deadwater, lawful male mazewalking Slave Master -------- ....$@.| |...@d.| ------ - [Deadwater the Slave Trader] St12 Dx17 Co14 In6 Wi10 Ch9 SlaMazMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC7 Exp1 T1 Latest messages Hello deadwater, welcome to SlashEMExtended! You are a lawful male mazewalking Slave Master. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command '''. Unknown command '^?'. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could nothave this property extrinsically: speed You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 97% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 75% Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: protection spells (turn 96) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40740 Monster spawn increase reached its maximum at turn 111300 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1352400 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: shadolith (freq bonus 6) The monster species that spawned more often: Sing's japanese geta (freq bonus 3) The monster species that spawned more often: blue force fungus (freq bonus 8) The monster species that spawned more often: plague bat (freq bonus 8) The monster species that spawned more often: glare colony (freq bonus 3) The monster species that spawned more often: clear horror (freq bonus 3) The monster species that spawned more often: earth gas (freq bonus 3) The monster species that spawned more often: purple crocodile (freq bonus 2) The monster species that spawned more often: dorn beast (freq bonus 4) The monster species that spawned more often: master vampire (freq bonus 6) The monster species that spawned more often: Kyosuke Kagami (freq bonus 4) The monster species that spawned more often: great bar slayer (freq bonus 6) The monster species that spawned more often: nexus mushroom (freq bonus 6) The monster species that spawned more often: white light (freq bonus 3) The monster species that spawned more often: gore bearer (freq bonus 3) The monster species that spawned more often: nightwalker (freq bonus 2) The monster species that spawned more often: dragonkin broodmaster (freq bonus 2) The monster species that spawned more often: jolteon (freq bonus 3) The monster species that spawned more often: unseen potato (freq bonus 3) The monster species that spawned more often: special kobold lord (freq bonus 3) The monster species that never randomly spawned: Tetsuo The monster species that never randomly spawned: great hell nanafushi The monster species that never randomly spawned: spider quylthulg The monster species that never randomly spawned: pure chaos horde The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: gnome stalker The monster species that never randomly spawned: 4chan warhorse The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: dark gray spore The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 14) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 11) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 4) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 93) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 1) Next attribute increase check would have come at turn 1147 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were prevented from having automatic searching (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman You could not have safely prayed (336) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (HOYO HOYO) scroll of healing (TEKMAKMAYACON) scroll of mana (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of phase door (WELCOME TO ANGBAND) scroll of standard id (FORMAT C) scroll of cure (LIFE RESTORATION) Potions potion of oil (illuminated) Tools magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye deadwater the Slave Master...