deadwater, lawful male asgardish Valkyrie #### ####### ### ,}}`,## #,.}.``} #>}#..##}}##}.}}}`}#``}}}`..`.} ############## #,`.`.`# ##...............#...%.##I.``.##.......#.....# .}..```#. #}##.,,#.#}.###}...`#}``.`@.``.``#####.#.#.#.###`.`(```.` #....#`,....`. #.....}.##.I.`.##.# #...#.#.....`....%#. #`.##}.#. #..}.#.#},.#.},.`..`` #####.#######`````# #.#.... .}.....}......}`#...# #... }#`#}`. #..,}#},}.,#`}.}#.`.##,# ##### ###. }^...<..,.........#. }.}.#`..}}}}###}#.# . }.`.}. .. }|#.. [Deadwater the Fighter] St17 Dx8 Co13 In8 Wi9 Ch4 ValAsgMalLaw Dlvl:4 $64 HP42(105) Pw46(46) AC-1 Exp8 T1729 Bli Latest messages [-1 -> 42] Your limbs are stiffening. You finish your prayer. You feel that Tyr is displeased. Unknown command ' '. You kill it! Your small shield blocks its attack. Your limbs have turned to stone. You hit it. Your small shield blocks its attack. You have turned to stone. Unknown command ' '. You attack thin air. You hear a flinging sound. You are hit! There's something sticky all over your face. Your small shield deflects its attack. It misses. Your small shield deflects its attack. You are a statue. Your inventory Weapons a - an uncursed very corroded +1 spear (weapon in hand) {12} b - 5 uncursed +0 daggers {20} Armor c - an uncursed +3 small shield (being worn) {12} t - an uncursed +0 splint mail {160} Comestibles d - an uncursed food ration {1} s - 2 uncursed carrots {1} x - an uncursed tripe ration {1} J - an uncursed fortune cookie {1} Scrolls e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 5 uncursed scrolls of standard id {5} i - an uncursed scroll of cure {1} j - a blessed scroll of enchant armor {1} l - an uncursed scroll of genocide {1} q - an uncursed scroll of enchant armor {1} v - an uncursed scroll of magic mapping {1} y - an uncursed scroll of teleportation {1} z - a blessed scroll of healing {1} G - a blessed scroll of create familiar {1} P - a blessed scroll of standard id {1} S - a cursed scroll of identify {1} Spellbooks K - an uncursed spellbook of lightning (0:1) {1} T - an uncursed spellbook of thorns (4:1) {1} Potions p - an uncursed potion of stunning {1} u - an uncursed potion of oil {1} L - an uncursed potion of see invisible {1} R - an uncursed potion of water {1} Rings k - an uncursed +1 ring of gain wisdom (on left hand) {1} r - an uncursed +1 ring of gain wisdom {1} w - an uncursed +5 ring of protection (on right hand) {1} Wands m - an uncursed wand of speed monster (0:7) {1} n - a blessed wand of extra healing (6:6) {1} o - an uncursed wand of punishment (0:11) {1} A - an uncursed wand of sleep (0:5) {1} D - an uncursed wand of poison (0:5) {1} H - an uncursed wand of speed monster (0:0) {1} Q - an uncursed wand of chromatic beam (6:4) {1} Gems O - an uncursed +0 worthless piece of green glass {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: sickopathy You could nothave this property extrinsically: psi resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 49 Ring identification only worked 4 times out of 60 Amulet identification only worked 15 times out of 55 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 36% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: petkeeping (turn 7) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24021 Monster spawn increase reached its maximum at turn 60783 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 551200 The monster class that cannot be genocided was gnome The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: paleolithic mummy (freq bonus 4) The monster species that spawned more often: death leprechaun (freq bonus 12) The monster species that spawned more often: apprentice shaman (freq bonus 9) The monster species that spawned more often: Lynkhab (freq bonus 10) The monster species that spawned more often: totally bad fungus (freq bonus 6) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 3) The monster species that spawned more often: Cerberus (freq bonus 3) The monster species that spawned more often: agent black warp patch (freq bonus 4) The monster species that spawned more often: wind warp patch (freq bonus 16) The monster species that spawned more often: winged horror (freq bonus 8) The monster species that spawned more often: forsaken girl (freq bonus 8) The monster species that spawned more often: arch-lich (freq bonus 32) The monster species that spawned more often: nasty troll (freq bonus 20) The monster species that spawned more often: copper dragon (freq bonus 6) The monster species that spawned more often: rubber turret (freq bonus 6) The monster species that spawned more often: ochre draconian (freq bonus 24) The monster species that spawned more often: petty giant tarantula (freq bonus 3) The monster species that spawned more often: team nastytrap member (freq bonus 10) The monster species that spawned more often: lava warp fungus (freq bonus 5) The monster species that spawned more often: brain mole (freq bonus 8) The monster species that never randomly spawned: evil orange The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: disenchanter spore The monster species that never randomly spawned: ogre The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: platinum warp patch The monster species that never randomly spawned: goblin grenadier The monster species that never randomly spawned: korsair The monster species that never randomly spawned: deceiving stalk The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 36) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 22) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 32) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 81) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 3) Next attribute increase check would have come at turn 3456 Strength training was 22 Dexterity training was 50 Wisdom training was 16 Constitution training was 36 You were cold resistant You were paralyzed (-3) You were blinded (163) You were prevented from having psi resistance (0) You were prevented from having sickopathy (0) Your chance to block was 18% You had 1806 points of nutrition remaining You were stealthy