deadwater, neutral male nordish Chevalier -+------ |B.....| -d...... |.@....| -------- [Deadwater the Basher] St3 Dx5 Co6 In3 Wi6 Ch4 CheNorMalNeu+WNVXPLIKEYUFJZBD Dlvl:1 *7 HP24(24) Pw21(21) AC12 Exp1 T1 Latest messages Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Salutations deadwater, welcome to SlashTHEM Extended! You are a neutral male warper null soviet x-race heretic sokosolver specialist american minimalist nastinator rougelike segfaulter ironman amnesiac problematic windinhabitant nordish Chevalier. Tip bloka l'da zhelayet udachi vam... on on on. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could nothave this property extrinsically: the Force You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Musable item generation frequency was reduced by 23% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: general combat (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40905 Monster spawn increase reached its maximum at turn 53597 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 723072 The monster class that cannot be genocided was mimic The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: special warp fungus (freq bonus 4) The monster species that spawned more often: unreal force fungus (freq bonus 8) The monster species that spawned more often: solid bat (freq bonus 8) The monster species that spawned more often: bright violet warp fungus (freq bonus 20) The monster species that spawned more often: gloam (freq bonus 3) The monster species that spawned more often: fighter ant (freq bonus 12) The monster species that spawned more often: blue-red force fungus (freq bonus 8) The monster species that spawned more often: multi-hued jelly (freq bonus 3) The monster species that spawned more often: tarantula (freq bonus 4) The monster species that spawned more often: fractal eye (freq bonus 10) The monster species that spawned more often: vacuum colony (freq bonus 8) The monster species that spawned more often: ringseeker (freq bonus 8) The monster species that spawned more often: swamp lizard (freq bonus 10) The monster species that spawned more often: moth (freq bonus 3) The monster species that spawned more often: egodretch (freq bonus 12) The monster species that spawned more often: lilac mushroom (freq bonus 5) The monster species that spawned more often: blue monster (freq bonus 5) The monster species that spawned more often: funnel net spider (freq bonus 6) The monster species that spawned more often: topaz spore (freq bonus 5) The monster species that spawned more often: sea snake (freq bonus 6) The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: baby silver dragon The monster species that never randomly spawned: ogre troll The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: Kelk The monster species that never randomly spawned: non-undead slayer The monster species that never randomly spawned: undead mummy The monster species that never randomly spawned: The Black Lady The monster species that never randomly spawned: Phi-oo, Selenite Administrator The monster class that always generated with extra speed: dog or other canine The monster class that more likely to generate with musable stuff: vortex Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: orcish guard shield (yarosti deformirovannyye luna shchit) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: cloak of discovery (nevezhestvennyye plashch) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: cloak of insulation (dlinnoye pal'to) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: shokirovat' (horrible) The RNG hath decreed that this item was generated more often: helm of hunger (krylatyy shlem, freq bonus 14) The RNG hath decreed that this item was generated more often: droven short sword (vulkanicheskoye steklo korotkiy mech, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 32) The RNG hath decreed that this item was generated more often: magic lamp (lampa, freq bonus 3) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 63) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 12) The RNG hath decreed that this item was generated more often: obnaruzhit' lovushki (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 45) The RNG hath decreed that this item was generated more often: cloak of shifting (sovat' mongo plashch, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (rukoyat'yu drevkom, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: vyzvat' rvotu (rank, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (neuklyuzhiye perchatki, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of no digestion (polnyy shlem, freq bonus 7) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of randomness (zelenovato-goluboy khalat, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21) The RNG hath decreed that this item was always generated cursed: speed boots (boyevyye sapogi) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (purpurnogo plashch) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (plashch obolochki) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: likhoy (lunar) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 4) Next attribute increase check would have come at turn 1060 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the following problem: Your possessions sometimes unidentified themselves. (0) You had the following problem: The game gave insufficient amounts of information. (0) You were prevented from having sleep resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dahlver-Nar, Kikubaaqudgha and B-a-a-l Your deity was Kikubaaqudgha You could not have safely prayed (859) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of istseleniye (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of volshebnaya sila (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of faza dver' (SPRING NO HAPPEN) scroll of identifikatsiya odin punkt (FELLOW LEAF ELF STAT CANNT LOWED) scroll of lecheniye (GRO STUNT NO EFFECTIVE) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Fare thee well deadwater the Chevalier...