deadwater, lawful male human Chevalier -------}-------- |..............| |..............| |..............| |..............| |........<.....| -|-------------- #,,,# ###,# #,# #,# #,# #####----------- --.--- #,,,,.^^^^^^...| |.`..|##,###|...*^^..@. |.....,,,# |.^..).^^I| ------#### ----------- [Deadwater the Basher] St7 Dx7 Co9 In6 Wi9 Ch3 CheHumMalLaw Dlvl:2 $21 HP-3(29) Pw22(25) AC4 Exp2 T423 Bli Latest messages You miss it. Your small shield deflects its attack. It kicks you! [-1 -> 6] You hit it. It misses. It kicks you! [-2 -> 4] Warning: HP low! You miss it. Your small shield blocks its attack. It kicks you! You hear the howling of the CwnAnnwn... [-2 -> 2] Warning: HP low! # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Buddha smites you for your sins! You die... Final attributes You have sinned Your alignment was -6 Your max alignment was 12 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: half physical damage You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: club (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39000 Monster spawn increase reached its maximum at turn 79607 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1068288 The monster class that cannot be genocided was light The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: grandmaster mystic (freq bonus 5) The monster species that spawned more often: fire snake (freq bonus 5) The monster species that spawned more often: para turret (freq bonus 24) The monster species that spawned more often: metal fire ant (freq bonus 18) The monster species that spawned more often: rattlesnake (freq bonus 6) The monster species that spawned more often: black panther (freq bonus 5) The monster species that spawned more often: unraveler (freq bonus 7) The monster species that spawned more often: luddite (freq bonus 12) The monster species that spawned more often: humanlike construct (freq bonus 36) The monster species that spawned more often: chest permamimic (freq bonus 5) The monster species that spawned more often: opaque jelly (freq bonus 7) The monster species that spawned more often: three of spades (freq bonus 20) The monster species that spawned more often: spike fiend (freq bonus 8) The monster species that spawned more often: bandersnatch boss (freq bonus 6) The monster species that spawned more often: Sophia (freq bonus 7) The monster species that spawned more often: gnoll chieftain (freq bonus 5) The monster species that spawned more often: chaos warrior (freq bonus 12) The monster species that spawned more often: baby platinum dragon (freq bonus 6) The monster species that spawned more often: Mania (freq bonus 5) The monster species that spawned more often: death watch beetle (freq bonus 12) The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: frogman boss The monster species that never randomly spawned: Manuela The monster species that never randomly spawned: hallu trove The monster species that never randomly spawned: octarine spore The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: red starlit sky The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: white wraith The monster species that never randomly spawned: megaspore The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 34) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 14) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 14) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 53) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 7) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 7) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 3) Next attribute increase check would have come at turn 1217 Strength training was 12 Dexterity training was 5 Wisdom training was 2 Constitution training was 21 You were blinded (8) You were prevented from having half physical damage (0) You were prevented from having free action (0) Your chance to block was 21% You had 1237 points of nutrition remaining You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha You could not have safely prayed (4) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 96% Techniques known in the end Name Level Status turn undead 2X LIMIT(0) blessing 2X LIMIT(0) healing hands 2X LIMIT(0) spirituality check 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor robe (green robe) Scrolls scroll of taming (CAN EAT FRUITMORE) scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of phase door (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of standard id (EIRIS SAZUN IDISI) scroll of cure (HZLRC KSTSBD MPFNG) Spellbooks spellbook of healing (vaporized) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (23 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Expert) (28 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (28 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well deadwater the Chevalier...