deadwater, neutral female centaur Sage ------ |....| |....|# |.....,# ---- #------------ |....|,# |@.| #,...........| |....|,# @).| #,|..^........ ---.--,###### ---- #,|..........| #,,,,,,,,,###################,------------## ####,####,,,,,,,,,,,,,,,,,,,,`,,,,,,,,,,,,,######## #,,,,# #####################,###########,,,,,,,,,# #,-------## ----- #,# ------------,### #,|......,,,##,....| ---------,###-----.....[....),,,## #,|.....|,,),,,|...| .........,,,,...............|,#,,####### #,|.>...|,####,..<.| |.......|####|..............|,,,,,,,,,,,# #,....--- ##|.... |........ |..............|###,------.-- ##|...| ----- --------- |..............| #,|.......| ----- |..........----- ##|.......| ------------ |.......| --------- [Deadwater the Invoker] St9 Dx5 Co6 In18 Wi18 Ch12 SagCenFemNeu Dlvl:1 $408 HP0(19) Pw29(29) AC9 Exp1 T295 Latest messages You see here 54 gold pieces {0}. 54 gold pieces. You see here 132 gold pieces {0}. 132 gold pieces. You see here 145 gold pieces {0}. 145 gold pieces. 65 gold pieces. You hear a door open. Suddenly one of the Vault's guards enters! "Hello stranger, who are you?" - "I don't believe you. We will have to do a quiz to verify your identity." "You will now tell me whether the following rumor is true or not!" If you hear something smash into splinters, you had better watch out. Now tell me if this rumor was true! [yn] (n) "Of course not! Are you really that stupid? Do you know what happens to unwanted intruders in this vault? They die, and so will you now." The guard gets angry! You hit the guard! You miss the guard. The guard hits you! You die... Final attributes You have sinned Your alignment was -6 Your max alignment was 14 You carried 0 sins You could not have this property at all: glib combat You could nothave this property extrinsically: freezopathy You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 334 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 66% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 70% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 81) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21759 Monster spawn increase reached its maximum at turn 39274 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 417382 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: japanese lady (freq bonus 8) The monster species that spawned more often: vermicious knid (freq bonus 8) The monster species that spawned more often: porter slow fungus (freq bonus 10) The monster species that spawned more often: sea giant (freq bonus 7) The monster species that spawned more often: numbness monster (freq bonus 5) The monster species that spawned more often: critically injured thief (freq bonus 10) The monster species that spawned more often: skulk blade (freq bonus 10) The monster species that spawned more often: Kroo the Kobold King (freq bonus 6) The monster species that spawned more often: gazer (freq bonus 6) The monster species that spawned more often: enbug (freq bonus 8) The monster species that spawned more often: spore fungus (freq bonus 16) The monster species that spawned more often: skeletal warrior (freq bonus 6) The monster species that spawned more often: blue-green colony (freq bonus 10) The monster species that spawned more often: giant spellbook trove (freq bonus 4) The monster species that spawned more often: pink patch (freq bonus 12) The monster species that spawned more often: mountain force nymph (freq bonus 6) The monster species that spawned more often: sneaker (freq bonus 16) The monster species that spawned more often: petty Uruk-hai (freq bonus 5) The monster species that spawned more often: gremlin (freq bonus 8) The monster species that spawned more often: spiker (freq bonus 10) The monster species that never randomly spawned: void force fungus The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: web turret The monster species that never randomly spawned: flat fish The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: lazy turret The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: Wurie The monster species that never randomly spawned: moross moss The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 28) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 438) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 3) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 5) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 19) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 86) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 3) Next attribute increase check would have come at turn 300 Strength training was 3 Dexterity training was 6 Wisdom training was -1 Constitution training was 19 You were prevented from having freezopathy (0) You were prevented from having glib combat (0) You had 1174 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 113% b - healing 1 healing 0% 98% c - shocking sphere 1 matter 0% 98% d - endure cold 2 protect 9% 98% Techniques known in the end Name Level Status invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) Discoveries Armor robe (green robe) Scrolls scroll of genocide (IAZNAB) scroll of teleportation (MAKE ATTACK WHEN BATTLE) scroll of healing (CLONE MONSTER) scroll of mana (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of phase door (DU KUMMS HIER NICH REIN) scroll of standard id (PSEUDOELLIPOSCHENGBAND) scroll of cure (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) Spellbooks spellbook of force bolt (octarine) spellbook of healing (historic) spellbook of shocking sphere (vellum) spellbook of endure cold (many-paged) Potions potion of gain health (slimy) potion of confusion (brown oolong tea) potion of healing (baloon flower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (26 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (32 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye deadwater the Sage...