deadwater, neutral male american Gladiator ------ ...%----------- -%.@...%..............- |.@-------------- | --.-- |..-- |<..- |.....| --....| ..--- -..| |.-- --- [Deadwater the Dimachaerus] St13 Dx12 Co15 In10 Wi6 Ch4 GlaAmeMalNeu Min:4 $77 HP0(88) Pw25(39) AC6 Exp6 T898 Latest messages The mahou shoujo called snake153 the preparing for exams hurls a mum potion {1}! The vial crashes on your head and breaks into shards. [-2 -> 82] You feel very, very sick! Call a mum potion: A - a sub-gnome corpse {650}. What do you want to drop? [$a-hj-vx-zA or ?*] You drop a sub-gnome corpse {650}. The mahou shoujo called snake153 the preparing for exams picks up a crossbow bolt {1}. The mahou shoujo called snake153 the preparing for exams wields an axe {24}! The axe welds itself to the mahou shoujo called snake153 the preparing for exams' hand! The mahou shoujo called snake153 the preparing for exams picks up a crossbow bolt {1}. You miss the mahou shoujo called snake153 the preparing for exams. The mahou shoujo called snake153 the preparing for exams' small shield blocks your attack. The mahou shoujo called snake153 the preparing for exams picks up a short sword {12}. The mahou shoujo called snake153 the preparing for exams tries to wield a short sword {12}. The mahou shoujo called snake153 the preparing for exams' axe is welded to her hand! The mahou shoujo called snake153 the preparing for exams zaps a mulberry wand! The wand hits you! You die... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} r - an uncursed +0 magical paintbrush {3} Armor b - an uncursed +0 shield of reflection (being worn) {20} n - an uncursed +0 pair of low boots {4} q - an uncursed +0 gnomish helm {1} v - a cursed -1 pair of levitation boots {8} x - an uncursed +0 pair of gauntlets of dexterity {4} Comestibles c - a blessed cram ration {1} o - an uncursed tripe ration {1} y - an uncursed water lichen corpse {20} z - an uncursed food ration {1} Scrolls d - an uncursed scroll of healing {1} e - 4 uncursed scrolls of mana {3} f - 2 uncursed scrolls of phase door {2} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Spellbooks j - an uncursed spellbook of drain life (0:3) {1} k - an uncursed spellbook of cure burn (0:1) {1} t - an uncursed spellbook of cure glib (0:3) {1} Rings l - a heavily cursed -2 ring of protection {1} p - an uncursed -2 ring of gain wisdom {1} Wands m - an uncursed wand of speed monster (0:-1) {1} Gems s - a heavily cursed -3 worthless piece of teal glass {1} u - an uncursed -1 worthless piece of orange glass {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: half spell damage You could nothave this property extrinsically: see invisible You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 79% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: spirituality (turn 36) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18085 Monster spawn increase reached its maximum at turn 58899 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4311600 The monster class that cannot be genocided was snake The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: street thug (freq bonus 6) The monster species that spawned more often: hill troll (freq bonus 16) The monster species that spawned more often: shrunken head (freq bonus 6) The monster species that spawned more often: tiger (freq bonus 14) The monster species that spawned more often: slimy force patch (freq bonus 6) The monster species that spawned more often: undead archeologist (freq bonus 10) The monster species that spawned more often: singing happy drunk (freq bonus 14) The monster species that spawned more often: moose (freq bonus 10) The monster species that spawned more often: dwarf mummy (freq bonus 5) The monster species that spawned more often: staff permamimic (freq bonus 10) The monster species that spawned more often: short skirt (freq bonus 8) The monster species that spawned more often: petty dwarven master thief (freq bonus 14) The monster species that spawned more often: giant house fly (freq bonus 6) The monster species that spawned more often: estherian shade (freq bonus 4) The monster species that spawned more often: sucker fungus (freq bonus 9) The monster species that spawned more often: hobbit thief (freq bonus 5) The monster species that spawned more often: intel scribe (freq bonus 6) The monster species that spawned more often: zephyr lord (freq bonus 24) The monster species that spawned more often: unexpected nymph (freq bonus 10) The monster species that spawned more often: nasty warp patch (freq bonus 12) The monster species that never randomly spawned: Hanh's block-heeled sandal The monster species that never randomly spawned: river moccasin The monster species that never randomly spawned: afflicted creature The monster species that never randomly spawned: