deadwater, lawful male asgardish Druid ##------------- #,-...........| #,|...........| #,|...........| #,|...........| #,--------.---- #,# #,# #,# #,,# #,# #,## #,# #,# #,# #,# #,# --.----------- --------.-,# |SS..........| |........|,# |@B..........| |........|,# |SS..........| |<.......|,# -------------- |{.......-,# ----------## [Deadwater the Fire Tower Caster] St14 Dx12 Co5 In14 Wi8 Ch7 DrdAsgMalLaw Dlvl:1 $17 HP-2(12) Pw16(16) AC10 Exp1 T78 Latest messages Nevermore bites the river moccasin. Nevermore just misses the river moccasin. The river moccasin misses Nevermore. Nevermore misses the river moccasin. Nevermore claws the river moccasin. You don't have enough energy to cast that spell. The required amount was 20. You hit the river moccasin! The river moccasin bites you! [-2 -> 10] The river moccasin bites you! [-4 -> 6] The river moccasin bites you! [-2 -> 4] The river moccasin misses. Nevermore bites the river moccasin. Nevermore misses the river moccasin. You can't write on the water! You miss the river moccasin. The river moccasin bites you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 98% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25066 Monster spawn increase reached its maximum at turn 83026 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 326898 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: major demon (freq bonus 13) The monster species that spawned more often: energy force patch (freq bonus 76) The monster species that spawned more often: magic book mimic (freq bonus 42) The monster species that spawned more often: blast spore (freq bonus 14) The monster species that spawned more often: fallen shaman (freq bonus 17) The monster species that spawned more often: giant grub (freq bonus 15) The monster species that spawned more often: Eliane (freq bonus 15) The monster species that spawned more often: snore force patch (freq bonus 32) The monster species that spawned more often: inertia force patch (freq bonus 15) The monster species that spawned more often: slow vortex (freq bonus 34) The monster species that spawned more often: drone mold (freq bonus 56) The monster species that spawned more often: wereeel (freq bonus 64) The monster species that spawned more often: crater stalk (freq bonus 15) The monster species that spawned more often: totally bad warp fungus (freq bonus 32) The monster species that spawned more often: Al Capone (freq bonus 17) The monster species that spawned more often: goals goblin (freq bonus 14) The monster species that spawned more often: opal warp fungus (freq bonus 16) The monster species that spawned more often: rhino king (freq bonus 16) The monster species that spawned more often: green patch (freq bonus 28) The monster species that spawned more often: cave tiger (freq bonus 32) The monster species that spawned more often: radiation eye (freq bonus 19) The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: beige sentai The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: baelnorn The monster species that never randomly spawned: Karin The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: lovely squeezer girl The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: mine vampire The monster species that never randomly spawned: goblin leader The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 16) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 39) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 2) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 3) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 5) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 2) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 11) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: trap door (freq bonus 3) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 2 Wisdom training was -1 Constitution training was 3 You were prevented from having magical breathing (0) You were prevented from having half spell damage (0) You had 1416 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha You could have safely prayed (73) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 62% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of mana (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of phase door (CLITUS DISCUS) scroll of standard id (STAT CANT DEBASE BY EN) scroll of cure (WHY IS THERE NO FUCKING PROMPT) Spellbooks spellbook of create familiar (faded) spellbook of charm monster (shivering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (22 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye deadwater the Druid...