You aggravated monsters You could teleport You were protected You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr You could not have safely prayed (248) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 95% Techniques known in the end Name Level Status weapon practice 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Not Ready(2898) disarm 2 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (echo helmet) * skullcap (tribal helmet) * flack helmet (masked helmet) * crystal helm (golden helmet) * mining helm (aluminium helmet) * field helm (crazy helmet) * helm of safeguard (scuba helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (spiky gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (mud boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of mana (THE TYPE OF ICE BLOCK HATES YOU) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of cure (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of enchant armor (VM J UECM 5 O9FAD8) scroll of genocide (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of magic mapping (HP RECOVERY BY GRAUP) scroll of teleportation (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of create familiar (I WANNA BE THE GUY) scroll of identify (BUY C1AL1S CHEAP HERE) Spellbooks spellbook of lightning (vellum) spellbook of thorns (russian) Potions potion of stunning (illuminated) potion of oil (simmering) potion of see invisible (baloon flower) potion of water (clear) Rings ring of protection (wet) ring of gain wisdom (transparent) Wands wand of inferno (idiomatic) wand of speed monster (cyclic) wand of extra healing (fall) wand of punishment (symmetric) wand of sleep (burnable) wand of poison (uranium) wand of chromatic beam (spruce) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant 2 giant grasshoppers a green mantis 0 butterflies (1 created) a small locust a phasing acid blob (2 created) 3 mini chickatrices a cock a chick a turkey chick 4 chickens (5 created) a turkey a Madeleine's plateau boot 0 Madeleine's calf-leather sandals (1 created) 2 overrun chickens a giant chick a cockatoo a cockatrice an undead cockatrice 0 thick jackals (1 created) 0 large weasels (1 created) 0 little dogs (1 created) a dog 7 gas spores (8 created) a dark eye 0 evasive jermlaines (1 created) a hobbit a porter flying dwarf a dwarf thief 0 blue yeeks (1 created) a homunculus 0 evasive homunculi (1 created) a blue jelly 2 kobolds 0 small kobolds (1 created) 0 leprechauns (1 created) a petit mimic (3 created) a mimic (4 created) 0 small mimics (1 created) a blue faerie a pixie archer 0 cave goblins (1 created) 0 plain orcs (1 created) a pack rabbit a black rat 0 giant rats (1 created) a millipede (3 created) 0 cave spiders (5 created) 0 healthy cave spiders (3 created) 0 land spiders (1 created) 0 poison millipedes (1 created) 0 yellow centipedes (1 created) 0 white centipedes (1 created) 2 spiderlings 0 centipedes (2 created) 0 green centipedes (1 created) 0 large spiders (2 created) 0 recluse spiders (3 created) 0 mud spiders (1 created) 0 large centipedes (1 created) 0 giant phasing spiders (1 created) 0 fog clouds (1 created) a dust vortex 3 absorbing dust vortices 0 large worms (1 created) 11 yellow lights 3 porter yellow lights an echidna a bat a housebat 2 chaffinches 3 Rame Ducks a thrush 0 weak crows (1 created) a giant albatross 0 ravens (1 created) 0 peacocks (1 created) 0 baby silver dragons (1 created) a lichen (0 created) a spore lichen 0 yellow growths (1 created) 0 green fungi (1 created) 2 green mushrooms (0 created) a cyan growth a pale patch (0 created) 0 reddish spores (1 created) 2 sucker spores a shrieker (0 created) 0 sub-gnomes (1 created) 2 gnomes 0 gnome stalkers (1 created) 2 blinding monsters 0 Keystone Kops (1 created) 0 Uniform Kops (1 created) 0 dwarf mummies (1 created) 0 gray oozes (1 created) a monkey 2 kobold zombies a gnome zombie 0 zombies (1 created) 0 wax golems (1 created) 0 plastic golems (1 created) a human adventurer a drunkard a busy-looking merchant 0 battle-scarred veterans (1 created) a battle scarred ronin a sanctimonious-looking preacher 2 weary-looking travelers a coal miner a drunk jet guy a woodsman 0 humans (1 created) an immunizer a suxxor a vile archer a smirking sneak thief 0 shopkeepers (9 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 jellyfish (2 created) a twen a gray twen 2 geckos (3 created) 0 demitwens (1 created) 0 iguanas (1 created) 2 dungeon fern spores a clear mewlip 2 piles of copper coins a pile of silver coins a floor grue (2 created) a novice light wall a novice dark wall 0 low rub monsters (1 created) a small turret (2 created) a jumping babelfish a jumping eel 2 fire troves a small item trove 2 cold troves 5 energy troves 4 poison troves (5 created) 226 creatures born. 138 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 187 times You killed 94 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (18 of 20) shield [Basic] (max Master) (71 of 160) body armor [Unskilled] (max Expert) (5 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (19 of 20) petkeeping [Basic] (max Expert) (45 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Skilled] (max Expert) (207 of 540) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel deadwater the Valkyrie... You turned to stone in The Dungeons of Doom on dungeon level 4 with 8354 points, and 64 pieces of gold, after 1729 moves. Killer: coming into contact with a petrifying object You were level 8 with a maximum of 105 hit points when you turned to stone. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 14 10344 snake153-Bar-Tro-Mal-Law died in The Gnomish Mines on level 6. Killed by a ranseur. - [109] 15 10090 snake153-Gol-Vee-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (troll). - [58] *16 8354 deadwater-Val-Asg-Mal-Law turned to stone in The * Dungeons of Doom on level 4 [max 5]. Petrified by a coming into contact with a petrifying object. 42 [105] 17 5851 sharkeye-Mon-Dop-Mal-Cha quit in The Gnomish Mines on level 6. 90 [90] 18 2836 demonzero-Dru-Alb-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Merle). - [89]