deadwater, chaotic male droven Assassin --------- |.......|### --------- |........,,# #|.......| |.......|#,## #,..[.....| --|------#,,---------------,------|-- #,# ##,|.............|,# #,### #,# #,..............|,# #,,,# #,# #|..............,# ###,# #)# ---------------## #,# #,## #,# #`# #,,# -----.----- #,----.----- #################|.........| #,|........| ##,,,,,,,,,,,,,,,,-....<%...| #,|......`.| ####,,###############|.........| #@|%.......|##,,,,## |.........| #@-.....[...,,,### ----------- ##----------### [Deadwater the Dark Brotherhood Initiate] St17 Dx11 Co11 In8 Wi3 Ch3 AssDroMalCha Dlvl:1 $7 HP23(23) Pw16(16) AC5 Exp2 T550 Latest messages The angbander picks up an uncursed +2 dark elven arrow {1}. The angbander picks up a scale mail {100}. The angbander puts on a scale mail {100}. The angbander misses. Wiesbek the Thief misses the angbander. Wiesbek the Thief pretends to be friendly to the angbander. You kill the angbander! Welcome to experience level 2. b - 2 uncursed +2 dark elven arrows (in quiver) {26}. Wiesbek the Thief picks up an angbander corpse {1450}. Wiesbek the Thief drops an angbander corpse {1450}. You see here a war hammer {20}. You feel tough! You must be leading a healthy life-style. You see here a war hammer {20}. Unknown command ' '. You try to move the boulder, but in vain. (6x) You displaced Wiesbek the Thief. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 14 You carried 0 sins You could not have this property at all: speed You could nothave this property extrinsically: stunnopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 85% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 78) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12783 Monster spawn increase reached its maximum at turn 44632 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 548118 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: blue mushroom patch (freq bonus 13) The monster species that spawned more often: duergar ruler (freq bonus 3) The monster species that spawned more often: map permamimic (freq bonus 4) The monster species that spawned more often: phase stalk (freq bonus 8) The monster species that spawned more often: asiyah sephirah (freq bonus 3) The monster species that spawned more often: quagga (freq bonus 3) The monster species that spawned more often: night cat (freq bonus 3) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 4) The monster species that spawned more often: young adult boy (freq bonus 4) The monster species that spawned more often: mad scientist (freq bonus 4) The monster species that spawned more often: floating melon (freq bonus 5) The monster species that spawned more often: sniper turret (freq bonus 5) The monster species that spawned more often: life stealer (freq bonus 4) The monster species that spawned more often: crimson patch (freq bonus 4) The monster species that spawned more often: vacuum patch (freq bonus 4) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 10) The monster species that spawned more often: pygmy warrior (freq bonus 6) The monster species that spawned more often: Melkor (freq bonus 6) The monster species that spawned more often: giant insect swarm (freq bonus 6) The monster species that spawned more often: rogue captain (freq bonus 4) The monster species that never randomly spawned: b-type The monster species that never randomly spawned: odorous lady The monster species that never randomly spawned: timid troll The monster species that never randomly spawned: stoner The monster species that never randomly spawned: hell locust The monster species that never randomly spawned: platinum colony The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: radiant growth The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 71) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 21) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 59) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 14) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 34) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 14) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Next attribute increase check would have come at turn 3158 Strength training was 0 Dexterity training was 2 Wisdom training was 2 Constitution training was 3 You were cold resistant You were prevented from having speed (0) You were prevented from having stunnopathy (0) You saw invisible You had 965 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (13) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven dagger (black runed dagger) * dark elven short sword (black runed short sword) Scrolls scroll of healing (6 TIME) scroll of mana (LENS ALITUS) scroll of phase door (BUY C1AL1S CHEAP HERE) scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of cure (INQUE COMUS) Potions potion of paralysis (alchemical) potion of sleeping (cacao) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (23 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (25 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye deadwater the Assassin...