster species that spawned more often: colony shrieker (freq bonus 3) The monster species that spawned more often: ice statue (freq bonus 3) The monster species that spawned more often: white-blue dragon (freq bonus 3) The monster species that spawned more often: Teresa (freq bonus 4) The monster species that spawned more often: abnormal force patch (freq bonus 4) The monster species that spawned more often: giant mole cricket (freq bonus 3) The monster species that spawned more often: wind warp fungus (freq bonus 6) The monster species that spawned more often: master punisher (freq bonus 7) The monster species that spawned more often: shard warp fungus (freq bonus 3) The monster species that spawned more often: clock force fungus (freq bonus 12) The monster species that spawned more often: criminal garbage houses (freq bonus 3) The monster species that spawned more often: young psychic dragon (freq bonus 4) The monster species that spawned more often: freeze troll (freq bonus 4) The monster species that spawned more often: Natascha's plateau boot (freq bonus 5) The monster species that spawned more often: tear force fungus (freq bonus 4) The monster species that spawned more often: jamclamper (freq bonus 5) The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: creeping mold The monster species that never randomly spawned: old black dragon The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: empire state building The monster species that never randomly spawned: dark force patch The monster species that never randomly spawned: hidden fungus The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: grave digger The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 34) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 12) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 52) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 79) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 6) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 4) Next attribute increase check would have come at turn 2121 Strength training was 35 Dexterity training was 16 Wisdom training was -1 Constitution training was 37 You were cold resistant You were paralyzed (80) You were prevented from having warning (0) You were prevented from having a sight bonus (0) Your chance to block was 21% You had 1297 points of nutrition remaining You had free action You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (166) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 90% Techniques known in the end Name Level Status turn undead 4X Prepared(0) blessing 4X Prepared(0) healing hands 4X Prepared(0) spirituality check 4X Prepared(0) berserk 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of scare monster (NAMEEXPERIENCEGOLDTIME) scroll of healing (VET POTE TONBE) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (V RATE RISE BY DISTURB) scroll of standard id (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of cure (EN PHYSIC POINTS IS USEMORE) Spellbooks spellbook of healing (yellow) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 32 times You killed 23 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Basic] (max Expert) (27 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (21 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (52 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well deadwater the Chevalier...