beige patch The monster species that never randomly spawned: sparkling force fungus The monster species that never randomly spawned: black death The monster species that never randomly spawned: soldier ant The monster species that never randomly spawned: aggravated hurricane The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: shaman The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 56) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 24) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 13) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 15) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 15) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 15) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 1) Next attribute increase check would have come at turn 1840 Strength training was 35 Dexterity training was 28 Wisdom training was 12 Constitution training was 14 You were prevented from having see invisible (0) You were prevented from having half spell damage (0) Your chance to block was 25% You had 1542 points of nutrition remaining You were stealthy You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 90% 93% b - cure burn 3 healing 90% 94% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) phase door 6 R Not Ready(1242) invoke deity 6 R Not Ready(2928) chi strike 5 O Not Ready(1288) shield bash 2X Prepared(0) dazzle 2 O Prepared(0) double thrownage 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (scuba helmet) * skullcap (chain-aventailed helmet) * flack helmet (spired helmet) * crystal helm (translucent helmet) * mining helm (radio helmet) * field helm (masked helmet) * helm of safeguard (anti-government helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (brand-new gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (mud boots) * boots of safeguard (clunky heels) levitation boots (persian boots) gauntlets of dexterity (nondescript gloves) Scrolls scroll of healing (KINUESILI STATION) scroll of mana (HEAVY ELF CANT FLEW) scroll of phase door (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of standard id (HIWEDALE OOO) scroll of cure (ATTACK BY MOVING FAST) Spellbooks spellbook of drain life (indexed) spellbook of cure burn (stylish) spellbook of cure glib (fuzzy) Potions potion called Nausea (mum) Rings ring of protection (calcite) ring of gain wisdom (constricting) Wands wand of striking (mulberry) wand of speed monster (leek) Gems worthless piece of teal glass (teal) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 4 ants 0 mimic ants (3 created) a large cockroach a giant grasshopper 5 giant ticks (1 created) a giant ant 0 fire ants (1 created) 0 tsetse flies (1 created) 0 red blobs (1 created) 2 jackals a weasel 0 little dogs (1 created) 0 kittens (1 created) a papier-mache tiger 0 hobbits (1 created) a normal hobbit 0 force dwarves (1 created) a vile sewer pygmy a bugbear 0 dwarven wizards (1 created) 8 manes a kobold shaman 0 water nymphs (1 created) a group goblin 3 sewer rats a chipmunk 0 giant white mice (1 created) a pseudo rat 0 healthy cave spiders (1 created) a larva (2 created) 0 evasive maggots (2 created) 0 hidden bats (1 created) a lichen a water lichen (0 created) a golden patch 5 gnomes (7 created) a gnome stalker (2 created) 2 gnome lords (3 created) a group gnome lord a gnomish wizard (2 created) a mummy 0 kobold mummies (1 created) a gnome mummy 2 kobold zombies 0 dwarf zombies (1 created) 0 giant zombies (1 created) a friendly adventurer a blabbering otaku a village idiot 0 bretons (1 created) 0 mahou shoujos (1 created) 0 item masters (10 created) a newt 0 dungeon fern spores (1 created) a brown mushroom patch a small turret 92 creatures born. 58 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 107 times You killed 53 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye deadwater the Gladiator... You died in The Gnomish Mines on dungeon level 4 with 2504 points, and 77 pieces of gold, after 898 moves. Killer: wand of striking You were level 6 with a maximum of 88 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 2 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 3 42519 billy2-Aci-Ang-Mal-Law died in The Dungeons of Doom on level 18 [max 67]. Killed by an elven arrow. - [122] 18 2688 deadwater-Wan-Hob-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a magic missile. - [78] 19 2553 deadwater-Dea-Ven-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (goat). - [32] *20 2504 deadwater-Gla-Ame-Mal-Neu died in The Gnomish Mines on level 4. Killed by a wand of striking. - [88] 21 2295 Bluescreen-Fai-Roh-Fem-Law turned to stone in The Dungeons of Doom on level 4. Petrified by a coming into contact with a petrifying object. 48 [48] 22 2031 snake153-Mah-Ang-Fem-Neu died in The Gnomish Mines on level 4. Killed by a crossbow bolt. - [51]