deadwater, neutral male venturean Death Eater --------- |..O@q.q|## ------------------- |..%--.q.,# |.................| .%.| |..|,# |.................. |..$--..|,# |.................| ##------- |.......|,# ----|---.---------- ###---.....--- ---------,# ##,,,# #,,,# #,,-...---.<.| #,,# #,,,### ##,,# #,#|...| |.... ##,####^### ##,,###### ####,#|...---...| . ,,,,,,,,,,# ##,,,,,,,# #,,,,#---.....--- - #,,###-.-.- -------.---,#### #--.---- ## |...| |.........|,# ##,,,# -----...| |..........,## ##,,### |.......| |.........|#,, #,,,,`# |.......| |..........,,-.-----.-- |...----- -----.-----,,|........| |...| #,,,,,,,,.......#.| ----- #########|.##.....| ---------- [Deadwater the Filthy Worm] St10 Dx6 Co8 In10 Wi6 Ch8 DeaVenMalNeu Dlvl:1 $2698 HP0(32) Pw27(27) AC9 Exp2 T335 Latest messages The goat kicks you! [-2 -> 21] The goat kicks you! [-2 -> 19] The ogre picks up an uncursed +0 shotgun shell {1}. The ogre swings his club. The ogre hits you! [-4 -> 15] In what direction? [47896321><] The shotgun shell hits the ogre. The goat butts you! [-6 -> 9] The goat kicks you! [-1 -> 8] The goat kicks you! [-1 -> 7] In what direction? [47896321><] The shotgun shell misses the ogre. The goat butts you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: sleep resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 90% Musable item generation frequency was reduced by 96% Ring drop chance was reduced to 25% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: attack spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39070 Monster spawn increase reached its maximum at turn 70390 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 237405 The monster class that cannot be genocided was vortex The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: Hilda (freq bonus 24) The monster species that spawned more often: giant octopus (freq bonus 7) The monster species that spawned more often: cyan sentai (freq bonus 12) The monster species that spawned more often: small dog-man (freq bonus 12) The monster species that spawned more often: slime monster (freq bonus 8) The monster species that spawned more often: annis hag (freq bonus 10) The monster species that spawned more often: frozen incineration (freq bonus 24) The monster species that spawned more often: pharaoh (freq bonus 6) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 6) The monster species that spawned more often: big tool trove (freq bonus 20) The monster species that spawned more often: shrunken head (freq bonus 14) The monster species that spawned more often: blood brothers (freq bonus 6) The monster species that spawned more often: rotated one (freq bonus 12) The monster species that spawned more often: ganymede rock lobster (freq bonus 10) The monster species that spawned more often: deranged shaman (freq bonus 5) The monster species that spawned more often: venom blob (freq bonus 12) The monster species that spawned more often: petty gray wolf (freq bonus 14) The monster species that spawned more often: night hulk (freq bonus 12) The monster species that spawned more often: special warp patch (freq bonus 5) The monster species that spawned more often: panther woman (freq bonus 11) The monster species that never randomly spawned: battle-scarred veteran The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: bright violet patch The monster species that never randomly spawned: hidden patch The monster species that never randomly spawned: duergar ruler The monster species that never randomly spawned: ultramarine force fungus The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: spirit bear The monster species that never randomly spawned: invisible spore The monster species that never randomly spawned: creeping adamantite coins The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 71) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 24) Next attribute increase check would have come at turn 600 Strength training was 9 Dexterity training was 17 Wisdom training was -1 Constitution training was 19 You were prevented from having sleep resistance (0) You were prevented from having an increased fear factor (0) You had 1243 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 597% b - charm monster 4 enchant 90% 297% c - acid stream 4 matter 90% 297% Techniques known in the end Name Level Status world fall 2X LIMIT(0) recharge 2X LIMIT(0) blood ritual 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) lucky gamble 2 R LIMIT(0) Discoveries Amulets amulet of life saving (slexy) Weapons quarterstaff (staff) Armor cloak of reflection (levuntation cloak) Scrolls scroll of healing (USER DEATH IMMINENT) scroll of mana (PUTIUS CONSIO) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of cure (HIGH RATE LOWER VOLTAGE IS LOW) Spellbooks spellbook of finger of death (donkey-eared) spellbook of charm monster (everlasting) spellbook of acid stream (molded) Wands wand of death (slender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (2 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (28 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye deadwater the Death Eater...